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That plus being at the lowest dificulty might be why the game does not throw any raids or 'bad' events.
You can change both setting mid game though, I'd try setting it to a normal dificulty just to get captives and then setting it back if thats what you want.
She takes some breaks, but she has no problems sending a bunch of stuff at you at the same time. She's not peaceful at all. Which is why it puzzles me that so little is happening.
This is Phoebe on Community Builder with enemy factions turned off:
https://steamcommunity.com/sharedfiles/filedetails/?id=3142434922
The storyteller - in this case Phoebe - is effectively the event scheduler. It really boils down to lines of script that tell the game how often to fire off positive and negative events, roughly when, and to some extent what kind. Adventure Story is on the low side of normal difficulty, being the 3rd highest of 6.
As for the lack of raids, is the map particularly warm or cold? If the expected temperature is outside the 'safe' range (-40c to 45c) when a raid is scheduled, you won't get a human/humanlike raid. May get a manhunter pack, or if raid points are high enough a mechanoid raid.
It's very odd. I get fewer attacks than in games where I've turned enemy factions off (so it's all animals).
I did get hit with an infection since my last post, but a non-melee colonist tried to take on five mad rats by herself and received something like 80 bites for her trouble, so it'd almost have been weird if she hadn't gotten an infection.
Phoebe isn't inactive, just extremely slow and far more passive than I've ever experienced (and I practically always use Phoebe, so I feel like I have a fair idea of how she works).
I think I'll have to start over, which kind of sucks after more than 90 days.
I for myself mainly play Randy, so it´s random. Sometimes nothing happens for a year, and then You have 4 major threats in a row, or even at the same time - probably when You´re at the same time fighting on another map, because You can´t really plan it.
Wealth or other things might be important to generate a certain kind of major threat. But usually raider raids don´t demand anything.
From days 13 to 21 (her 8 day "On" phase) she has a chance of sending major threats. There's a guarantee of 1 major threat during this time, and only a *chance* for other events.
Then, she goes into hibernation for 8 days and won't send any major threats again until her next "On" phase.
So by day 70, you should have experienced at least 4 "On" phases. With some crazy luck, you might have only gotten the *minimum* events on each -- which means only 4 major threats during your playthrough.
Major threats can be: a raid, a bug infestation, a manhunter pack, or a crashed defoliator/psychic ship.
(This is excluding Biotech and Royalty DLC events. Ideology doesn't add any major events.)
So even though it's very rare, you could have gotten the one person raid for your first major event and then 3 manhunter packs for the others.
Would temporarily test switching to Cassandra (on Adventure difficulty or higher) because she spawns events faster and on a consistent schedule. See if you start getting raids again.
If you go a whole season without any major events with Cassandra as your storyteller, something is likely bugged.
EDIT: Just a note that you can change the storyteller settings for your game at any time under the pause menu by clicking on Options > Gameplay > Storyteller Settings > Modify
https://rimworldwiki.com/wiki/Ideoligion#Natural_goodwill_with_other_factions
There're a bunch of interactions. Considering how weird some of the random ideologies can be...
Note that you can manually schedule an operation on your other colonist to draw blood. It'll help maintain your sanguophage's happiness, at least, but the timing might be tight with just one source.
In the past I ran a colony with no prisoners wherein I routinely scheduled everyone (about 15+ people) for a blood donation drive every now and then.
https://steamcommunity.com/sharedfiles/filedetails/?id=3369426206
The first dot was the one man raid, the next a manhunter pack and the two last ones were 'mass animal insanity' (it doesn't show the single mad animal events, but it's been a single squirrel or rat each time, so hardly major threats either).
It's looking very unusual compared to other Phoebe games. In those some of the dots overlap and such.
I'll give it a try.
I did install Minify Everything during the game, but it'd be extremely odd if that somehow affected Phoebe (it did bug out my paste dispenser, so I had to make a new one, thus making installing the mod pointless since moving the dispenser was the only thing I wanted it for).
Thanks.
At least it didn't seem to affect the relationship between my two colonists (they're busy screwing that up anyway; they keep coming on to each other and rebuffing each other, so they both have the Rebuffed mood hit. Weird people).
I tried raiding a component mining camp. I don't even know if you can send prisoners by drop pod (I know you can from your base, but not sure of the other way), but the only two hostiles there pretty much got one-shot by my colonists, so that didn't do any good (and I found out my colonists are very hysterical, even though one is Iron-Willed, so now I worry about sending them out on other raids).
But I guess I can get raids, after all.
So sanguophage or ideology, or both, plus most likely some interaction with a mod, breaks something.