RimWorld

RimWorld

NightHunter Oct 17, 2024 @ 3:52pm
anomaly containment room design
looking for some room ideas please.
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Showing 1-8 of 8 comments
XelNigma Oct 17, 2024 @ 6:24pm 
4 walls, 1 door,
Great_Puffer Oct 17, 2024 @ 7:44pm 
Originally posted by XelNigma:
4 walls, 1 door,
lol
Quill Oct 17, 2024 @ 8:32pm 
What I did was the more tame entities were all put into one large containment cell

And for the more troublesome entities like Revs they got their own personal cell to boost containment as much as possible

Then I had a closet where I shoved the enemies that couldn't escape (Sphere, Legless enemies, etc)
MadArtillery Oct 17, 2024 @ 8:32pm 
Truly nothing fancy too it, don't want to go too crazy as it'll just decrease containment strength if you contain too many in one room. Wall strength and door strength. Some lights. Congrats
Bosh Oct 18, 2024 @ 1:51am 
I just have an 8x6 room with granite walls, a plasteel door, and a concrete floor. The size allows room for a light, a bioferrite harvester/electroharvester, and a shard inhibitor and the maximum number of electric inhibitors if needed.
Mati_Lublin Oct 18, 2024 @ 3:41am 
Shamblers, gorehulks, sightstealers (those are later purged to make room for better grabs) , ghouls and noctols are put in group cells with 2-6 holiding platforms often together with nociosphere and that meat producing meatball. Revenants, devourers and occasional metalhorror get individual rooms. Every room is lit, floored with bioferrite, has security door, bioferrite harvester and electric inhibitors. Advanced entities are also contained by shard inhibitors and turrets. As I mostly play with mountain bases, walls differ from base to base depending on the mountain composition.
Zairev Oct 18, 2024 @ 4:18am 
I do it like this (my first time tho), but it seems to work just fine.
Using them mainly for energy production for my turtle base, so without energy drain the containment strength would be around 300.

Next time i think will change layount into 6x6 so i can add 3 more energy inhibitors (and to use space more effectively, when i build this, i didnt knew what dimensions all the anomally stuff would take.

https://steamcommunity.com/sharedfiles/filedetails/?id=3350643878
Toprongy Oct 18, 2024 @ 4:39am 
I use 2 doors
1 door is the entrance
The other door is to the embrasure which looks over the entrance door
So in case of an escape attempt I can shoot the entity before it breaks the door
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Date Posted: Oct 17, 2024 @ 3:52pm
Posts: 8