RimWorld

RimWorld

joe.m.klunder Nov 21, 2024 @ 11:35pm
Any Opinions on Multiple Bases?
Hi Everyone,

With my current mods, my Rims can attack an enemy camp or city, and disable or kill all of them. I still see the base has unused potential.

In fantasy novels, real kingdoms, etc. these would be turned into outposts.

1. Would any such mods allow many bases, permanent camps, etc. outside the main base?

I would like this, as I could store necessary medicine, food, etc. in case my caravan was away from home base and desperate.

2. Any opinions on feasibility?

I heard this was difficult, as the computer can crash if there is more than one base.
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Showing 1-15 of 21 comments
Hoki Nov 21, 2024 @ 11:56pm 
you can have up to 5 colonies afaik via vanilla settings. it just default to 1 for performance reasons.

its not that the game crashes but you playing multiple instaces of the game at once if you have multiple bases. each colony tracks its own quests.
for most players there is no reason to make multiple full on colonies as they still only focus on one.
modded solves this by allowing for camps (small maps for short term interactions) and outposts (no map unless raided)
Yeah, while you can have multiple colonies, it really isn't that great in practice. A bit laggy, especially if you have a good bit of mods, and the pawns still impact TPS.

If you're into mods, though, then Vanilla Expanded Outposts is pretty much what you'd be looking for, since you can add pawns and they'll give you stuff at your main colony, and can be raided (also better for performance). Mans above said something similar but didn't say which mod.

There's also SYR Set Up Camp (name might've changed) which allows for temporary colonies, mostly for mining/healing/getting food and such.
Originally posted by Greenie /Taxibutler:
If you're into mods, though, then Vanilla Expanded Outposts is pretty much what you'd be looking for, since you can add pawns and they'll give you stuff at your main colony, and can be raided (also better for performance).

Outpost raids have been removed since late August. They're a risk free investment now.
MadArtillery Nov 22, 2024 @ 5:42pm 
Multiple bases are horrible to try and manage. Vanilla outposts expanded makes it much more reasonable.
apud.harald Nov 23, 2024 @ 4:14am 
There is smt to be said for using it to farm honor.
But you can destroy the base afterwards.
Triple G Nov 23, 2024 @ 6:44am 
It´s bad enough that You can have a raid in Your base, when You´re out on a combat mission. Fighting on two maps is rather bad. I don´t need to have this regularly due to multiple bases. Imho it should be that way that You can´t have a raid on Your base map, when You´re out on a quest or raid - fighting there already. That raid may happen once the caravan reforms. Same as it shouldn´t be that You have a caravan ambush, when You have a raid on Your map.

If You could do this on a split screen it would be less of a problem, but loading in and out of the maps is a bit - unnecessary.
WildStargazer Nov 23, 2024 @ 9:55am 
I think one big base on a large map is better than few regular bases for many reasons.
Who Dat Nov 23, 2024 @ 2:24pm 
The only decent use of more than one colony is taking the cannibals away to a new colony so they can butcher without getting your other non cannibals sad.
CloudSeeker Nov 23, 2024 @ 2:52pm 
You do not want multiple bases.

1. Your computer do not have infinite processing power. The more it requires to do, the slower the game runs.

2. Multiple bases requires a lot amount of processing power since it needs to process every single patch of grass on both maps at the same time.

3. The game can not utilize super hardware to its fullest extent as well. There is a limit to what the engine can do.

4. You will be splitting resources, manpower and attention. There is no real reason to do this as it is better to set up one base well than two bases poorly.

5. You are better of with one large map than several smaller bases. Rimworld is not a kingdom building game. You have to work with it at some extent.
Nova Solarius Nov 23, 2024 @ 3:18pm 
I prefer to use the multiple bases option mainly to move my bases. I can use a small army of mechanoids and a few pawns to construct a new base while the rest of my pawns continue life in the old one. Once the new base is mostly finished, I start disassembling the old base and shipping the materials to the new one. I do not, however, recommend having two or more fully functioning bases at once, due to performance issues.
WildStargazer Nov 23, 2024 @ 3:22pm 
Originally posted by Nova Solarius:
I prefer to use the multiple bases option mainly to move my bases. I can use a small army of mechanoids and a few pawns to construct a new base while the rest of my pawns continue life in the old one. Once the new base is mostly finished, I start disassembling the old base and shipping the materials to the new one. I do not, however, recommend having two or more fully functioning bases at once, due to performance issues.
What is the point of doing that?
Last edited by WildStargazer; Nov 23, 2024 @ 3:23pm
Crystal Sharrd Nov 23, 2024 @ 3:34pm 
Not permanent bases, but I do use temporary caravan camps to collect resources.
Nova Solarius Nov 23, 2024 @ 3:34pm 
Originally posted by solitarystargazer:
Originally posted by Nova Solarius:
I prefer to use the multiple bases option mainly to move my bases. I can use a small army of mechanoids and a few pawns to construct a new base while the rest of my pawns continue life in the old one. Once the new base is mostly finished, I start disassembling the old base and shipping the materials to the new one. I do not, however, recommend having two or more fully functioning bases at once, due to performance issues.
What is the point of doing that?
Moving base? I sometimes just want a change of scenery without starting a completely new game. Other times, I decide that there are issues with my current base that are either easier to solve by rebuilding in a new area, or outright require doing so.

Leaving most of my pawns in the old base until the new one is mostly finished? That's just easier. The old base has enough resources, food and comfort stuff to easily maintain my pawns without causing mental breaks. The new base initially has none of that, and it will take a while to get that set up. Even more so when I choose to make a mountain base, which happens fairly often. That's also the reason why I normally bring at least a half-dozen tunneler mechs along.
Sang Yi Nov 23, 2024 @ 3:39pm 
Just prepare for lag, as someone who tends to use multiple bases, it will eat your performance and cause more lag when an event happens.
WildStargazer Nov 23, 2024 @ 3:39pm 
Originally posted by Nova Solarius:
Moving base? I sometimes just want a change of scenery without starting a completely new game. Other times, I decide that there are issues with my current base that are either easier to solve by rebuilding in a new area, or outright require doing so.

Leaving most of my pawns in the old base until the new one is mostly finished? That's just easier. The old base has enough resources, food and comfort stuff to easily maintain my pawns without causing mental breaks. The new base initially has none of that, and it will take a while to get that set up. Even more so when I choose to make a mountain base, which happens fairly often. That's also the reason why I normally bring at least a half-dozen tunneler mechs along.
Weird, I've never felt the need to move my base. Maybe because I select the initial tile very carefully.
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Date Posted: Nov 21, 2024 @ 11:35pm
Posts: 21