RimWorld

RimWorld

Faction relations
Hey there,

I need a mod, where the relationships to factions dont go down by time without any reason. Every x days, I lose 12 points to all factions. It doesnt matter if best buddy or blood rivals.

I got the tipp, to use the mod "Faction Control", but with this mod it is NOT possible to stop this permanent relation drop.

Any ideas? :)

PS: It would also be nice to lower the "costs" of relationship points, when I ask for a trade caravan. :WL_Happy:
< >
Showing 1-12 of 12 comments
Veylox Aug 7, 2024 @ 5:55pm 
There is always a reason, and that reason is natural goodwill. All factions have a default amount of goodwill towards you and will try to reach it overtime. That means you'll gain or lose goodwill overtime by doing nothing until the natural value is reached.

If all factions lose goodwill, that means your natural value is rock bottom across the board, which means you're probably playing a hostile ideology like supremacist or raiders which makes everyone hate you

There's always this if you're dead set on cheating https://steamcommunity.com/sharedfiles/filedetails/?id=1860686739&searchtext=Remove+Gradual+Relations+Decay
Last edited by Veylox; Aug 7, 2024 @ 6:02pm
eXeZ|Gamer433 Aug 7, 2024 @ 8:33pm 
Originally posted by Veylox:
There is always a reason, and that reason is natural goodwill. All factions have a default amount of goodwill towards you and will try to reach it overtime. That means you'll gain or lose goodwill overtime by doing nothing until the natural value is reached.

I do a lot of quests and using hospitality mod (it also generate goodwill, when the guests are happy), but I lose also goodwill of factions I work hard to hold it up.
Additionally, its not correct, that this value only goes to "neutral". I lose on EVERY faction relationship, continuously. Also below "0" and whom who hates me, hates me more.
And no, no mod is doing this. I had this from the beginning, where I didnt use any mod before.

Originally posted by Veylox:
If all factions lose goodwill, that means your natural value is rock bottom across the board, which means you're probably playing a hostile ideology like supremacist or raiders which makes everyone hate you

Nope. I'm playing 90% peaceful and I do nearly nothing bad stuff (yah, boooring, bla bla).
None of my pawns are any kind of raiders, supremacist or similar strange things. Not even pyromanics or pecimists. (Yes, I have hard conditions to join my colony.)

Originally posted by Veylox:
There's always this if you're dead set on cheating

Thanks for telling me this mod, but accusing me to "cheat", when I would use this mod, is really hard. Because, with this view, nearly every mod is a cheat. We ALL using mods to make this game like we want.
MadArtillery Aug 7, 2024 @ 8:45pm 
Originally posted by eXeZ|Gamer433:

Originally posted by Veylox:
If all factions lose goodwill, that means your natural value is rock bottom across the board, which means you're probably playing a hostile ideology like supremacist or raiders which makes everyone hate you

Nope. I'm playing 90% peaceful and I do nearly nothing bad stuff (yah, boooring, bla bla).
None of my pawns are any kind of raiders, supremacist or similar strange things. Not even pyromanics or pecimists. (Yes, I have hard conditions to join my colony.)
None of that would be traits, it would be ideology dlc related. Can always go into the list of all factions and see what your natural goodwill rating is and why it is what it is.
Steelfleece Aug 7, 2024 @ 8:53pm 
A number of factions have naturally low natural goodwill. The 'rough' factions, effectively - ones that start off hostile but can be gradually made neutral or allied. Their goodwill goes down by 12 every 60 days or so, though, so you need to work to keep them friendly.
Veylox Aug 8, 2024 @ 3:04am 
"Thanks for telling me this mod, but accusing me to "cheat", when I would use this mod, is really hard."

It doesn't have to be hard, it is what it is. Either you want to cheat and this is for you, or you don't and it isn't.

"Because, with this view, nearly every mod is a cheat. We ALL using mods to make this game like we want."

Yeah nearly every mod is a cheat, but it's especially true for those who introduce zero content and are only created for the purpose of breaking one of the game's rules, and this is one of them.
Peaceful factions will not go below 0 from natural decay unless your ideology is hostile, hostile factions will drop below 0 by default but if you are trying to maintain positive relations that won't matter. Permanently hostile factions are -100 forever.
Steelfleece Aug 8, 2024 @ 5:47am 
You know, if you just gift the factions with negative natural goodwill a few bushels of corn every year you'll more than cover for their yearly goodwill drop.
eXeZ|Gamer433 Aug 8, 2024 @ 11:03am 
Originally posted by MadArtillery:
None of that would be traits, it would be ideology dlc related. Can always go into the list of all factions and see what your natural goodwill rating is and why it is what it is.

I told that, because Veyfox was talking about Raiders and Supremacists and I dont play this nor my pawns are from those factions nor have those kind of traits.



Originally posted by Veylox:
Yeah nearly every mod is a cheat, but it's especially true for those who introduce zero content and are only created for the purpose of breaking one of the game's rules, and this is one of them.

