RimWorld

RimWorld

NoOne_ReaVen Oct 31, 2024 @ 2:55pm
Performance Fish Issues and a Question Regarding Compatibility
So I installed Performance Fish onto my running colony and now im having missing textures from some apperal and utillity Items, namely Quiver, Ammo Belt, the Targetter Items and the shocklance, I have all DLC's and a running a mostly Vanilla Expanded Game with Regrowth Biomes and the RJW mod with rezised Apperal + Zero Body replacer.

Log file and error log are no help since as far as I can tell there are no refferences to missing textures, I know its missing textures because its the big old red/pink X Icon that covers my pawns body textures and all I can see are capes and head with helmets, removing the utility slot items fixes it but I dont know what i can do other than play without performance fish and watch a slideshow 16fps 54tps, my colony is 26 Pawns of which 6 are children and 9 are just about 20 years old

My questions is, does anyone else have experience with the performance fish mod and reagrding its compatibility with thing, I know its options are highly modular but so far i havent found the right one, the Texture loading ones clearly arent the right one as disabling those doesent fix anything.
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Showing 1-12 of 12 comments
A Bat From Wuhan Oct 31, 2024 @ 5:23pm 
Is Performance Fish at/near the very top of your mod list? It's supposed to be loaded as one of, if not the very first mod in the mod list.

For example, my mod list goes...

Prepatcher > Harmony > Fishery - Modding Library > Core > Performance Fish

I also have a lot of the Vanilla Expanded mods, along with Regrowth, and haven't had any issues.
Daemonjax Oct 31, 2024 @ 7:33pm 
1.4 still works fine.
NoOne_ReaVen Oct 31, 2024 @ 10:05pm 
Originally posted by A Bat From Wuhan:
Is Performance Fish at/near the very top of your mod list? It's supposed to be loaded as one of, if not the very first mod in the mod list.

For example, my mod list goes...

Prepatcher > Harmony > Fishery - Modding Library > Core > Performance Fish

I also have a lot of the Vanilla Expanded mods, along with Regrowth, and haven't had any issues.

Yeah its like that, right after Core and before Better Log and the DLC's, everything else comes after that, RimsSQL, Performance Optimzer and Rocketman are the bottom of the list, right after DLC are Hugslib and the other Framework mods except Vanilla Expanded which I put together as one block.
NoOne_ReaVen Nov 1, 2024 @ 2:10am 
Okay by going through the options one by one I think its related to a Harmony Patch Postfix that changes rendering layers in the Inventory UI, Im currently trying my damndest to figure it out, im no programmer, all I can do is mess with things until either the game crashes or my patients runs dry.

Samething happened with my attempt at making a Reassembly mod, I had fun with it until my then piece of junk PC decided enough is enough and corrupted my hardrive killing the ExP Mods progress and I could not be bothered to resume from scratch (its been years since and it I have mostly fogotten how I did things, a shame really)
HidesHisFace Nov 1, 2024 @ 2:23am 
I noticed couple of minor issues since I installed a performance fish.
Once, all the growing plants would become invisible - that was all the trees, grass, crops.
The other time some of the blueprints became invisible.

Nothing a restart of a game wouldn't fix.

Hilariously, I noticed the mod occasionally... crashing Steam itself and Chrome, but only when running youtube.
NoOne_ReaVen Nov 1, 2024 @ 4:21pm 
Okay, found it, its the opotion that should prevent the exact thing im experiencing, null textures = X and I now can enjoy my CPU melt with 3 simultanius traibal raids with 118 pawns each
NoOne_ReaVen Nov 2, 2024 @ 9:07am 
So doing Rituals breaks tables apparently... but reloading it fixes it, just need to reload everytime I do any ritual
brian_va Nov 2, 2024 @ 11:01am 
Originally posted by NoOne_ReaVen:
So doing Rituals breaks tables apparently... but reloading it fixes it, just need to reload everytime I do any ritual
havent had that issue myself.

prepatcher comes with a version of harmony built in, maybe just let it use that and don't load harmony as a mod; thats what im doing and its working fine. it does pop a warning on launch that harmony is needed but not loaded, but its working fine for me. i dont use the VE stuff, so you might get different results.
Last edited by brian_va; Nov 2, 2024 @ 11:04am
NoOne_ReaVen Nov 6, 2024 @ 1:30pm 
Originally posted by brian_va:
Originally posted by NoOne_ReaVen:
So doing Rituals breaks tables apparently... but reloading it fixes it, just need to reload everytime I do any ritual
havent had that issue myself.

prepatcher comes with a version of harmony built in, maybe just let it use that and don't load harmony as a mod; thats what im doing and its working fine. it does pop a warning on launch that harmony is needed but not loaded, but its working fine for me. i dont use the VE stuff, so you might get different results.

So apparently shuffeling F*** Series Mods (Forced Research/ Forced Recreation/ Forced Party and Forced Sleep) behind Ideo Expanded for what every reason fixed my previous problem of being able to have rituals not breaking Tables, so thats a win... but as it turns out you fix one thing and another crops up, after hauling stuff to storage pawns kind of freeze up standing in place not doing their jobs, drafting and undrafting them fixes that for a moment at least but the moment they start hauling something again or start a task and finish that one task, its back to suqare one, I have heard that this behaviour has been consistently observed with "Pick Up and Haul", "While your Up" and "Common Sense" running together but cant confirm or deny that since it happened before and fixed itself at somepoint after a restart of my PC (No Mod changes or Updates), unfortunatly not this time though they are stuck in front of the fridge trying to either bring food or get food and starve standing in place or until they fall asleep... rince and repeat, also weird behaviour I observed with immunities having developed but the headdif of the Sickness remaing at 0.001 with the full debuff (had a pawn perpetually sick for a year with the Flue), as far as I know there is no passive carrier mechanic for viruses in Rimworld as of yet and no mod Im running should add such a thing.

Again Modding Rimworld is a funny clown car of sometimes unexpected and silly behaviors, while at the same time being unfortunatelly entertaining.
Micko_Blicko Nov 28, 2024 @ 6:43pm 
Originally posted by NoOne_ReaVen:
Okay, found it, its the opotion that should prevent the exact thing im experiencing, null textures = X and I now can enjoy my CPU melt with 3 simultanius traibal raids with 118 pawns each
I'm having the exact same issue you were having but I can't find the option you said you used to fix it. Do you remember what category it was under?
Dekent Apr 12 @ 10:14pm 
Same issue here after installing performance fish, I can't find said setting either, anyone know what this is?
PSA: Don't use Performance Fish from the Workshop - no current version of it was authorized by the author and to my knowledge, currently none of those uploads are even up-to-date.

Always get the original one from; https://github.com/bbradson/Performance-Fish and if you need help installing, or about the correct loadorder, here's a quick video about the process; https://sites.google.com/view/void-archives/guides/performance-fish
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