RimWorld

RimWorld

Lesser food waste and priority system?
Hey there :steamhappy:

Im struggling with my food and their ressources. To make it short:

Is there any option I oversee or a mod for these problems?:

- (For example) 1 Rat meat and 30 rabbit meat in storage. The cook should make 4 low meals. He dont take the 1 rat flesh first, unless its nearer than the 30 rabbit meat. How can I say "use low amounts first" (without trick him by bringing the rat meat nearer to him than the rabbit meat, obviously).
- 10 meals available. 9 of them are fresh for 3.5 days and 1 is only fresh for 5 hours. How can I prioritize, that the meal with the lowest date (the one with only 5 hours in this case) should be consumed first? (Obviously, without managing it by myself by hand all the time.)

It is really annoying to see food rotting for nothing.
Yes, I could freeze everything, but in early game, you cant do that.

By the way: Can someone say how much Pemmican ONE colonist consume in 15 days (winter!)? (For the case, he is ONLY eating Pemmican and has no special buffs/debuffs/skills/perks/whatever with food and eating).

Thanks a lot :ht_heart:
Last edited by eXeZ|Gamer433; Jul 4, 2024 @ 9:35am
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Showing 1-11 of 11 comments
eXeZ|Gamer433 Jul 5, 2024 @ 3:47pm 
No one has an answer for me and my problem?
Jaggid Edje Jul 5, 2024 @ 4:14pm 
There's no good way to do what you want without using mods.

The Common Sense mod has a setting which will make them prioritize ingredients and meals that are closest to going bad. There are probably other mods for it as well, that's just the one that I know of (I use it).

As for your question about Pemmican. You can see that for yourself in game. If you view the info panel for a pawn it will tell you how much nutrition they require per day. All foods also say how much nutrition they provide in their info panel. Simple math gives you the answer.

The consumption amount per day for a pawn will vary based on various factors, health conditions, genes (if you have biotech) etc. which is why I tell you how to get the info for yourself before just giving you a flat number.

The "typical" amount of consumption is 1.6 nutrition per day. Pemmican is 0.05 nutrition each, so 32 pemmican per day is the average that each pawn will need.
Last edited by Jaggid Edje; Jul 5, 2024 @ 4:21pm
eXeZ|Gamer433 Jul 5, 2024 @ 7:25pm 
Originally posted by Jaggid Edje:
There's no good way to do what you want without using mods.

The Common Sense mod has a setting which will make them prioritize ingredients and meals that are closest to going bad. There are probably other mods for it as well, that's just the one that I know of (I use it).

Thanks a lot for your help!
I read the mod and it brings a lot of useful stuff, but I couldnt find the point, where pawns using meals or ingredients that are closest to going bad.

Originally posted by Jaggid Edje:
As for your question about Pemmican. You can see that for yourself in game. If you view the info panel for a pawn it will tell you how much nutrition they require per day. All foods also say how much nutrition they provide in their info panel. Simple math gives you the answer.

The consumption amount per day for a pawn will vary based on various factors, health conditions, genes (if you have biotech) etc. which is why I tell you how to get the info for yourself before just giving you a flat number.

The "typical" amount of consumption is 1.6 nutrition per day. Pemmican is 0.05 nutrition each, so 32 pemmican per day is the average that each pawn will need.

I didnt know this information. Thank you very much! :ht_heart:

What is the best thing I can do to feed my animals (alpaca, chicken and so on) through the winter?
Last edited by eXeZ|Gamer433; Jul 5, 2024 @ 7:25pm
XelNigma Jul 5, 2024 @ 8:00pm 
Solution 1: make a larger freezer. single strands of meat shouldnt be an issue.

Solution 2: A. Make just enough meals that your people eat them as they are made.
B. Put the meals in the freezer.
Ninefinger Jul 5, 2024 @ 8:36pm 
make pemmican
Jaggid Edje Jul 5, 2024 @ 9:06pm 
Originally posted by eXeZ|Gamer433:
I read the mod and it brings a lot of useful stuff, but I couldnt find the point, where pawns using meals or ingredients that are closest to going bad.
Read it again. It is the 12th bullet point in the mod description:
- (optional) pawn can be encouraged to prioritize ingredients, materials (including corpses) and meals that are quicker to spoil;

As far as what to feed your animals in winter, personally I just use hay. It's not going to go bad in winter even if it is not refrigerated if you don't heat where it is being stored.

Kibble is more efficient from an ingredient standpoint, but i see kibble as a waste of pawn labour for animals that can just eat hay. Just a matter of how you want to prioritize things in your game though, maybe labour is not as valuable as food availability for you currently.

