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What you're very likely missing is the world coverage details page. These need to match exactly what's specified: map coverage, densities, weather, the like.
Assuming you have no mods that affect tile generation Like geographic landforms.
Each seed will generate the same map, the tile will always have the same result for the map.
What is not the same is, roads, rivers, faction base locations, faction names and ideologies.
Pollution is generated on the same spot assuming the amount is the same
So the seed: violence
on 30% coverage
on 100% wetness
on 100% temperature
on 5% pollution
On the same hexagon tile
Will always be the same