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If all factions lose goodwill, that means your natural value is rock bottom across the board, which means you're probably playing a hostile ideology like supremacist or raiders which makes everyone hate you
There's always this if you're dead set on cheating https://steamcommunity.com/sharedfiles/filedetails/?id=1860686739&searchtext=Remove+Gradual+Relations+Decay
I do a lot of quests and using hospitality mod (it also generate goodwill, when the guests are happy), but I lose also goodwill of factions I work hard to hold it up.
Additionally, its not correct, that this value only goes to "neutral". I lose on EVERY faction relationship, continuously. Also below "0" and whom who hates me, hates me more.
And no, no mod is doing this. I had this from the beginning, where I didnt use any mod before.
Nope. I'm playing 90% peaceful and I do nearly nothing bad stuff (yah, boooring, bla bla).
None of my pawns are any kind of raiders, supremacist or similar strange things. Not even pyromanics or pecimists. (Yes, I have hard conditions to join my colony.)
Thanks for telling me this mod, but accusing me to "cheat", when I would use this mod, is really hard. Because, with this view, nearly every mod is a cheat. We ALL using mods to make this game like we want.
It doesn't have to be hard, it is what it is. Either you want to cheat and this is for you, or you don't and it isn't.
"Because, with this view, nearly every mod is a cheat. We ALL using mods to make this game like we want."
Yeah nearly every mod is a cheat, but it's especially true for those who introduce zero content and are only created for the purpose of breaking one of the game's rules, and this is one of them.
I told that, because Veyfox was talking about Raiders and Supremacists and I dont play this nor my pawns are from those factions nor have those kind of traits.
You break a "game's rule" by using a simple mod. Maybe VERY simple mods, like just cosmetic things dont do, but all others do.
In my eyes, the most mods are just fixing and patches.
Its totally unrealistic, that a friend (100 goodwill here in game) will lose friendship to you after time. Real friendship (100 is maximum, so, it MUST be real friendship) dont "decay" only by time.
Additionaly its totally senseless, that a faction, who is hating you, but dont hear or see anything from you hates you more and more after time. This should also go to neutral, when nothing hostile is happened all the years.
The most of my mods I use is just reparing the broken logic in this game or giving this game features which should be part of the main game.
Nevertheless: If you dont think like this, then dont use mods (and dont recommend mods to others?).
Neutral faction going back to neutral also makes sense, you just become forgettable over the years due to lack of interaction with what is really just a small group of people who showed up one day and mostly keep to themselves.
Did you read my posting?
It makes sense to you, that someone hates you, but he didnt hear for years from you and didnt see you in years, but his hate grows stronger for you.
If you would have contact to him from time to time, then OKAY, it makes sense. But if a person is no part of your everyday life (and you never met this person, by the way) then your hate grows and grow in years?
If you answer this with "yes", then I dont understand it and I cant bring more to convice you and I have to accept, that this strange logic makes sense to you.
If perhaps something more direct is needed as an example thought pattern. They don't have a reason to like those no good Trespassers on their planet that just keep sticking around like they have any right to be here. Every year them Trespassers on their world cement a "home" is another outrage.
Seriously you really are taking such a narrow view of direct person to person rather then group to group dynamics and those simply do not work the same at all. Honestly on the rim it makes sense anyway, spacer pirates descending on local communities on the regular, trade ships buying organs no questions asked, I imagine it breeds paranoia. In my worse states of paranoia over the years, yes, my dislike and even hate for others I've never met does indeed grow as in a lack of physical safety, distrusting others can litterally save your life which can create nasty feedback loops mentally.
It isn't friendship. It's realpolitik. If you build up a faction's relations to 100, they aren't your best buds who want to hang out and grab a beer. They're a political entity that has found you relatively trustworthy and nonoffensive, and you probably went out on a limb for them at some point so they will be willing to do so once or twice for you to ensure you stay a good trade partner.
That -12 per year can be negated by a caravan or two, or a few small gifts. If you aren't doing any trade or other contact with them, consider that they're considering you to be more distant and quiet before, and may be reconsidering your motives. For them to go into the negative, it's probably a more warlike faction if you check their tooltip. If they're headed toward -100, that's probably where they started at the very beginning of the game.