RimWorld

RimWorld

Similar Nov 20, 2024 @ 5:26am
No raids?
Started a new game, removed all the factions except empire, civil outlanders and gentle tribe. Added rough outlanders and fierce tribe.
This is what I almost always do.

Difficulty is Adventure, storyteller is Phoebe.

I had a one person raid on day 2 or 3 and not a single one since. I'm on day 70 now.
Only had a few mad animals.
(Come to think of it, Phoebe hasn't sent any plagues, malaria or nanites yet either. That's really highly unusual).

The only thing that looks different is that the rough outlanders is at -92 out out -190. Never seen that before; it's always -140.
Fierce tribe is at -92 out of -140, as expected.

Otherwise the only thing different is that I'm using ideology for the first time. Not the DLC, I've played with that for over a year, but I chose an ideology this time. Normally I just leave it at the generic default ideology.
But that shouldn't affect raids, I think.

Any ideas? Colony wealth is pretty low, but that doesn't usually affect frequency of raids, just how big they are.

Main problem is that I'm playing the Sanguophage start and she's getting close to running out of hemogen packs (I do have another colonist, but as I understand it, it's frowned upon to suck your friends).
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Showing 1-15 of 26 comments
tdp2 Nov 20, 2024 @ 5:50am 
I thought that storyteller was just for basebuilding, like playing minecraft on pacefull.
That plus being at the lowest dificulty might be why the game does not throw any raids or 'bad' events.

You can change both setting mid game though, I'd try setting it to a normal dificulty just to get captives and then setting it back if thats what you want.
Similar Nov 20, 2024 @ 6:05am 
Originally posted by tdp2:
I thought that storyteller was just for basebuilding, like playing minecraft on pacefull.
That plus being at the lowest dificulty might be why the game does not throw any raids or 'bad' events.

You can change both setting mid game though, I'd try setting it to a normal dificulty just to get captives and then setting it back if thats what you want.
Adventure is the third difficulty level. Phoebe usually throws a lot of stuff at me on that level (she does so even on Community Builder too, including raids and diseases).

She takes some breaks, but she has no problems sending a bunch of stuff at you at the same time. She's not peaceful at all. Which is why it puzzles me that so little is happening.

This is Phoebe on Community Builder with enemy factions turned off:
https://steamcommunity.com/sharedfiles/filedetails/?id=3142434922
Steelfleece Nov 20, 2024 @ 8:05am 
Originally posted by tdp2:
I thought that storyteller was just for basebuilding, like playing minecraft on pacefull.
That plus being at the lowest dificulty might be why the game does not throw any raids or 'bad' events.

You can change both setting mid game though, I'd try setting it to a normal dificulty just to get captives and then setting it back if thats what you want.

The storyteller - in this case Phoebe - is effectively the event scheduler. It really boils down to lines of script that tell the game how often to fire off positive and negative events, roughly when, and to some extent what kind. Adventure Story is on the low side of normal difficulty, being the 3rd highest of 6.

As for the lack of raids, is the map particularly warm or cold? If the expected temperature is outside the 'safe' range (-40c to 45c) when a raid is scheduled, you won't get a human/humanlike raid. May get a manhunter pack, or if raid points are high enough a mechanoid raid.
Similar Nov 20, 2024 @ 8:31am 
Originally posted by Steelfleece:
As for the lack of raids, is the map particularly warm or cold? If the expected temperature is outside the 'safe' range (-40c to 45c) when a raid is scheduled, you won't get a human/humanlike raid. May get a manhunter pack, or if raid points are high enough a mechanoid raid.
It's from ~7C to -20C or so, but rarely more than that and I do get caravans and people passing by too. It can't be something with the way the map is laid out either because then caravans and mad animals wouldn't reach me either, I think.

It's very odd. I get fewer attacks than in games where I've turned enemy factions off (so it's all animals).

I did get hit with an infection since my last post, but a non-melee colonist tried to take on five mad rats by herself and received something like 80 bites for her trouble, so it'd almost have been weird if she hadn't gotten an infection.
Phoebe isn't inactive, just extremely slow and far more passive than I've ever experienced (and I practically always use Phoebe, so I feel like I have a fair idea of how she works).

I think I'll have to start over, which kind of sucks after more than 90 days.
MadArtillery Nov 20, 2024 @ 8:48am 
You could just, change the setting mid run, rather then restart. You can change difficulty and storyteller at any time.
Storytellers don't do create the disease events, that is purely the biome past the first few days where Phoebe and Cass block certain diseases.
Triple G Nov 20, 2024 @ 11:34am 
To get certain events is chance based. And Cassandra and phoebe have basically a fixed schedule. For Phoebe it´s like 16 days - and You should get a major threat every like 16 days or so. But that doesn´t have to be a raid. So for day 70 You should have had 4 major threats, while the last chance ended with day 69 and You wouldn´t get one till day 77. And then between day 77 and 85 You will have a major threat. Then 8 days no major threat - and so on and so forth.

I for myself mainly play Randy, so it´s random. Sometimes nothing happens for a year, and then You have 4 major threats in a row, or even at the same time - probably when You´re at the same time fighting on another map, because You can´t really plan it.

