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The Common Sense mod has a setting which will make them prioritize ingredients and meals that are closest to going bad. There are probably other mods for it as well, that's just the one that I know of (I use it).
As for your question about Pemmican. You can see that for yourself in game. If you view the info panel for a pawn it will tell you how much nutrition they require per day. All foods also say how much nutrition they provide in their info panel. Simple math gives you the answer.
The consumption amount per day for a pawn will vary based on various factors, health conditions, genes (if you have biotech) etc. which is why I tell you how to get the info for yourself before just giving you a flat number.
The "typical" amount of consumption is 1.6 nutrition per day. Pemmican is 0.05 nutrition each, so 32 pemmican per day is the average that each pawn will need.
Thanks a lot for your help!
I read the mod and it brings a lot of useful stuff, but I couldnt find the point, where pawns using meals or ingredients that are closest to going bad.
I didnt know this information. Thank you very much!
What is the best thing I can do to feed my animals (alpaca, chicken and so on) through the winter?
Solution 2: A. Make just enough meals that your people eat them as they are made.
B. Put the meals in the freezer.
As far as what to feed your animals in winter, personally I just use hay. It's not going to go bad in winter even if it is not refrigerated if you don't heat where it is being stored.
Kibble is more efficient from an ingredient standpoint, but i see kibble as a waste of pawn labour for animals that can just eat hay. Just a matter of how you want to prioritize things in your game though, maybe labour is not as valuable as food availability for you currently.
Kibble does also have the advantage that it doesn't spoil though, if that influences your choices.
Thank you both for your answers, I really appreciate that, but it seems, you didnt read my very first posting.
I am at the beginning of the game and have no possibility for a freezer / freezing system and I already make Pemmican, a lot, to prepare for winter.
To be honest, I have no idea how to make hay. Surely, I need grass, but the few everywhere I cant use (at least, I never saw a function for this), what means, I have to grow grass on fields. Im confused, because, you find kibble as a wasting of pawn labour, but growing/mowing grass is labour too.
Right now (with the missing knowledge about grass) Im producing kibble for winter. I am in early fall now (startet in spring) and Im looking now for making hay.
Thanks a lot.
It is a very efficient food source for animals in terms of pawn labour and it is quite fast growing. Just make sure to plant it where your animals can't get to it while it is growing. It's only efficient if you actually harvest it and then feed it to them.
Thank you.
This (and so many things in this game) has such a lack of logic (no one can grow "hay" on the fields, you firstly need grass).
When I began the game, I knew, I have to chop trees, but I didnt saw any tools, like an axe. I was very stunned, when I saw, that my pawn chopped trees by... hand?
Few hours later, I noticed, that I need steel. Okay... steel... surely, I need iron ore, coal and a furnace. Nope. Just dig into the mountain wall and get perfect steel.
This game is 6 years old and has 4 DLCs. I had this game since release on my screen, but was waiting for a sale. After 6 years (and 4 DLCs), I bought everything for 83 Euro. Yuck! But it was the "cheapest" offer I ever saw for this game and I dont like to have a half game (thats why I bought also the DLCs).
What I want to say: I never thought, that this game will have such huge logic problems. Dont get me wrong, I like this game, really, but this is stealing really much of kind of immersion.
Even the fact, that I need a mod for making the colonists clear to eat food, what will be bad sooner then other food. In a world of survival!
Oh yah, thats really strange. :D
Here are some more odd things:
- Wool and fur always start to grow, when you tamed an animal, never before.
- There are no windows in this game(?). Or I am just reign over a clan of daylight haters.
- A torch is "filled up" with wood, instead of straw, pitch (if ingame), fabric, gas, ...
- Traders (and all other people in entire RimWorld) knows, when a person died in clothes. Strip them one second before dying, clothes are totally clean.
- No need for any ammunition in this game. Saying "pew pew" is deadly enough.
- Steel walls and doors are flammable. (What the..?)
I am just at the beginning of this game. Im excited to see what crazy stuff will come, when I progress. :D