RimWorld

RimWorld

LoboOscuro Jul 2, 2024 @ 11:32am
Xenotype XML
Got a mod that lets me control what pawns spawn in factions, great except it doesn't recognise custom xenotypes. Grabbed the mod that lets you export your custom xenotypes to use them with the first mod, it worked for one now it refuses to do anything else.

I tried looking up how to make a XML to slap into the def folder but I keep getting guides on making factions, I just want the xenotype XML. Does anybody have any advice or guides to do what I'm trying to do?
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Jaggid Edje Jul 2, 2024 @ 11:35am 
Why not just use the one, single mod that already does all of the things you are asking for?
Or do you mean it doesn't recognize "mod added" rather than "custom" xenotypes?

This one does everything you talked about, assuming you actually did mean custom xenotype.
https://steamcommunity.com/sharedfiles/filedetails/?id=2891975564
Last edited by Jaggid Edje; Jul 2, 2024 @ 11:36am
LoboOscuro Jul 2, 2024 @ 11:43am 
Originally posted by Jaggid Edje:
Why not just use the one, single mod that already does all of the things you are asking for?
Or do you mean it doesn't recognize "mod added" rather than "custom" xenotypes?

This one does everything you talked about, assuming you actually did mean custom xenotype.
https://steamcommunity.com/sharedfiles/filedetails/?id=2891975564

I use to use that but it's not updated and it's kinda messy to tweak. Increase one option and all the others decrease, never played nice. I'm trying to use total faction control, it doesn't recognise custom made xenotypes so I tried to use it's recommended xenotype exporter and that's where the issue with the XML files come in.
Jaggid Edje Jul 2, 2024 @ 11:45am 
It isn't updated because it still works fine.
LoboOscuro Jul 2, 2024 @ 11:47am 
yet there's reports of it crashing the game?
Regardless it's still very messy sadly, you have to tweak every single pawn type that spawns in the faction. miss one and suddenly you have baseliners spawning in your orc tribe or something XD

don't get me wrong, if I can;t get anything else working I'll attempt this again but it's a last resort.
Jaggid Edje Jul 2, 2024 @ 12:01pm 
I've played hundreds of hours of the game in 1.5 with that mod. "Reports of it crashing the game" are likely the typical ignorant user who blames mod x, y, or z when they really don't have a clue and have 0 logs nor any other useful debug information to show.

You see that kind of 'report' in the comments of pretty much every single item on the workshop if you scroll through them.
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Date Posted: Jul 2, 2024 @ 11:32am
Posts: 5