RimWorld

RimWorld

Ashley Oct 19, 2024 @ 11:45am
What to do with sanguophages?
I just got my first one and it's a kid with kinda bad stats. Don't even know how i'm supposed to manage them really. The quest says to force them into turning someone into one. Is there a way to keep themssss and force them to keep turning people or that not useful?

Don't even know who I should turn if it's just one. Any tips would be nice.
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Showing 1-15 of 15 comments
Hoki Oct 19, 2024 @ 11:59am 
you can turn as many pawns into vampires as you want with one downside. it takes a long time to do so. every time a sanguophage injects their genes into someone they have to recover. unlike any other affliction this takes years potentially. you can still injects genes while recovering but doing so will kill the host in the process.
the recovery is individual to every single sanguophage therefore while the recovery time wont decrease the amount of pawns you can change over time increases.

sanguophages are a very powerful xenotype but they have their downsides. they struggle with sunlight, require a steady supply of blood and have to deathrest every so often.

personally i wouldnt recommend taking in any sanguophages if your colony is struggling. if you can handle it they will become your best fighters - especially for melee
Vintorez Oct 19, 2024 @ 12:07pm 
Sanguophages are most notably very powerful melee fighters and psycasters. So anyone good for those roles would be your best bet. You also don't have to turn anyone, and their need for blood will require either prisoners or periodically weakening your own other colonists, but Sanguphages can dominate battlefields and save allies by instantly tending their wounds. They also have bonuses to social and intellectual skills as a side perk.
Ashley Oct 19, 2024 @ 12:20pm 
So could I get the sanguophage to turn someone and farm that person for genes? I like using all my colonists. It is only for baseliners? I have a waster and they're my best melee person by far and wanted to use it on him if I could.
Last edited by Ashley; Oct 19, 2024 @ 12:20pm
Hoki Oct 19, 2024 @ 12:23pm 
sanguophages overwrite the xenotype of the reciveing one afaik.
Xenogenes will overwrite each other, but will not overwrite germline genes (e.g. wasters, pigskins etc.). You can have a sanguophage waster, but not a sanguophage hussar.
Vintorez Oct 19, 2024 @ 12:27pm 
You can implant them in anyone humanlike. It will replace any Xenogenes if they have any, but Germline genes will remain and only be overriden if they conflict with the Sanguophage genes. Wasters are a Germline type, so you will create a Waster/Sanguophage hybrid.

And yes you can extract their Sanguphage genes as well, but the Archite genes can not be extracted.
Last edited by Vintorez; Oct 19, 2024 @ 12:29pm
Crystal Sharrd Oct 19, 2024 @ 12:44pm 
Originally posted by Ashley:
I just got my first one and it's a kid with kinda bad stats. Don't even know how i'm supposed to manage them really. The quest says to force them into turning someone into one. Is there a way to keep themssss and force them to keep turning people or that not useful?

Don't even know who I should turn if it's just one. Any tips would be nice.
Arrest them, set them to Recruit.
They have strong wills so by the time your colonist recruits them, their genes will probably have finished regrowing, and you can have them implant their xenogerm without them dying in the process.
Garatgh Deloi Oct 19, 2024 @ 12:50pm 
If you turn every pawn of yours into sanguophages then you are going to have difficulties with fire (they have the gene making them run away from fire).

If you want to keep a sanguophage as a gene dispenser you can either recruit him/her or simply remove his/her heart (It won't die. It will be forced into deathrest forever, just turn food to nothing and blood to 0 and turn of auto waken. Put it in a closet).
Last edited by Garatgh Deloi; Oct 19, 2024 @ 12:51pm
Ashley Oct 19, 2024 @ 1:35pm 
Originally posted by Crystal Sharrd:
Originally posted by Ashley:
I just got my first one and it's a kid with kinda bad stats. Don't even know how i'm supposed to manage them really. The quest says to force them into turning someone into one. Is there a way to keep themssss and force them to keep turning people or that not useful?

Don't even know who I should turn if it's just one. Any tips would be nice.
Arrest them, set them to Recruit.
They have strong wills so by the time your colonist recruits them, their genes will probably have finished regrowing, and you can have them implant their xenogerm without them dying in the process.
They're already in my prison and have recovered from their initial beatdown (a dogman raid spawned just as the vampire and friends were beginning their attack) so I have to down them first again? What's the safest way to do that?

Is it worth to recruit them if their skills are not great? They have passion double passion in intellectual, and just 1 passion in guns and social. Even though I already have a decent speech and 20 intellectual would it be worth it recruit them? Guns are always needed and they still only have 6 melee but they're the 2nd best melee and only other melee in the colony if I recruit them. Basically nothing of huge worth besides potentially being a back up for both (both are my scientist and warden are kinda old) but they are fast learner too.
Crystal Sharrd Oct 19, 2024 @ 2:29pm 
Originally posted by Ashley:
Originally posted by Crystal Sharrd:
Arrest them, set them to Recruit.
They have strong wills so by the time your colonist recruits them, their genes will probably have finished regrowing, and you can have them implant their xenogerm without them dying in the process.
They're already in my prison and have recovered from their initial beatdown (a dogman raid spawned just as the vampire and friends were beginning their attack) so I have to down them first again? What's the safest way to do that?

