RimWorld

RimWorld

joe.m.klunder Nov 21, 2024 @ 11:35pm
Any Opinions on Multiple Bases?
Hi Everyone,

With my current mods, my Rims can attack an enemy camp or city, and disable or kill all of them. I still see the base has unused potential.

In fantasy novels, real kingdoms, etc. these would be turned into outposts.

1. Would any such mods allow many bases, permanent camps, etc. outside the main base?

I would like this, as I could store necessary medicine, food, etc. in case my caravan was away from home base and desperate.

2. Any opinions on feasibility?

I heard this was difficult, as the computer can crash if there is more than one base.
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Showing 16-21 of 21 comments
Red Bat Nov 25, 2024 @ 1:36am 
Having multiple bases causes a few problems as the game isn't really meant to handle it, but a large portion of the fanbase does it anyway as certain aspects of the game are just easier if you go from base to base, such as hopscotching your way to the friendly AI ship as a tribal faction.

You can pull off multiple bases if you want, but unless you are doing it as a temporary measure, it's probably not worth the effort. That said, you can play the game that way if you want and you have a strong enough computer to do so. It's gonna make the game super hectic though.

It's worth pointing out you can still build stuff on map tiles without bases, so if you want to setup a temporary outpost at a lump of ore location or you want to chill at an enemy base location until you can pollute the place, you can. This can be useful if you want to build drop pod launchers on location and just shoot resources or injured pawns back to your base instead of loading them back into the caravan.
Originally posted by joe.m.klunder:
In fantasy novels, real kingdoms, etc. these would be turned into outposts.
This isn't meant to be played like a 4X game. The idea is that you are playing a faction of survivors, not an imperialistic nation state.
maniacal<1> Nov 25, 2024 @ 11:03am 
Man, considering my base in later years spans almost the entire size of the map and the lag gets unreal, I don't even want to comprehend multiple bases...
chakatfirepaw Nov 25, 2024 @ 12:35pm 
Originally posted by solitarystargazer:
Originally posted by Nova Solarius:
I prefer to use the multiple bases option mainly to move my bases. I can use a small army of mechanoids and a few pawns to construct a new base while the rest of my pawns continue life in the old one. Once the new base is mostly finished, I start disassembling the old base and shipping the materials to the new one. I do not, however, recommend having two or more fully functioning bases at once, due to performance issues.
What is the point of doing that?

The benefits of moving your base:

First, it may move you closer to a long-term goal, (e.g. The existing escape ship.)
Second, it may move you to a more useful location. (e.g. You're destroyed all the nearby raiding targets and would like new ones.)
Third, it resets the easy to access resources on a map.
Fourth, you can leave behind things you don't want to deal with. (e.g. Those toxic waste dumps you've filled to bursting.)
WildStargazer Nov 25, 2024 @ 4:18pm 
Originally posted by chakatfirepaw:

The benefits of moving your base:

First, it may move you closer to a long-term goal, (e.g. The existing escape ship.)
Second, it may move you to a more useful location. (e.g. You're destroyed all the nearby raiding targets and would like new ones.)
Third, it resets the easy to access resources on a map.
Fourth, you can leave behind things you don't want to deal with. (e.g. Those toxic waste dumps you've filled to bursting.)
Hmmm you must be playing very differently than I am. I usually play same colony for a very long time, like more than 20 in-game years, so all those points that you mention are not important to me.
Originally posted by chakatfirepaw:
Originally posted by solitarystargazer:
What is the point of doing that?

The benefits of moving your base:

First, it may move you closer to a long-term goal, (e.g. The existing escape ship.)
Second, it may move you to a more useful location. (e.g. You're destroyed all the nearby raiding targets and would like new ones.)
Third, it resets the easy to access resources on a map.
Fourth, you can leave behind things you don't want to deal with. (e.g. Those toxic waste dumps you've filled to bursting.)
That and if wealth independent mode screws you over.
chakatfirepaw Nov 26, 2024 @ 5:47pm 
Originally posted by solitarystargazer:
Originally posted by chakatfirepaw:

The benefits of moving your base:

First, it may move you closer to a long-term goal, (e.g. The existing escape ship.)
Second, it may move you to a more useful location. (e.g. You're destroyed all the nearby raiding targets and would like new ones.)
Third, it resets the easy to access resources on a map.
Fourth, you can leave behind things you don't want to deal with. (e.g. Those toxic waste dumps you've filled to bursting.)
Hmmm you must be playing very differently than I am. I usually play same colony for a very long time, like more than 20 in-game years, so all those points that you mention are not important to me.

I didn't claim that those are automatically overwhelming or universal benefits. They don't impact your play style in a sufficiently meaningful way? Then they aren't reasons for you to move.
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Date Posted: Nov 21, 2024 @ 11:35pm
Posts: 21