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For prisoner converting it's an option in the same tab where you set them to recruit, release, etc.
But with prisoners there are ways to... "persuade" them, either greatly reducing their belief or just straight up converting to another ideology.
I'd tell the details but I left my notebook in a dark, dirty room with skeleton in it and not too fond of going to retrieve it.
the most effective option will always be prison. there they get pretty much brainwashed into sharing the same beliefs to the colony. given the mechanitors low social skill though prisonment would pose additional risk to the relationships due to the prolonged duration.
the safest way would be getting 2 more pawns with the colonies ideology so the system (especially the roles) actually become active.
with the roles active you gain access to the leader and the priest roles (names are ideology dependant but those are the typical archetypes).
the priest can activly attempt to convert others as an active ability.
So unless I can find a resurrector serum (if my mechanitor survives at all; she managed the first days without breaking, but it was a -60 mood debuff or so and she's still not in the clear), things got put on pause.
But yeh, it's about how I thought, except I'm pretty sure I don't get a conversion option even for prisoners. Could there be a social skill requirement or something?
Thanks all.
Another highmate just crashed in a drop pod. She's from an enemy faction, so I guess I have 32 days to see if I can get anywhere (she's incapable of the usual, plus dumb labour, so she wouldn't make for a good colonist. It'd seem a tad wrong to accept her while my colonist is in mourning too).
I don't really like the idea of throwing someone from my colony in prison just in order to convert them, though, so that will probably still be a problem.