Is it worth to recruit them if their skills are not great? They have passion double passion in intellectual, and just 1 passion in guns and social. Even though I already have a decent speech and 20 intellectual would it be worth it recruit them? Guns are always needed and they still only have 6 melee but they're the 2nd best melee and only other melee in the colony if I recruit them. Basically nothing of huge worth besides potentially being a back up for both (both are my scientist and warden are kinda old) but they are fast learner too.
Just click on them, open the Prisoner tab, and select Recruit.
And they could still be useful, at least until their genes finish regrowing and you can make another.
Ashley Oct 19, 2024 @ 2:39pm 
Originally posted by Crystal Sharrd:
Originally posted by Ashley:
They're already in my prison and have recovered from their initial beatdown (a dogman raid spawned just as the vampire and friends were beginning their attack) so I have to down them first again? What's the safest way to do that?

Is it worth to recruit them if their skills are not great? They have passion double passion in intellectual, and just 1 passion in guns and social. Even though I already have a decent speech and 20 intellectual would it be worth it recruit them? Guns are always needed and they still only have 6 melee but they're the 2nd best melee and only other melee in the colony if I recruit them. Basically nothing of huge worth besides potentially being a back up for both (both are my scientist and warden are kinda old) but they are fast learner too.
Just click on them, open the Prisoner tab, and select Recruit.
And they could still be useful, at least until their genes finish regrowing and you can make another.
Oh no I meant downing them. When I go to extract it says they need to be downed first. I didn't want to accidently kill them by beating them up didn't know if there was a safe way.
Garatgh Deloi Oct 19, 2024 @ 2:52pm 
Originally posted by Ashley:
Oh no I meant downing them. When I go to extract it says they need to be downed first. I didn't want to accidently kill them by beating them up didn't know if there was a safe way.

Sanguophages has the deathless gene.

Unless you manage to completely destroy their brain, their whole head or decapitate them (completely destroy the neck) they can't die*.

You can quite literately remove a Sanguophages heart without killing it (it will just be stuck in a deathrest state until a new heart is installed).

*Unless its by one of the few guaranteed death mechanics in the game, like taking genes that hasn't regrown yet.
Last edited by Garatgh Deloi; Oct 19, 2024 @ 2:56pm
Ashley Oct 19, 2024 @ 3:04pm 
Originally posted by Garatgh Deloi:
Originally posted by Ashley:
Oh no I meant downing them. When I go to extract it says they need to be downed first. I didn't want to accidently kill them by beating them up didn't know if there was a safe way.

Sanguophages has the deathless gene.

Unless you manage to completely destroy their brain, their whole head or decapitate them (completely destroy the neck) they can't die*.

You can quite literately remove its heart without killing it (it will just be stuck in a deathrest state until a new heart is installed).

*Unless its by one of the few guaranteed death mechanics in the game, like taking genes that hasn't regrown yet.
Ah gotcha thank you so i'm free to mace them?

I'm just gonna wait to recruit them to start with the genes since I only have one prisoner to farm and have no idea how much a vampire needs for blood.
Garatgh Deloi Oct 19, 2024 @ 3:06pm 
Originally posted by Ashley:
Ah gotcha thank you so i'm free to mace them?

I'm just gonna wait to recruit them to start with the genes since I only have one prisoner to farm and have no idea how much a vampire needs for blood.

Theoretically speaking, with the right (or wrong, depending on perspective) pawn and weapon, i think you could feasibly accidentally decapitate them in a single hit. But its very unlikely (perhaps avoid using your best melee pawn with the best melee weapon just in case).

Anyway, why not just sedate them instead if you are worried? (its a operation called "Anesthetize").
Last edited by Garatgh Deloi; Oct 19, 2024 @ 3:08pm
Ashley Oct 19, 2024 @ 4:29pm 
Originally posted by Garatgh Deloi:
Originally posted by Ashley:
Ah gotcha thank you so i'm free to mace them?

I'm just gonna wait to recruit them to start with the genes since I only have one prisoner to farm and have no idea how much a vampire needs for blood.

Theoretically speaking, with the right (or wrong, depending on perspective) pawn and weapon, i think you could feasibly accidentally decapitate them in a single hit. But its very unlikely (perhaps avoid using your best melee pawn with the best melee weapon just in case).

Anyway, why not just sedate them instead if you are worried? (its a operation called "Anesthetize").
Wait that counts as downing them? Had no idea.
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Date Posted: Oct 19, 2024 @ 11:45am
Posts: 15