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For example, my mod list goes...
Prepatcher > Harmony > Fishery - Modding Library > Core > Performance Fish
I also have a lot of the Vanilla Expanded mods, along with Regrowth, and haven't had any issues.
Yeah its like that, right after Core and before Better Log and the DLC's, everything else comes after that, RimsSQL, Performance Optimzer and Rocketman are the bottom of the list, right after DLC are Hugslib and the other Framework mods except Vanilla Expanded which I put together as one block.
Samething happened with my attempt at making a Reassembly mod, I had fun with it until my then piece of junk PC decided enough is enough and corrupted my hardrive killing the ExP Mods progress and I could not be bothered to resume from scratch (its been years since and it I have mostly fogotten how I did things, a shame really)
Once, all the growing plants would become invisible - that was all the trees, grass, crops.
The other time some of the blueprints became invisible.
Nothing a restart of a game wouldn't fix.
Hilariously, I noticed the mod occasionally... crashing Steam itself and Chrome, but only when running youtube.
prepatcher comes with a version of harmony built in, maybe just let it use that and don't load harmony as a mod; thats what im doing and its working fine. it does pop a warning on launch that harmony is needed but not loaded, but its working fine for me. i dont use the VE stuff, so you might get different results.
So apparently shuffeling F*** Series Mods (Forced Research/ Forced Recreation/ Forced Party and Forced Sleep) behind Ideo Expanded for what every reason fixed my previous problem of being able to have rituals not breaking Tables, so thats a win... but as it turns out you fix one thing and another crops up, after hauling stuff to storage pawns kind of freeze up standing in place not doing their jobs, drafting and undrafting them fixes that for a moment at least but the moment they start hauling something again or start a task and finish that one task, its back to suqare one, I have heard that this behaviour has been consistently observed with "Pick Up and Haul", "While your Up" and "Common Sense" running together but cant confirm or deny that since it happened before and fixed itself at somepoint after a restart of my PC (No Mod changes or Updates), unfortunatly not this time though they are stuck in front of the fridge trying to either bring food or get food and starve standing in place or until they fall asleep... rince and repeat, also weird behaviour I observed with immunities having developed but the headdif of the Sickness remaing at 0.001 with the full debuff (had a pawn perpetually sick for a year with the Flue), as far as I know there is no passive carrier mechanic for viruses in Rimworld as of yet and no mod Im running should add such a thing.
Again Modding Rimworld is a funny clown car of sometimes unexpected and silly behaviors, while at the same time being unfortunatelly entertaining.
Always get the original one from; https://github.com/bbradson/Performance-Fish and if you need help installing, or about the correct loadorder, here's a quick video about the process; https://sites.google.com/view/void-archives/guides/performance-fish