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I only have two colonists, so I can't get a moral guide yet.
I did try a mod that adds an orbital gene trader, to give a better chance of finding useful genes, and it worked fine in the game I added it to, but in this new game I only got gene traders, unfortunately, so I had to remove it. Nice idea, though (hmm. I suppose I could try to add it again).
The other mods to do with genes that I've looked at seem rather overpowered (and/or they add a ton of new genes, which I don't really want). I'd just like a somewhat better chance of getting something useful.
Maybe if I some day manage to get someone a conversion role I can try again. Or perhaps if I do find the right genes I'll see.
I think outright cheating might ruin the story for me in this case.
After nearly accidentally killing her with a Joyfuzz psycast (I was trying to keep her from having more psychotic breakdowns, but I wasn't aware how much Joyfuzz lowers consciousness. On top of the loss of consciousness from withdrawal, it knocked her out for several days. Which I suppose is one way to avoid breakdowns), things seem better than expected.
Oddly, the colonist I thought she hated rapidly became her best friend after she was recruited, while relations with the highmate are going far slower (it's the highmate who isn't too fond of her, surprisingly).
And the highmate's wife wasted no time in flirting with the new colonist, so I think there might be drama on the horizon (their ideology does allow for more spouses, but I don't know how the game handles that. And the new colonist's ideology doesn't allow it, anyway).
Funny what you can find in an ancient danger's crypto caskets; both additional colonists are from the same one. And there's another one on the map, so I could end up with a colony of mostly ancient ones.
Also, I guess maybe Sparkless doesn't get the elbow blades I had planned for her.
So, Cassie, the highmate, and Teresa are married, and Teresa and Sparkles are lovers.
I don't know how to manage the bed arrangements here... (although, Sparkles' ideology is against sex outside marriage, so maybe I shouldn't change anything).
But there's been plenty of conversion attempts from all sides and the one that caused the fight didn't even cause resentment, like it sometimes does, so it turning into a fight just seems random. That's a bit annoying.
I think this is the first and last time I try multiple spouses. Ideology has options for it, but has no support for it with game mechanics, so you have to sit and switch beds manually all the time. Not really very fun (I am trying a mod that may make things happen a bit more automatically, but it still feels like a mess).
I found another slave in the other ancient danger on the map and I've converted her, and will soon recruit her, so then I'll have three of the same ideology, so I can get someone the conversion role. That should make things a bit easier.