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Nut there is kind of a workaround - Vanilla Helixien Gas Expanded mod.
It adds titular Helixien Gas deposits, similar to Steam Geysers. It allows you to build gas pumps and power certain facilities of your base with gas.
You get gas lighting, gas stoves, smithy, smelter.
You also get gas temperature controls - coolers and heaters. Coolers are vastly weaker than electric ones and are hard-set on -5 deg.
Generally, all the gas appliances are weaker or less efficient than electric counterparts BUT they all work through solar flares. Still though - your base will remain mostly functional at all times - makes for a great emergency power system or a themed run.
And another boon - you can convert excessive gas into electricity - though gas generator ARE vulnerable to flares - so no cheesing that.
It's one of those things I really don't like a game cause there's no real counter to it besides don't gather a ton of food and invest in survival meals
You can disable it in the Scenario editor, among other things.
https://steamcommunity.com/sharedfiles/filedetails/?id=728315620&searchtext=solar
or if u cant handle them at all:
https://steamcommunity.com/sharedfiles/filedetails/?id=2879659174&searchtext=solar
The trick is, solar flares don't disable power sources or conduits but the objects that require power directly.
Shorts can be almost totally mitigated by using the new hidden conduits. I tend to assume the hidden conduits to be properly installed and insulated power lines while standard, visible conduits are pretty much a chain of extension cords. But yeah, solar flares are a jerk move by the ST.
The Flare Shield activates on a solar flare, all power giving units besides batteries are off. So you have your total amount of energy with batterys.
With Power Logic you can Build Switches that can cut power at a specific battery level.
(And actually many more features)
For Example (for the worst case: heavy energy consumption, under attack, many turrets)
I have a 2 Step System. Most of the very energy demanding but not nessessary systems shut down on 70% and more critical systems cut at 30% Battery.
Things like my fridges / AC for cooled warehouse will run until power is dead, so as long as possible.
Actually with this system i would like even longer and more random solar flares as an unique impact.
Because a solar flare is mostly around 12h. I really would like to test my setup against 48h :D
Also useful with this mods is something like "Select Reconnector", so you can choose to which cable a machine should connect