Wealth or other things might be important to generate a certain kind of major threat. But usually raider raids don´t demand anything.
Last edited by Triple G; Nov 20, 2024 @ 11:35am
MontSchmibbles Nov 20, 2024 @ 12:15pm 
Phoebe's threats start appearing after day 13.
From days 13 to 21 (her 8 day "On" phase) she has a chance of sending major threats. There's a guarantee of 1 major threat during this time, and only a *chance* for other events.

Then, she goes into hibernation for 8 days and won't send any major threats again until her next "On" phase.

So by day 70, you should have experienced at least 4 "On" phases. With some crazy luck, you might have only gotten the *minimum* events on each -- which means only 4 major threats during your playthrough.

Major threats can be: a raid, a bug infestation, a manhunter pack, or a crashed defoliator/psychic ship.
(This is excluding Biotech and Royalty DLC events. Ideology doesn't add any major events.)

So even though it's very rare, you could have gotten the one person raid for your first major event and then 3 manhunter packs for the others.

Would temporarily test switching to Cassandra (on Adventure difficulty or higher) because she spawns events faster and on a consistent schedule. See if you start getting raids again.
If you go a whole season without any major events with Cassandra as your storyteller, something is likely bugged.

EDIT: Just a note that you can change the storyteller settings for your game at any time under the pause menu by clicking on Options > Gameplay > Storyteller Settings > Modify
Last edited by MontSchmibbles; Nov 20, 2024 @ 12:21pm
brian_va Nov 20, 2024 @ 12:50pm 
As for the relations, if your ideology conflicts with theirs, you get a hit. Like a -50 if supremacy or something like that
Steelfleece Nov 20, 2024 @ 5:05pm 
Originally posted by brian_va:
As for the relations, if your ideology conflicts with theirs, you get a hit. Like a -50 if supremacy or something like that

https://rimworldwiki.com/wiki/Ideoligion#Natural_goodwill_with_other_factions

There're a bunch of interactions. Considering how weird some of the random ideologies can be...
Originally posted by Similar:
Main problem is that I'm playing the Sanguophage start and she's getting close to running out of hemogen packs (I do have another colonist, but as I understand it, it's frowned upon to suck your friends).

Note that you can manually schedule an operation on your other colonist to draw blood. It'll help maintain your sanguophage's happiness, at least, but the timing might be tight with just one source.

In the past I ran a colony with no prisoners wherein I routinely scheduled everyone (about 15+ people) for a blood donation drive every now and then.
Similar Nov 20, 2024 @ 9:27pm 
Originally posted by MontSchmibbles:
Phoebe's threats start appearing after day 13.
From days 13 to 21 (her 8 day "On" phase) she has a chance of sending major threats. There's a guarantee of 1 major threat during this time, and only a *chance* for other events.

Then, she goes into hibernation for 8 days and won't send any major threats again until her next "On" phase.

So by day 70, you should have experienced at least 4 "On" phases. With some crazy luck, you might have only gotten the *minimum* events on each -- which means only 4 major threats during your playthrough. [...]
This is from day 90:
https://steamcommunity.com/sharedfiles/filedetails/?id=3369426206

The first dot was the one man raid, the next a manhunter pack and the two last ones were 'mass animal insanity' (it doesn't show the single mad animal events, but it's been a single squirrel or rat each time, so hardly major threats either).
It's looking very unusual compared to other Phoebe games. In those some of the dots overlap and such.

Originally posted by MontSchmibbles:
Would temporarily test switching to Cassandra (on Adventure difficulty or higher) because she spawns events faster and on a consistent schedule. See if you start getting raids again.
If you go a whole season without any major events with Cassandra as your storyteller, something is likely bugged.
I'll give it a try.
I did install Minify Everything during the game, but it'd be extremely odd if that somehow affected Phoebe (it did bug out my paste dispenser, so I had to make a new one, thus making installing the mod pointless since moving the dispenser was the only thing I wanted it for).

Thanks.
Similar Nov 20, 2024 @ 9:43pm 
Originally posted by Vermillion Cardinal:
Note that you can manually schedule an operation on your other colonist to draw blood. It'll help maintain your sanguophage's happiness, at least, but the timing might be tight with just one source.
yeah, I just did that. It does seem like it would be very tight, but maybe doable. Maybe I can put the phage in death rest a bit more often than I otherwise would to help things a bit.
At least it didn't seem to affect the relationship between my two colonists (they're busy screwing that up anyway; they keep coming on to each other and rebuffing each other, so they both have the Rebuffed mood hit. Weird people).

I tried raiding a component mining camp. I don't even know if you can send prisoners by drop pod (I know you can from your base, but not sure of the other way), but the only two hostiles there pretty much got one-shot by my colonists, so that didn't do any good (and I found out my colonists are very hysterical, even though one is Iron-Willed, so now I worry about sending them out on other raids).
Similar Nov 20, 2024 @ 10:50pm 
... Well, nothing much happened with Cassandra, so I tried Randy and eventually did get a raid of two people. And one of them even survived, so I told my phage to use Coagulate on her, and instead she chopped the raider's head off. So that went well too.
But I guess I can get raids, after all.
Similar Nov 21, 2024 @ 7:02am 
nah, there is something wrong. Started a new game, also with a sanguophage and an ideology; one raid on day 5. I'm now on day 44 and there's been no other raids. A single mad (not manhunter) animal is all.

So sanguophage or ideology, or both, plus most likely some interaction with a mod, breaks something.
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Date Posted: Nov 20, 2024 @ 5:26am
Posts: 26