You break a "game's rule" by using a simple mod. Maybe VERY simple mods, like just cosmetic things dont do, but all others do.

In my eyes, the most mods are just fixing and patches.
Its totally unrealistic, that a friend (100 goodwill here in game) will lose friendship to you after time. Real friendship (100 is maximum, so, it MUST be real friendship) dont "decay" only by time.
Additionaly its totally senseless, that a faction, who is hating you, but dont hear or see anything from you hates you more and more after time. This should also go to neutral, when nothing hostile is happened all the years.

The most of my mods I use is just reparing the broken logic in this game or giving this game features which should be part of the main game.

Nevertheless: If you dont think like this, then dont use mods (and dont recommend mods to others?).
Last edited by eXeZ|Gamer433; Aug 8, 2024 @ 11:05am
MadArtillery Aug 8, 2024 @ 11:26am 
Originally posted by eXeZ|Gamer433:
Additionaly its totally senseless, that a faction, who is hating you, but dont hear or see anything from you hates you more and more after time. This should also go to neutral, when nothing hostile is happened all the years.
It actually 100% makes sense that a xenophobic faction would default to hating everyone which are what most of the naturally hostile factions are, aggressive factions that only care about their own well being and view everyone else a threat simply by existing on the planet. You just degrade into being another worthless outsider again over time with a lack of interaction. By being an outsider you are just distrusted by default and can never truly join the "in group" because an outsider, even a decent one, is still an outsider. This is an entirely real thing in the real world.

Neutral faction going back to neutral also makes sense, you just become forgettable over the years due to lack of interaction with what is really just a small group of people who showed up one day and mostly keep to themselves.
Last edited by MadArtillery; Aug 8, 2024 @ 11:30am
eXeZ|Gamer433 Aug 8, 2024 @ 2:02pm 
Originally posted by MadArtillery:
...

Did you read my posting?
It makes sense to you, that someone hates you, but he didnt hear for years from you and didnt see you in years, but his hate grows stronger for you.
If you would have contact to him from time to time, then OKAY, it makes sense. But if a person is no part of your everyday life (and you never met this person, by the way) then your hate grows and grow in years?

If you answer this with "yes", then I dont understand it and I cant bring more to convice you and I have to accept, that this strange logic makes sense to you.
MadArtillery Aug 8, 2024 @ 2:12pm 
Originally posted by eXeZ|Gamer433:
Originally posted by MadArtillery:
...

Did you read my posting?
It makes sense to you, that someone hates you, but he didnt hear for years from you and didnt see you in years, but his hate grows stronger for you.
If you would have contact to him from time to time, then OKAY, it makes sense. But if a person is no part of your everyday life (and you never met this person, by the way) then your hate grows and grow in years?

If you answer this with "yes", then I dont understand it and I cant bring more to convice you and I have to accept, that this strange logic makes sense to you.
It 100% makes sense because it's not "you" they hate it's "outsiders" they hate. Good to remember you aren't the protagonist to others, you are just someone they don't know and oh do they not like people they don't know.

If perhaps something more direct is needed as an example thought pattern. They don't have a reason to like those no good Trespassers on their planet that just keep sticking around like they have any right to be here. Every year them Trespassers on their world cement a "home" is another outrage.

Seriously you really are taking such a narrow view of direct person to person rather then group to group dynamics and those simply do not work the same at all. Honestly on the rim it makes sense anyway, spacer pirates descending on local communities on the regular, trade ships buying organs no questions asked, I imagine it breeds paranoia. In my worse states of paranoia over the years, yes, my dislike and even hate for others I've never met does indeed grow as in a lack of physical safety, distrusting others can litterally save your life which can create nasty feedback loops mentally.
Last edited by MadArtillery; Aug 8, 2024 @ 2:27pm
Steelfleece Aug 8, 2024 @ 4:02pm 
Originally posted by eXeZ|Gamer433:
Its totally unrealistic, that a friend (100 goodwill here in game) will lose friendship to you after time. Real friendship (100 is maximum, so, it MUST be real friendship) dont "decay" only by time.
Additionaly its totally senseless, that a faction, who is hating you, but dont hear or see anything from you hates you more and more after time. This should also go to neutral, when nothing hostile is happened all the years.

It isn't friendship. It's realpolitik. If you build up a faction's relations to 100, they aren't your best buds who want to hang out and grab a beer. They're a political entity that has found you relatively trustworthy and nonoffensive, and you probably went out on a limb for them at some point so they will be willing to do so once or twice for you to ensure you stay a good trade partner.

That -12 per year can be negated by a caravan or two, or a few small gifts. If you aren't doing any trade or other contact with them, consider that they're considering you to be more distant and quiet before, and may be reconsidering your motives. For them to go into the negative, it's probably a more warlike faction if you check their tooltip. If they're headed toward -100, that's probably where they started at the very beginning of the game.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Aug 7, 2024 @ 5:01pm
Posts: 12