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Safe to say this game appeals to more than 1 type. You can play it straight or go nuts its up to you.
Its like if old RTS had an endless mode basically. That's a really watered down assessment so take it with a grain of salt.
There is literally something for everyone in RW
It's also interesting because in a way you're negotiating a story with the A.I., a lot of what happens is down to how well you play the game but a significant part of the story is dictated by the A.I. which is why Randy Random is my favourite story teller, because there is so much variation. Cassandra Classic is more of gamey story teller, which is also fun, albeit a bit more predictable.
Truth be told I was actually done with Rimworld, which with 1100 hours at the time I had my money's worth for sure, but Ideology has hooked me back in. Being able to dictate different cultural rules for the simulation at the start of the game is going to give me so many different types of stories that I can see myself easily getting to 2000 hours eventually.
Anyway, I hope this gives you some sort of insight into what I and possibly others really enjoy about this gem of a game.
However, Rimworld fits it's target audience perfectly.
Vanilla kind of follow the vain of what you find in the few others colony sims that i've played like dwarf fortress, kenshi, or oxygen not included, in the sense that is a game about managing assets for survival or conquer, while events happen and you have to adapt, change your plans, suffer casualties or maybe even loose the colony completely. If you haven't played any, think about the famous The Sims but going savage, violence of all kinds, disease, drugs all the non family friendly stuff has been added and your family is in what can be a very harsh environment.
With mods... the mods can go from the typical adding some cosmetics and new weapons and clothes to the many if not most of them changing the mechanics of the game. You want furries, you got it, you want a lovecraftian horror experience? gotcha, you just want some medieval survival? covered, and like that on and on.
But as always, is you to try it, maybe not with the 2h of steam because i dont think that's enough, in 2h of the first time playing you have a high chance of still being lost, maybe even frustrated because the mechanics or the interface might not be intuitive. The tutorial teaches you the very bared basics, but there's a lot of things that until later, maybe googling if you can do something, or maybe just right clicking with the pawn in something, then you realise that you can do something.
What I enjoy about it? First maybe it's the automatization aspects i think, I enjoy other games like factorio or opus magnus, i like trying to figure out a good efficient colony by myself. Then also your colony becomes kind of your pet, since the game can have no end you just always look for expand change, you get attached to some coloners etc. With the DLCs both I've found cool getting self identify with one pawn and try to make kind of a wet dream colony, trying to get that pawn as mighty as i can.
There is no limit.
There is no end.
You take indirect control (to some degree, either via forcing tasks via right-click or directing via priorities) of some colonists and lead them to glory or misery. All the ♥♥♥♥ happens on the way adds to the story that is emerging.
No playthrough is the same, I can assure you. I have accrued these 500h with just vanilla. And I see myself easily adding another 500h just in vanilla.
Now if I think about how much additional time I could spend if I eventually would get bored of vanilla and dip my toes into mod territory? Holy moly.
It's colony management, survival, base building, mood management. All those little colonists start to become quite the individuals, even if it's just emulated. Even if you have multiple playthroughs, you'll always remember the odd one out. Or even all of them if you got really attached to a playthrough.
Which summarizes my question expressed in just 6 words: Rimworld fits it's target audience perfectly. and probably how I should have opened with.
Just who is the target audience?
Aside: after reading all the posts so far it seems as if Rimworld is designed for Everyman and when Everyman doesn't get what he wants there'll be a mod that will provide it for him.
Not like Rimworld I haven't. Probably because I am a niche genre gamer. I primarily play Wargames, and RPG's with what I call builders tossed into the mix.
I only became aware of Rimworld because Steam tossed it out as a recommended game. Being bored I checked Steam reviews and Youtube reviews. Not a single one of the 6 youtube reviews I watched (all made in the last year) had anything negative to say about RimWorld. That's unusual.
The common thread in the reviews stated in one way or another was that RW is all about the journey and not the destination. That doesn't really explain the love at all.
Maybe gameplay videos of the game help? I suggest quill18, Ic0nGaming, Jadziax, Rhadamant. They have quite varied play styles and you get to know the game from varied perspectives.
But I'd ask in return: what is it exactly that you want to know, if you've already researched quite a lot yourself? I, for example, tried to narrow down a "target audience." But I personally don't believe it to be 100% accurate.
You could always just watch someone play it on twitch or something. This guy's been playing it if you want to see what the game is like: https://www.twitch.tv/richard_hammer
Specifically why people like I could not explain to you any more than I could explain why some people like bananas and some don't; but I very much enjoy this game. I don't think 6 videos is a good sample size though, there are plenty of people who don't care for this game; most of them aren't playing it.
The end is just the end, its over.
You can rush to build a ship or ignore the endgame completely and just try to make friends with neighbors or conquor them all...or you can just build fort and see how long you can make it last while making enemies of everyone.