RimWorld

RimWorld

Hexagon Oct 15, 2024 @ 9:41pm
Inspired creativity
In conditions of inspired creativy,

Do Artistic/Crafting/Construction all have to be at least 3?

Or can only one have more than 3?

Mind break/Mind status cannot induce “come to your senses” in developer mode.

In developer mode How to trigger inspired creativy?
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Showing 1-12 of 12 comments
Steelfleece Oct 16, 2024 @ 12:38am 
Just one, if I remember.
WildStargazer Oct 16, 2024 @ 11:36am 
You can't trigger Inspired Creativity specifically, but you can trigger inspiration in general and then one of random inspirations is applied. No other conditions needed, Inspired Creativity just gives an item +2 levels of quality, so if you create normal item then with inspired creativity it will be excellent item.
Hexagon Oct 16, 2024 @ 11:51am 
I guess I misunderstood because it was a translation.

artistic 3lv/crafting 3lv/construct 3lv Do I need to meet all three?

Or can I just meet one of the three?

In other words, Skills level here

- construct 0lv
- artistic 0lv
-crafting 3lv

Let's say you have a Pawn.
Will “Inspired creativity” still emerge?
WildStargazer Oct 16, 2024 @ 11:53am 
Originally posted by Hexagon:
I guess I misunderstood because it was a translation.

artistic 3lv/crafting 3lv/construct 3lv Do I need to meet all three?

Or can I just meet one of the three?

In other words, Skills level here

- construct 0lv
- artistic 0lv
-crafting 3lv

Let's say you have a Pawn.
Will “Inspired creativity” still emerge?
Inspired creativity can emerge on any pawn regardless of his skills. When pawn has very high mood it can trigger inspiration event that r applies random inspiration, one of which is Inspired Creativity.
Last edited by WildStargazer; Oct 16, 2024 @ 11:54am
Hexagon Oct 16, 2024 @ 11:54am 
Of course, this is based on Traits-Tortured Artist standards.
WildStargazer Oct 16, 2024 @ 11:58am 
Originally posted by Hexagon:
Of course, this is based on Traits-Tortured Artist standards.
Tortured Artist trait has 50% chance to give inspired creativity after mental break, still skills don't matter.
Hexagon Oct 16, 2024 @ 12:06pm 
https://www.rimworldwiki.com/wiki/Mental_inspiration#Inspired_creativity

But according to wiki There is a minimum skill in the Inspired creativy category,

However, for me who is not good at languages 3/3/3 is ambiguous.

(Are you saying you need to meet all of them, or just one?)
WildStargazer Oct 16, 2024 @ 12:33pm 
Originally posted by Hexagon:
https://www.rimworldwiki.com/wiki/Mental_inspiration#Inspired_creativity

But according to wiki There is a minimum skill in the Inspired creativy category,

However, for me who is not good at languages 3/3/3 is ambiguous.

(Are you saying you need to meet all of them, or just one?)
I did not know that. If wiki says so then it's true.
Steelfleece Oct 16, 2024 @ 12:56pm 
If the wiki's right, you only need one of those skills over 3. I'm sure I've gotten it on a 0-artistic character a few times, too.
Hexagon Oct 17, 2024 @ 1:29am 
So that means a pawn with art lvl 0 can make a lvl 5 quality statue. (Because the construction lvl is 3)

(As if you were art 3lv)
Last edited by Hexagon; Oct 17, 2024 @ 1:31am
Originally posted by Hexagon:
So that means a pawn with art lvl 0 can make a lvl 5 quality statue. (Because the construction lvl is 3)

(As if you were art 3lv)
No, +2 quality levels is not the same as +5 artistic levels. The pawn is the same skill level as stated on their info screen, for an art 0 pawn they would make at least a normal quality item thanks to inspired creativity because their lowest roll (awful quality) gets +2 levels and becomes normal quality.
someonesneaky Oct 19, 2024 @ 4:41pm 
Inspirations depend on the skill. Any skill with a minimum of 3 has a chance to have an inspiration, and it does not account for passion or if other skills are higher.

If any one of crafting, artistic, or construction has at least 3 points, that pawn has a chance for their inspiration to be Creative. For instance, pawn has 5 Crafting, 0 Construction, 1 Artistic, they still have a chance to be Creative.

It might - might - increase the chances if they have at least 3 points in all three, since inspiration type depends on the skill chosen for it. But I'm not entirely certain, but it seems reasonable to me.

They could have level 19 animals and 20 social and 15 medical, but 4 artistic, and game will throw you the creative instead of taming, trade / recruit, or surgery.

But a pawn that only has 0 to 2 skills on all three will never get creative inspiration.

Pawns with high crafting, artistic, and / or construction but all other skills below 3, they're still not guaranteed to be given creative as their inspiration. It could just as easily roll work or go frenzy (faster work speed and move speed, respectively).

For giving inspiration with Dev Mode:
Go into Debug Tools (third icon from the left, looks like a gear). Search for Inspiration. It will let you choose the type, and then you can put it on the pawn you want.
Last edited by someonesneaky; Oct 19, 2024 @ 4:45pm
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Date Posted: Oct 15, 2024 @ 9:41pm
Posts: 12