RimWorld

RimWorld

Similar Nov 30, 2024 @ 8:19pm
Psychite tea, again
My mechantor took a three year old girl in and this time I didn't unthinkingly stick her on the same drug plan as my mechanitor, so her childhood went without mishaps.
The game considers 13 year olds adults for most purposes, but I still waited until she was 16 before putting her on the tea-every-two-days schedule I always use and which I've never had problems with.

When she was 17 she suddenly developed an addiction to it, though, and she just ignored the 'no drugs' plan I put her on (I thought they had to have a mental breakdown to ignore such things), so I made a zone for her that meant she couldn't get near the tea (or any other drugs), and, aside from one accident that reset the whole addiction, it eventually worked out.
Now I've put her on a three day plan and it appears to work (the minor tolerance disappears completely before she has her next cup).

She's an Undergrounder, Iron-willed and Tough, none of which should make her more susceptible to addictions, I believe.

So what went wrong? Do pawns not reach full body weight until they're 18 or something?
Last edited by Similar; Nov 30, 2024 @ 8:20pm
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Showing 1-4 of 4 comments
MadArtillery Nov 30, 2024 @ 8:23pm 
Full size isn't until 18 so any age before that is smaller
di eshor ribly Nov 30, 2024 @ 8:23pm 
Originally posted by Similar:
So what went wrong? Do pawns not reach full body weight until they're 18 or something?

Yup. It's based on body mass, they won't reach 1.0 body mass until they turn 18.
Similar Nov 30, 2024 @ 8:33pm 
Thanks. I keep underestimating the systems of this game...
Triple G Nov 30, 2024 @ 9:08pm 
If You want to "optimize" it, You can grow them till they´re 13, to get all the passions and traits, and then put them into the growth vat till they´re 18, but even without it they still grow a bit faster till they´re 18 with standard settings.

Besides the drug thing, it´s also mainly about carry weight and run speed.

Another option would be to set up another policy. Like i´d use a no drug policy for the kids, and actually only lift it later. And i would connect everything to the mood. Like a standard pawn would get a minor break chance at 35. So i have a schedule that they smoke a joint at mood 20 (major break risk), a beer at mood 40, ambrosia at mood 45, and tea at mood 50. Of course still the one day for beer, and two days for the others, while they would carry 3 beers with them. I´d do another policy for pawns which have a higher threshold, and one for those which have a lower one - and policies for all these who are dependent on a drug. And if they have fascination i would also set it without mood perquisite for the tea or ambrosia.
But working with the policies works better than to set up zones.
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Date Posted: Nov 30, 2024 @ 8:19pm
Posts: 4