Kibble does also have the advantage that it doesn't spoil though, if that influences your choices.
eXeZ|Gamer433 Jul 6, 2024 @ 6:30am 
Originally posted by XelNigma:
Solution 1: make a larger freezer. single strands of meat shouldnt be an issue.

Solution 2: A. Make just enough meals that your people eat them as they are made.
B. Put the meals in the freezer.

Originally posted by Ninefinger:
make pemmican

Thank you both for your answers, I really appreciate that, but it seems, you didnt read my very first posting.
I am at the beginning of the game and have no possibility for a freezer / freezing system and I already make Pemmican, a lot, to prepare for winter.

Originally posted by Jaggid Edje:
As far as what to feed your animals in winter, personally I just use hay. It's not going to go bad in winter even if it is not refrigerated if you don't heat where it is being stored.

Kibble is more efficient from an ingredient standpoint, but i see kibble as a waste of pawn labour for animals that can just eat hay. Just a matter of how you want to prioritize things in your game though, maybe labour is not as valuable as food availability for you currently.

Kibble does also have the advantage that it doesn't spoil though, if that influences your choices.

To be honest, I have no idea how to make hay. Surely, I need grass, but the few everywhere I cant use (at least, I never saw a function for this), what means, I have to grow grass on fields. Im confused, because, you find kibble as a wasting of pawn labour, but growing/mowing grass is labour too.

Right now (with the missing knowledge about grass) Im producing kibble for winter. I am in early fall now (startet in spring) and Im looking now for making hay.

Thanks a lot.
Jaggid Edje Jul 6, 2024 @ 6:39am 
Hay is a crop you grow in fields. It's called "Hay". (There are mods which let you get hay when you cut grass as well, but unmodded you have to specifically grow Hay to get it).

It is a very efficient food source for animals in terms of pawn labour and it is quite fast growing. Just make sure to plant it where your animals can't get to it while it is growing. It's only efficient if you actually harvest it and then feed it to them.
Last edited by Jaggid Edje; Jul 6, 2024 @ 6:40am
eXeZ|Gamer433 Jul 6, 2024 @ 7:17am 
Originally posted by Jaggid Edje:
Hay is a crop you grow in fields. It's called "Hay". (There are mods which let you get hay when you cut grass as well, but unmodded you have to specifically grow Hay to get it).

It is a very efficient food source for animals in terms of pawn labour and it is quite fast growing. Just make sure to plant it where your animals can't get to it while it is growing. It's only efficient if you actually harvest it and then feed it to them.

Thank you.
This (and so many things in this game) has such a lack of logic (no one can grow "hay" on the fields, you firstly need grass). :steammocking:
When I began the game, I knew, I have to chop trees, but I didnt saw any tools, like an axe. I was very stunned, when I saw, that my pawn chopped trees by... hand?
Few hours later, I noticed, that I need steel. Okay... steel... surely, I need iron ore, coal and a furnace. Nope. Just dig into the mountain wall and get perfect steel.

This game is 6 years old and has 4 DLCs. I had this game since release on my screen, but was waiting for a sale. After 6 years (and 4 DLCs), I bought everything for 83 Euro. Yuck! But it was the "cheapest" offer I ever saw for this game and I dont like to have a half game (thats why I bought also the DLCs).
What I want to say: I never thought, that this game will have such huge logic problems. Dont get me wrong, I like this game, really, but this is stealing really much of kind of immersion.

Even the fact, that I need a mod for making the colonists clear to eat food, what will be bad sooner then other food. In a world of survival!
Last edited by eXeZ|Gamer433; Jul 6, 2024 @ 7:19am
Jaggid Edje Jul 6, 2024 @ 7:20am 
digging into a mountain and having steel come out is nothing compared to being able to dig into a mountain and have electrical components come out. LOL
eXeZ|Gamer433 Jul 6, 2024 @ 12:41pm 
Originally posted by Jaggid Edje:
digging into a mountain and having steel come out is nothing compared to being able to dig into a mountain and have electrical components come out. LOL

Oh yah, thats really strange. :D
Here are some more odd things:

- Wool and fur always start to grow, when you tamed an animal, never before.
- There are no windows in this game(?). Or I am just reign over a clan of daylight haters. :steammocking:
- A torch is "filled up" with wood, instead of straw, pitch (if ingame), fabric, gas, ...
- Traders (and all other people in entire RimWorld) knows, when a person died in clothes. Strip them one second before dying, clothes are totally clean.
- No need for any ammunition in this game. Saying "pew pew" is deadly enough.
- Steel walls and doors are flammable. (What the..?)

I am just at the beginning of this game. Im excited to see what crazy stuff will come, when I progress. :D
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Date Posted: Jul 4, 2024 @ 9:32am
Posts: 11