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Nothing will ever be faster than just buying them, of course. You can mod in traders guaranteed to have them and get some badass farmhands to make all the flake you need to trade for it.
Yes, building Advanced Components can take a lot of time, for sure.
The reason as to why it works is because its XML and it uses no C# of its own
https://steamcommunity.com/sharedfiles/filedetails/?id=1576487741
for the production option you could either look into full automation ("rimfactory") or ways to generate enough ressources. ressources can be done using vanilla ways (deep and long range scanner) but you might find modded solutions more to your liking
If you set up a mech crafting room (with all the boosts) you can have a few fabricators working on them 24/7 and just scale it up with more and more crafting spots and fabricators (the bottleneck will likely move to scanning for and deep drilling the materials before long).
They won't be as quick as a level 20 crafting human with bionics, but they work more (they need to recharge eventually, but they don't sleep, or eat and no recreation) and you can make up for it with quantity.
Since we don't know how many you need and in what time frame its hard to tell how extreme you need it to be :P
Can also specify more skill dependant tasks to humans.
Later on, you can set up production chains to automatically crank out any item you need, which makes spaceship building much easier.
HOWEVER, I would also recommend you install the Destroy Item mod and use that to erase any extra resources that your automated quarries dig up. Colony wealth can get WAY out of control with resource mods like that.
Alternatively, use SOS2's storyteller, as she ignores colony wealth when deciding what events to send.
edit: might also be worth installing Trading Options so you can set how frequently orbital traders arrive, otherwise you might be waiting a long-ass time.
If you want a modded solution that feels somewhat good to play, most mods that improve rewards from questing would net you advanced components from time to time. The absolute cheatiest one being real ruins. Fun concept, fun execution, the map often feels challenging enough and oftentimes you'll have to steal what you can and dip to avoid getting overwhelmed, but it's guaranteed to net you hundreds of advanced components and hundreds of thousands of wealth right away if you visit the wrong map. Limit the max wealth from pristine ruins to a reasonable amount and you get an occasional fun quest that will most likely get you advanced comps
Step two: have a lot of slaves
Step three: ???
Step four: Profit
You basicly need to Buy or Loot the First Few of them. Or get them From Quests.
After that You can effectively get Unlimited Amounts of them by Building Fabrication Workbenches and Producing them Yourself.
Once You have the Ground Penetrating Scanner and Deep Drills.
You can constantly Find New Steel en masse. And sometimes even Gold.
But for Gold its easier to use the Long Range Mineral Scanner because it allows You to Look for a Large Chunk of Gold on Purpose.
If You Lack Money. You can also Produce Large amounts of Drugs or Packaged Survival Meals to Sell. And then Buy the Advanced Components. But just making them yourself is usually easier.
Especially because You can effectively Set up your Workbenches so they Produce the Advanced Components for the Respective Bionics and Power Armor You want to Build.
If You are Fine with making thus Easier by Mods.
You can use the "Mines 2.0" Mod which allows Mining Unlimited Basic Ressources like Gold, Components and Steel without needing to constantly Shift around Deep Drills and Scan for Gold.
You can also Add the Vanilla Expanded Appliances Mod which will give You bigger Workbenches and a Specialized small assembly workbench used purely for making Components and Adv Components.