RimWorld

RimWorld

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victor Aug 13, 2021 @ 8:16pm
How the hell do you actually prevent slave rebellions
All of my slaves have collars and harnesses, my halls are lined with terror buildings, they're at 100% suppression 24/7

And I'm still getting constant rebellions. Just put down a grand rebellion and the instant they're all out of bed after getting tended I get another rebellion
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Showing 1-15 of 20 comments
Conflict Aug 13, 2021 @ 8:27pm 
Yeah, I’m having same issue. It’s driving me insane! :prsmug:
S1 Aug 13, 2021 @ 8:30pm 
out of curiosity how many colonists do you have and how many slaves do you have? it might have something to do with that. I only occasionally get rebellions and I don't use many terror buildings but i only have two slaves
Last edited by S1; Aug 13, 2021 @ 8:30pm
The Blind One Aug 13, 2021 @ 8:31pm 
Its how the game is. Can't have you actually enjoy the benefits of slavery now can we?

Btw I believe they need to be kept away from weapons ... this includes wood piles which can be used as log weapons lol. You did keep them away from wood right? It's a very dangerous substance ... as soon as they see a piece of log on the ground or within a few tiles radius, they will instantly start formenting rebellion and planning to take you out with the infamous log.
Last edited by The Blind One; Aug 13, 2021 @ 8:32pm
GeneralVeers Aug 13, 2021 @ 8:47pm 
Originally posted by The Blind One:
Its how the game is. Can't have you actually enjoy the benefits of slavery now can we?
Still can. Just sell the slaves to some other faction. Get money.
Originally posted by The Blind One:
Its how the game is. Can't have you actually enjoy the benefits of slavery now can we?

Btw I believe they need to be kept away from weapons ... this includes wood piles which can be used as log weapons lol. You did keep them away from wood right? It's a very dangerous substance ... as soon as they see a piece of log on the ground or within a few tiles radius, they will instantly start formenting rebellion and planning to take you out with the infamous log.
Wood (and some other things like smoke grenade launchers) don't effect slave rebellion chance anymore.

I'd assume if it's constant there's actual weapons available to them or a disproportionate amount of slaves compared to colonists.
XelNigma Aug 13, 2021 @ 8:51pm 
Besides having a weapon nearby, having a path to the edge of the map also severally increase the odds of a rebellion.
But even if you do everything you can the chance is never zero.
Jigain Aug 13, 2021 @ 8:53pm 
Off the top of my head, the amount of slaves you have, the move speed of an individual slave, low mood of the slave, proximity to weapons, and proximity to the edge of the map all increase the chance of a slave rebellion. Suppression decreases it.

For the record, I currently have 11 slaves, and the rebellion interval is roughly every 10 years.
Nuclear Plink Aug 13, 2021 @ 9:04pm 
Explosive collars are a thing that mods add
Astasia Aug 13, 2021 @ 10:10pm 
You can't prevent them, you just reduce the frequency. If you look at their rebellion frequency you will see what is affecting it. You should probably aim to keep it above like 2 years.
Leg Day Aug 13, 2021 @ 10:15pm 
By not having slaves, you monster.
AmesNFire Aug 13, 2021 @ 10:35pm 
Originally posted by Leg Day:
By not having slaves, you monster.

Or at the very least having the number of slaves stay half or less than the number of non-slaves in the colony. When the slaves outnumber your own pawns you are basically asking for a revolt.
akabishop Apr 17, 2024 @ 8:06am 
My peeps demand slaves, as it is demanded by their ideology. I had like 2x more slaves than free people. All armed in melee weapons. Normal clothes. No rebellion until something happened (do not know what was the trigger) but now they are rebelling like 4times a day (in-game day). Decreasing amount of slaves did not help at all.

This playthrough is unplayable now, either remove slaves and have people mad, or have slaves and fight in constant rebellion.
MadArtillery Apr 17, 2024 @ 8:07am 
Anomoly actually fixes this with lobtomies. Otherwise pretty sure they are garenteed eventually. A slave with a whole brain is a slave that can dissent.

Please do make a new thread don't necromancy an old one.
Last edited by MadArtillery; Apr 17, 2024 @ 8:10am
akabishop Apr 17, 2024 @ 8:13am 
Anomaly didn't help a lot, didn't know about lobotomies.
I found a possible problem, it's silly as my slaves are armed. Raids make your arsenal grow, and amount of weapons now is quite greater than earlier.

So, no need for collars, no need for any other preventive means like terror buildings, just smelt away all not needed weapons. Need confirmation on that though.

Necromancy is a valid skill. Since google and other search engines post to 'most reliable' information source and made me come here
Last edited by akabishop; Apr 17, 2024 @ 8:15am
MadArtillery Apr 17, 2024 @ 8:20am 
Originally posted by akabishop:
Anomaly didn't help a lot, didn't know about lobotomies.
I found a possible problem, it's silly as my slaves are armed. Raids make your arsenal grow, and amount of weapons now is quite greater than earlier.

So, no need for collars, no need for any other preventive means like terror buildings, just smelt away all not needed weapons. Need confirmation on that though.

Necromancy is a valid skill. Since google and other search engines post to 'most reliable' information source and made me come here
Weapons will definitely cause that sort of issue. I do find collars pretty useful as it lowers upkeep work from wardens as opposed to directly preventing rebellion.
Last edited by MadArtillery; Apr 17, 2024 @ 8:21am
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Date Posted: Aug 13, 2021 @ 8:16pm
Posts: 20