RimWorld

RimWorld

Doom Sayer Apr 13, 2022 @ 9:59pm
melee enemies, defense and difficulty
They just get shot then keep attacking until every colonist dies. I am getting rather close to just not playing anymore.
Last edited by Doom Sayer; Apr 15, 2022 @ 3:42am
< >
Showing 1-15 of 63 comments
psychotron666420 Apr 13, 2022 @ 10:26pm 
You use melee guys. Like over half of your pawns should be melee guys. Melee guys take out other melee guys the best.
Doom Sayer Apr 13, 2022 @ 10:28pm 
Originally posted by psychotron666420:
You use melee guys. Like over half of your pawns should be melee guys. Melee guys take out other melee guys the best.
Im just wondering since I had close to half half with 5v5 the raiders and everyone was downed. (all raiders were melee) I think lesson I learned is do cheap tactics like this:
https://www.reddit.com/r/RimWorld/comments/a0scb3/secrets_to_rimworld_trapping/
You cant lose a battle if you dont have the battle.
Last edited by Doom Sayer; Apr 13, 2022 @ 10:28pm
uni790 Apr 13, 2022 @ 10:33pm 
Originally posted by Doom Sayer:
Originally posted by psychotron666420:
You use melee guys. Like over half of your pawns should be melee guys. Melee guys take out other melee guys the best.
Im just wondering since I had close to half half with 5v5 the raiders and everyone was downed. (all raiders were melee) I think lesson I learned is do cheap tactics like this:
https://www.reddit.com/r/RimWorld/comments/a0scb3/secrets_to_rimworld_trapping/
You cant lose a battle if you dont have the battle.

I personally play zombieland(mod), so I'm not much help, but my response was to have more gun before starting with zombieland, if you don't have enough pawns, make turrets.

After starting zombieland, I have a good 700+ zombies on my map to deal with any kind of map border raid, or trade convoy, visitor, or pesky animal, lol.
absent1 Apr 13, 2022 @ 10:48pm 
Friendly fire has a minimum range, so you fight their melee guys in a choke point with your 3 melee guys on the front line and all your range right behind them, basicly a square formation. I use simple side arms and i have 1 melee guy with a sheild and 2 hybrid guys with chain shotguns. If it's a giant horde of melee use grenades in the choke point, just make sure to account for the grenade possibly deviating the one tile, don't blow your guys up. Target the ground with those not a pawn.
Doom Sayer Apr 13, 2022 @ 10:52pm 
Originally posted by absent1:
Friendly fire has a minimum range, so you fight their melee guys in a choke point with your 3 melee guys on the front line and all your range right behind them, basicly a square formation. I use simple side arms and i have 1 melee guy with a sheild and 2 hybrid guys with chain shotguns. If it's a giant horde of melee use grenades in the choke point, just make sure to account for the grenade possibly deviating the one tile, don't blow your guys up. Target the ground with those not a pawn.
I think my mistake now that im thinking clearly was not body blocking the door. I should have checked each raiders gear, since all were melee i could have just squished them in at entrance so even if colonist was downed it would remain 3v1 for a while.

The reason I thought i was fine is in my last colony my guys had excellent shooting so I let all of these ones die thinking they could shoot something in front of them but all have terrible shooting.
Last edited by Doom Sayer; Apr 13, 2022 @ 10:53pm
absent1 Apr 13, 2022 @ 10:53pm 
yep exactly, chokes vs melee is always right, vs range you want cover. Every threat has different answers it's just about being prepared for each one.
absent1 Apr 13, 2022 @ 10:53pm 
If you drag a box over the enemies it'll show you all their loadouts so you can see they are melee very quickly

Edit: one other thing that can help vs like tribals is attack animals, helps even up the numbers and the animals are really tanky in melee, imagine trying to knife fight a rhino or whatever.
Last edited by absent1; Apr 13, 2022 @ 10:58pm
BurlsoL Apr 14, 2022 @ 12:04am 
Use a 2 wide, roofed, hallway filled with stone chunks and spike traps leading into you base. The chunks will slow down some of the attackers, while the spikes will trigger on the ones who are faster. This can help space things out so that your colonists are shooting at one thing at a time. Creating a 1 wide choke point at the end within range of colonists and turrets can further space things out so that melee attackers don't easily get into range.

If you further want to have fun with the AI... In the area in front of your sandbags, add stools with traps placed by them, such that a pawn trying to run in and use the stool for cover will hit the trap or IED. Nothing more satisfying than a bunch of enemies rushing through your death hallway, getting clustered at the opening to your killbox, then one of them having the brilliant idea of dashing off towards the stool slightly off to the side for cover... only to trigger an IED explosion that kills most those that are clustered.
Vermillion Cardinal Apr 14, 2022 @ 12:08am 
Aside from door blocking, don't forget other tools at your disposal. You could build your base entrances facing difficult to cross terrain like rivers and marshes, slowing down the melee attackers so you can get more shots off (and it also leaves ranged attackers with almost no cover until they hit your lines).

