RimWorld

RimWorld

マルコ Aug 16, 2021 @ 5:12am
How many colonists do I need?
Righ now I have 9 colonists in marine armor, is that enough or should I have more?
Last edited by マルコ; Aug 16, 2021 @ 5:12am
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Showing 1-15 of 23 comments
dot Aug 16, 2021 @ 5:13am 
how many do you need for what?
Last edited by dot; Aug 16, 2021 @ 5:14am
マルコ Aug 16, 2021 @ 5:16am 
Originally posted by dot:
how many do you need for what?
not die
Yaldabaoth Aug 16, 2021 @ 5:17am 
1
Dutch Person Aug 16, 2021 @ 5:19am 
It 100 percent depends on how much wealth you have. If you have one colonist with decent equipment, you'll be fine. If you have 100 colonists with only a piece of wood for weapons, you are probably screwed. Equip your colonists according to your wealth and you shoudn't end up dying, unless you're playing on higher difficulties.
マルコ Aug 16, 2021 @ 5:24am 
to be more specific, not die on any quest, including the "ride to the stars" one, can't quite remember the correct name
Or can I do that with 1 colonist?
Last edited by マルコ; Aug 16, 2021 @ 5:24am
dot Aug 16, 2021 @ 5:26am 
You kind of can with whatever number, if you mean the easiest, i personally find it the easiest around 5-7 coloners, just enough to have at least one heavy specialized to 20 at some point for each shooting, melee and medic mainly and maybe crafting and have 1 dedicated to cleaning, other 1 to hauling.
I just find the more you add at some point, you start to loose track of people, if they are doing what they should, harder to adapt and improvise to catastrophes, and way worse warriors, while the raids still scale with the numbers of colonist.
Last edited by dot; Aug 16, 2021 @ 5:28am
マルコ Aug 16, 2021 @ 5:27am 
did anyone put together a chart of "number of colonists you should have per wealth"?
マルコ Aug 16, 2021 @ 5:37am 
my wealth is 200k, how many colonists for that?
dot Aug 16, 2021 @ 6:03am 
Idk the exact values, I just dont hoard in my colony too much, the only stuff that i let stack maybe is food and not even that much.
In any way is easy to check just see how big balls are your raids, if you can dispatch them easily and want more shiny things or go for a starred quest somewhere else, then go for it, if not, maybe rethink your combat strats or cut down in things you hoard. If you are not playing on commitment mode, there is nothing to fear, if you are playing in commitment mode then keep an escape plan for your pawn always, sacrifice the colony if you have to, at least with colony with 9 or less pawns, at least in late it's pawns the most valuable thing, they have the high skills, the cybernetics, the psylinks, rebuilding another base takes nothing with them now.
Last edited by dot; Aug 16, 2021 @ 6:05am
Dr. Uncredible Aug 16, 2021 @ 6:20am 
Yeah I don´t think you´ll find a number for this, if you´re worried, do this, ask yourself what you need, if you´re handling raids and events without a problem, and have all tasks handled in good time by skilled characters without anything bottlenecking, you don´t need anyone!
Stop all recruiting until you find a niche that needs filling.
Ann☆゚.*・。 Aug 16, 2021 @ 7:31am 
up to you, question is, can you manage them? are this pawns useful or just an a s s? can you fulfill their needs? if you cant then you shouldn't add more pawns.
Morkonan Aug 16, 2021 @ 8:17am 
Originally posted by Marcus:
Righ now I have 9 colonists in marine armor, is that enough or should I have more?

The vanilla game is more-or-less balanced for 12-14 pawns. Your tech level, defenses, equipment, wealth, caravan capabilities, pack animals, weather/biome, etc... all impact "everything else." Just plan on 12-14 pawns being what the game is balanced around.

(That seems to be the appropriate amount for vanilla play these days. Originally, it may have been a couple of pawns less than that.)

PS: I have no clue what the DLC is balanced around or if the intent there was to keep it similar in progression/playstyle as vanilla.
Bababooey Jan 17, 2022 @ 3:38am 
Originally posted by Morkonan:
Originally posted by Marcus:
Righ now I have 9 colonists in marine armor, is that enough or should I have more?

The vanilla game is more-or-less balanced for 12-14 pawns. Your tech level, defenses, equipment, wealth, caravan capabilities, pack animals, weather/biome, etc... all impact "everything else." Just plan on 12-14 pawns being what the game is balanced around.

(That seems to be the appropriate amount for vanilla play these days. Originally, it may have been a couple of pawns less than that.)

PS: I have no clue what the DLC is balanced around or if the intent there was to keep it similar in progression/playstyle as vanilla.


Do you know if that is 12-14 in one colony? If i have 2 colonies with less than 12-14 but more combined would that affect balance? Thanks.

Vanilla and wall light only play here.
Richard Jan 17, 2022 @ 5:01am 
Originally posted by Marcus:
Righ now I have 9 colonists in marine armor, is that enough or should I have more?

More the better. Mark some as useful and others as useless. Use useless colonists as cannonfodder during battles. You can also play as psychopath, canibal, with bloodlust and murder colonists to increase your mood massively.
Hoki Jan 17, 2022 @ 5:04am 
Originally posted by Bababooey:
Do you know if that is 12-14 in one colony? If i have 2 colonies with less than 12-14 but more combined would that affect balance? Thanks.

Vanilla and wall light only play here.

each colony has their own wealth and their raids scaled accordingly hence you can think of it as 12-14 per colony.
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Date Posted: Aug 16, 2021 @ 5:12am
Posts: 23