RimWorld

RimWorld

Chuck Aug 11, 2024 @ 8:19pm
Pit gate wastepack dumping
I have a question about how wastepacks interact with pit gates. If i dump them into the pit and then collapse the gate, will it just deal with the toxic waste, and i wouldnt have to worry about polluting the ground?
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Showing 1-6 of 6 comments
Red Bat Aug 11, 2024 @ 10:04pm 
Yes. You can dump whatever you want into the pit gate and it will just disappear when the gate closes. Even if you pollute the entirety of the pit (which will eventually kill the fleshbeasts inside), it won't even impact the next pit gate event.

That's actually part of the reason a lot of people recommend not even ending the event. You can just keep dumping toxic wastepacks, corpses and tainted clothing inside. Even if you do plan to eventually kill the dreadmeld, nothing stops you from blowing up about 50 wastepacks right next to where the dreadmeld is and just ignoring the pit gate until it dies.
Last edited by Red Bat; Aug 11, 2024 @ 10:05pm
Veylox Aug 12, 2024 @ 4:00am 
Doesn't the gate keep sending you raids forever if you don't kill the dreadmeld ?
ha_ur_dead Aug 12, 2024 @ 11:26am 
Yes, but they are manageable. Several turrets and robots and your set.
Red Bat Aug 12, 2024 @ 1:06pm 
Originally posted by Veylox:
Doesn't the gate keep sending you raids forever if you don't kill the dreadmeld ?
Yes, but it's very infrequent. You could easily get multiple normal raids in the time it takes for another pit gate raid. I think it's something like an average of 1 attack every 10 days. Even then, at it's worst it'll be an attack like when the pit gate first opened and usually it seems to tend to be a much more minor attack. I've seen 2 bulbfreaks alongside other mixed fleshbeasts jump out of the pit gate when it first opened, only for the second attack to end up just being a few trispikes.

Actually a bigger problem is the contents of the pit gate count as wealth in terms of generating raid points. So if you plan to dump wastepacks and tainted clothing in it, you still should probably take out the dreadmeld otherwise you are kind of defeating much of the point of dumping unwanted stuff into the undercave. If you plan to just farm fleshbeasts, the fleshmass heart is a much more practical option. Despite what the wiki says, I can't really picture any actual reason to keep the pit gate from closing other than to mine,deconstruct and loot it first. Anything you build down there will still counts for wealth which defeats the point of any long term plans for it.
Chuck Aug 12, 2024 @ 1:21pm 
I know that you actually can just live down there. As long as you figure out where the dreadmeld is and section it off you can pretty much be immune to everything, basically just living in a super mountain colony. Raiders from the surface, toxic fallout, nothing can touch you but insects. You can even dump toxic wastepacks up on the surface.

Of course, you can basically end up entombing yourself underground at that point, it might be too dangerous to leave the cave. its kinda a gimmick, but a neat one.
Veylox Aug 12, 2024 @ 1:36pm 
Originally posted by Red Bat:
Originally posted by Veylox:
Doesn't the gate keep sending you raids forever if you don't kill the dreadmeld ?
Yes, but it's very infrequent. You could easily get multiple normal raids in the time it takes for another pit gate raid. I think it's something like an average of 1 attack every 10 days. Even then, at it's worst it'll be an attack like when the pit gate first opened and usually it seems to tend to be a much more minor attack. I've seen 2 bulbfreaks alongside other mixed fleshbeasts jump out of the pit gate when it first opened, only for the second attack to end up just being a few trispikes.

Actually a bigger problem is the contents of the pit gate count as wealth in terms of generating raid points. So if you plan to dump wastepacks and tainted clothing in it, you still should probably take out the dreadmeld otherwise you are kind of defeating much of the point of dumping unwanted stuff into the undercave. If you plan to just farm fleshbeasts, the fleshmass heart is a much more practical option. Despite what the wiki says, I can't really picture any actual reason to keep the pit gate from closing other than to mine,deconstruct and loot it first. Anything you build down there will still counts for wealth which defeats the point of any long term plans for it.

I usually play high wealth so that's not an issue, the wastepack dumping option sounds nice though, but I definitely don't want to add an independant raid timer on top of the list so it's a no-no
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Date Posted: Aug 11, 2024 @ 8:19pm
Posts: 6