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To be specific (and I know this only because it's been an issue for a LOOOONG time), the Vanilla Furniture Expanded mods decided to lock vanilla items like vents, beds and chairs behind new techs you need to research. Your standard non-tribal start starts with those techs, but in an existing game it locks the furniture behind those techs without unlocking the techs.
So technically, they will open/appear if i unlock certain techs?
Or are they gone forever?
Thanks
The issue is only that you added a mod mid save. Complex Furniture talked about above is a vanilla tech, not from any mod. You always need to research complex furniture to unlock things like dining chairs and beds but the Crashland scenario starts with it already researched. Vanilla Furniture Expanded adds new things to Complex Furniture and moves it to the Vanilla Expanded research tab to fit in with its furniture tech chain, if you install the mod mid save you "unlearn" the base game version of complex furniture and need to research the new version. If you start a new crashlanded start with the mod then you start with complex furniture already researched and have the ability to build chairs and beds as normal.
I don't actually think the vent thing is related. Replace Stuff by default removes vents and adds over-wall vents which tends to confuse some people.