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even if they werent, theres a thermite enemy that destroys your walls in one hit shrugs
Overall, basically try to do the same thing as you would with normal raids, just find a way to work emp grenades into your arsenal(note that emp nades disable bionics and downs colonists who have enough implants in their brains, like the circadian assistant). Also try to keep the distance close against ranged mechanoids(the lancers and pikemen), since your close range damage output is gonna be better in that case. My personal recommendation is the best quality minigun you can get your hands on, since it gets surprisingly accurate at legendary and you can easily empty an entire 25 shot burst into the 2x size centipede.
Nope. IEDs (other than anti-grain) usually do like nothing to mechanoids. The EMP IED will stun them, but I don't really recommend. Spike traps can help a little if you have a lot of them and make them out of like stone so they are cheap. Best bet to is engage them in melee with well armor colonists using like warhammers or zueshammers, while your other colonists shoot a lot. Slug turrets are very effective as well.
its basically changes your game into drone striking simulator.
you can cancel everyone if you use that mod. I do like roleplaying as usa
Should pair nicely with Royalty. That way you can have a couple 1% owners profiting off the backs of everyone else and getting nice defense contract payments to their BROS.