You've got insanity lances to break their formations as well, and with Royalty you've got blinding, vertigo pulse, burden, stun, and berserk among others. Once you hit modded tools the options just grow from there (stun grenades, etc).

Then there's simply having animals to take the melee fight for you.

Personally I love LMGs and shotguns in addition to any of the above if ranged enemies are not a factor.
Mountain King Apr 14, 2022 @ 1:44am 
Originally posted by Doom Sayer:
Originally posted by psychotron666420:
You use melee guys. Like over half of your pawns should be melee guys. Melee guys take out other melee guys the best.
Im just wondering since I had close to half half with 5v5 the raiders and everyone was downed. (all raiders were melee) I think lesson I learned is do cheap tactics like this:
https://www.reddit.com/r/RimWorld/comments/a0scb3/secrets_to_rimworld_trapping/
You cant lose a battle if you dont have the battle.

That's neither a cheap tactic nor does it allow you to avoid having battles. I think we can see why you can't beat a raider.
Doom Sayer Apr 14, 2022 @ 2:20am 
Originally posted by Mountain King:
Originally posted by Doom Sayer:
Im just wondering since I had close to half half with 5v5 the raiders and everyone was downed. (all raiders were melee) I think lesson I learned is do cheap tactics like this:
https://www.reddit.com/r/RimWorld/comments/a0scb3/secrets_to_rimworld_trapping/
You cant lose a battle if you dont have the battle.

That's neither a cheap tactic nor does it allow you to avoid having battles. I think we can see why you can't beat a raider.
The concept more or less should for a long time accomplish this the majority of attacks are people rushing from map edge to path of least resistance. Reason I couldnt defeat raid is I forgot what my colonists skills were and the whole tile body blocking.
Last edited by Doom Sayer; Apr 14, 2022 @ 2:24am
Doom Sayer Apr 14, 2022 @ 3:26am 
NVM I guess I give up then. I havent found any strategy that works for early raids. Wasted 50 hours thats enough time i quit.
Last edited by Doom Sayer; Apr 14, 2022 @ 3:26am
kevinshow Apr 14, 2022 @ 6:11am 
3 options that I can think of.

1) Turn on peaceful mode until you're more ready for the raids.
2) Don't gain too much wealth too fast that you aren't ready for the raids.
3) Spike traps all around your base. Similar to your previous way of thinking, you won't have to battle the raiders if they die on the way over to you. Raiders tend to walk near your walls so have the spike traps next to your building walls.

You can even bait them to walk near your wall, if you know they are only melee types.

You may or may not think of these ideas as "cheesey" but the fact remains that you mentioned 50 hours gameplay , it still means you're just getting into the game and learning the ropes of how to do things. #2 is one thing that a lot of new players don't realize since it's just easy to stockpile things in fear of running out of supplies and materials.
Last edited by kevinshow; Apr 14, 2022 @ 6:13am
absent1 Apr 14, 2022 @ 6:39am 
Game isn't for everyone, if you feel like you wasted 50 hours, not that you got to watch your pawns work for 50 hours it's probably not for you. It's obviously tactically viable to beat all these raids, people get into the late game all the time. The late game isn't even easier, centipedes and doomsday rockets are just as bad or worse. Good luck finding a game you like.
glass zebra Apr 14, 2022 @ 6:41am 
- use ranged weapons with stopping power (sniper rifle, bolt action rifle, pump shotgun, revolver, LMG/chain shotgun)
- use melees / animals as stopper
- go inside, shut the door behind you, reset the range or go out another door and flank
- psy (both insanity lances or psy casters)
- emp/fire against shield belts

Spike traps help immensely in early game against melees. My suggestion where mostly cheap things, but I personally never melee enemy melees because my melees are too precious for me. In times of drop pods that's not always possible, but I usually just use stopping power and kill them before they do anything. Also note that more accurate and bursty weapons have a better chance of breaking shield belts than pure dps weapons.

If it's a 100% melee raid you can basically dictate their movement entirely and don't have to care about stuff like someone stopping and taking cover to shoot while the rest still moves and spread like with ranged enemies. You can just shoot them as much as you want, then retreat or split them or just use a choke point. If you are okay with putting your people in danger, keeping 1 door open and putting 3 melees behind while the rest fires just makes them basically like manhunter events. In that case you just need dps weapons and probably some replacement melees when yours get downed. Raids that just have 1 type of enemies are usually the easiest if you learn their disadvantages a bit. They are also the hardest if you keep fighting like always.
Last edited by glass zebra; Apr 14, 2022 @ 7:12am
< >
Showing 1-15 of 63 comments
Per page: 1530 50

Date Posted: Apr 13, 2022 @ 9:59pm
Posts: 63