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Anomaly has an entire separate research tree that will unlock you several techs with every node, some of them forgettable, some of them game-changing. It's a DLC split between adding a lot of events and adding a whole lot of ways to improve your colony.
There aren't a lot of mods tied to it. I've seen maybe 4 or 5 mods around adding new anomalies, if you get them all you might have like +20 events overall, but they're a little samey. The anomalies expected mods specifically just boil down to giving an annoying effect to some item and calling it an anomaly, which is underwhelming/annoying and will dilute the pool for no reason
So far the best anomaly-looking mods are still the ones made BEFORE anomaly came out, like cosmic horrors or the army of fetid corpses
I like that Anomoly exists and glad people are enjoying it but honestly the best version of Anomoly events and content was the stuff that came out before Anomoly.
Overall the underground mining opportunities are my favorite part, engaging way to harvest resources, far more interesting then long range or deep drills. Find some pretty rare loot sometimes keeping it relevant. More of this type of engaging and rewarding content would have been nice.
The rituals are pretty cool too, if not all useful, way better than ideology rituals. More ways to summon things to kill raids is a lot of fun and you'll never lack for prisoners.
Guns are good, craftable insanity lances very good, stacking self ressurection on people is spectacular, ghouls are cool, necromancy busted.
Ultimately you'll certainly be very powerful with the dlc but i find the core of it that unlocks all the fun stuff a little lacking in unique enjoyment which does bring the dlc down a bit. I'd put it bellow royalty but above ideology for gameplay. Very combat centric dlc.
Was a fun experiment but hopefully we return to biotech levels of systems and such
There is underground mining? now this... this one sounds pretty good to have. Come to think of it... how come this isnt part of the base game to clear out insectoid hives? you know... stop them from popping out of the ground every now and then for good when you "Drill too much."
The anomalies though... can they be killed? I heard them being compared to SCP, its going to super annoying if they dont die like everything else in the rim.
They die normally, as for the underground mining it only happens with 1 event not something you can do normally and it's incredibly tedious.
It's alright for a single playthrough, but not particularly great.
Anomalies all killed by the usual means. Some are objects not monsters so need different methods for that. On average an anomaly raid is easier then a normal raid but has unique quirks to catch you off guard.
This is an on point review. IF you're looking for some novelty in rimworld then biotech offers that... at first, but once you discover what it has to offer it doesn't enhance the game in a meaningful way.
It should have never been released in my opinion. It's far too specific and kind of misses the point of the game. The worst DLC's of all the options available.