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its not that the game crashes but you playing multiple instaces of the game at once if you have multiple bases. each colony tracks its own quests.
for most players there is no reason to make multiple full on colonies as they still only focus on one.
modded solves this by allowing for camps (small maps for short term interactions) and outposts (no map unless raided)
If you're into mods, though, then Vanilla Expanded Outposts is pretty much what you'd be looking for, since you can add pawns and they'll give you stuff at your main colony, and can be raided (also better for performance). Mans above said something similar but didn't say which mod.
There's also SYR Set Up Camp (name might've changed) which allows for temporary colonies, mostly for mining/healing/getting food and such.
Outpost raids have been removed since late August. They're a risk free investment now.
But you can destroy the base afterwards.
If You could do this on a split screen it would be less of a problem, but loading in and out of the maps is a bit - unnecessary.
1. Your computer do not have infinite processing power. The more it requires to do, the slower the game runs.
2. Multiple bases requires a lot amount of processing power since it needs to process every single patch of grass on both maps at the same time.
3. The game can not utilize super hardware to its fullest extent as well. There is a limit to what the engine can do.
4. You will be splitting resources, manpower and attention. There is no real reason to do this as it is better to set up one base well than two bases poorly.
5. You are better of with one large map than several smaller bases. Rimworld is not a kingdom building game. You have to work with it at some extent.
Leaving most of my pawns in the old base until the new one is mostly finished? That's just easier. The old base has enough resources, food and comfort stuff to easily maintain my pawns without causing mental breaks. The new base initially has none of that, and it will take a while to get that set up. Even more so when I choose to make a mountain base, which happens fairly often. That's also the reason why I normally bring at least a half-dozen tunneler mechs along.