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Rimworld of Magic makes you put in some work and use resources. Jade, cloth, and devilstrand get used a lot. Also there research that needs to be completed and a few production benches.
Also as others have said they pawns don't shy away from blasting you with their magic and skills from RoM.
I'm a lil bias though. I actually bought Rimworld just to play Rimworld of Magic. Necromancy ftw!
Psycasts Expanded makes you vanilla-friendly-ish overpowered, Rimworld of magic makes you "you're not even playing the same game anymore" overpowered.
RoM has NO attempt at balancing anything, it negates almost every single game mechanic and just replaces everything with some absurd magic.
Psycasts Expanded can make some parts of the game obsolete due to certain paths being strong (although it tends to get patched, Chronopath was nerfed hard at some point and became really mid and it was one of the more problematic ones), but at least it stays in the realm of being reasonable, there's no auto-win button in there
RoM might be more fun for people who just want all kinds of various wacky magic, but when it comes to balance there's no contest, RoW doesn't even try.
It does rarely send you raids with magicians, but AI has no idea what to do with it. Even if by some miracle it finds way to fire a spell, there's no real "balanced" fun in that since it just means you can get instantly clapped with no counterplay just like you can do to the enemy, and it's all about who will fire the first spell
VPE is more about restraint and keeps it tight with fewer paths, RoM is more about pure content and no care about integrating it to the game
VPE uses the in-game psycasting system, RoM does not. It's basically an RPG-themed extension adding magical powers, classes, items all over the place
I don't know anyone concerned about balance that kept RoM in their modlist more than a week. It's cool to mess around with it to see the variety it has, but it genuinely spoils the fun balance-wise, it's like the opposite of installing VOID faction
Vanilla Psycasts is newer, and the team that makes it is still active and pushing updates as needed (which has the downside of occasionally a new update breaks stuff) and they take care to ensure cross mod compatibility, as long as it is mods that they like and support.
Personally, I like Rimworld of Magic more, but I have to be more careful to test my modpack for compatibility and performance.
Both mods make your characters OP, but Psycasts can get more out of hand, while the 'set class' nature of RoM puts a lid on how mad things get.