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Also make sure you have a dumping zone that only allows rotten for the rotten corpses so they will haul them out of your main storage
If I do your way, to remove the skeleton I need another storage area that permits the storage of rotten corpses AND animal corpses. This means.... that yes in this way I can move the skeletons to a dumping stockpile, for example, but it also permits normal corpses with meat to finish in my dumping stockpile..... :(
How to solve this?
OptionB: I'm pretty sure vanilla has "allow fresh" as a setting. If that's true disallow fresh on the second dump stock.
- Allow Fresh, don't allow rotten.
- Animal Corpses allowed, all others restricted.
Storage #2 (dumping), Priority 'Normal':
- Allow Fresh, Allow Rotten.
- All corpses allowed.
The fresh corpses will only be put in the other storage if your butchering storage is full.
Or you can have 2 storages, one for rotten animals, one for all humanoids, the former only allowing rotten, the latter allowing all. Also, graves are useful until you get a crematorium as well, you can always exhume them to burn them if you run out of space.
Or.. make a massive graveyard with loads of statues in it, filled with the corpses of all your vanquished foes.
Uncheck allow fresh in the dumping stockpile
No it doesn't because normal corpses are "fresh" not "rotten." One stockpile allows fresh, one allows rotten, only the rotten ones go in the rotten stockpile and only the fresh corpses go in the fresh stockpile.
Thank you everyone! Solved! :)