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You can pull off multiple bases if you want, but unless you are doing it as a temporary measure, it's probably not worth the effort. That said, you can play the game that way if you want and you have a strong enough computer to do so. It's gonna make the game super hectic though.
It's worth pointing out you can still build stuff on map tiles without bases, so if you want to setup a temporary outpost at a lump of ore location or you want to chill at an enemy base location until you can pollute the place, you can. This can be useful if you want to build drop pod launchers on location and just shoot resources or injured pawns back to your base instead of loading them back into the caravan.
This isn't meant to be played like a 4X game. The idea is that you are playing a faction of survivors, not an imperialistic nation state.
The benefits of moving your base:
First, it may move you closer to a long-term goal, (e.g. The existing escape ship.)
Second, it may move you to a more useful location. (e.g. You're destroyed all the nearby raiding targets and would like new ones.)
Third, it resets the easy to access resources on a map.
Fourth, you can leave behind things you don't want to deal with. (e.g. Those toxic waste dumps you've filled to bursting.)
I didn't claim that those are automatically overwhelming or universal benefits. They don't impact your play style in a sufficiently meaningful way? Then they aren't reasons for you to move.