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Not quite sure if "Social" is what impacts the convert amount, but I have certainly seen higher than only 15%. This may also be affected by the pawn you are converting. Some of them are just harder than others. IIRC, if you go into their social and hover over the bar at the top of that window it will give you some info about how they are affected by attempts.
SNIPED by Astasia! ;)
I never get over 15 but my Social is 9. maybe it needs to be higher.
EDIT to add I do have the convert ritual. will try that.
Thanks for the feedback
Thanks for the update!
I just failed my conversion ritual lol. 20 day cool down.
Personally I'd rather just do it the slower way without the possibility of RNG screwing me.
Its fairly fast to imprison them and do it that way. All your pawns will try to convert and you can use the convert "priest" skill. Down side is they are in jail for a few days.
Just seems a waste though. Hopefully some conversion mods come out that make sense and are not game breaking.
I would like ALL my colonists to try to convert like the pawn is a prisoner even if he is not.
They sort of do, but that's what the Proselytizer meme is for. All of your colonists have a chance to attempt to convert a pawn during normal conversations, the chance is fairly low by default. The Proselytizer meme allows you to boost that chance to 700% so you can just passively convert colonists without having to use the convert ability or ritual.
My Issue with that is I use Hospitality mod. I didnt want my guys harassing my guest. Or do they only do it to Colonists?
Yep, and currently there doesn't seem to be any diplomatic hit. Wonder if that'll change in the future??
"-5 Relations for converting one of our citizens!" incoming?
Well this makes that a no brainer then.
After one convert attempt have been done, make him break down and you might get the same.
There should be some brainwashing rituals for the more evil ideologies to speed up the process.