RimWorld

RimWorld

death13 Apr 20, 2024 @ 10:13pm
metal horrors
anyone else get metal horrors non stop 2-3 different types are in my colony for 10 years i deal with them and the next day i get more grey flesh its so obnoxious 90% of my events are metal horrors its not even a horror it just makes the game un fun i just had 3 different emergence happen will i have an unnatural darkness event going on please add a setting for me to remove just the metal horrors from the game
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Showing 1-14 of 14 comments
VitaKaninen Apr 20, 2024 @ 10:32pm 
I keep hearing about how bad they are, but mine hasn't caused any trouble at all.

He came inside a pawn that asked to join, but as soon as I saw a grey piece of flesh, I banished him.

When he got to the edge of the map, the thing popped out of him, and has just been sitting at the edge of my map for about a year now.

Hasn't moved or done anything at all.
HunterSilver Apr 20, 2024 @ 10:34pm 
I'm curious how you're getting constant infestations. Metalhorrors aren't an event that occurs, they piggy back off of other things. Colonists will never spontaneously be infected, they have to get it from something like a Revenant hypnotizing them, or a random joiner who was infected before joining.

Likewise, once you trigger them, they all burst out and the infestation is over. They don't stick around reinfesting people after that.
Last edited by HunterSilver; Apr 20, 2024 @ 10:41pm
MadArtillery Apr 20, 2024 @ 10:42pm 
Sounds like you have never actually dealt with the metal horrors and just have one constantly still infecting colonists.
death13 Apr 20, 2024 @ 10:44pm 
they are all different bio signatures and i had all 12 people at my colony have almost back to back emergence and then ext day i found more grey flesh
MadArtillery Apr 20, 2024 @ 10:55pm 
All 12? sounds like it's gotta be your doctor spreading it. I've heard a cook can infect the food too, dunno how true that is. The issue does increase the likely hood of that being true though.
Last edited by MadArtillery; Apr 20, 2024 @ 10:56pm
death13 Apr 20, 2024 @ 11:11pm 
its spreading mostly through food but as far as i know you only spread it if the person feeding the food to another person is infected cause then i would have all 1 type of metal horror in my base and getting rid of 700 lavish meals cause they were infected some random point in the past
death13 Apr 20, 2024 @ 11:22pm 
half the problem is i have 2 or 3 different strains in my colony at the same time so i have to wait for 5 or 6 flesh drops to detect with surgery and arresting colonists doesn't seem effective cause the interrogator could be infected and you get no info plus i have vampires so my prisoners keep breeding them ether way this 1 anomaly just doesn't fit with the game there basically super covid and no one liked that lol
HunterSilver Apr 20, 2024 @ 11:30pm 
Infected investigators will still identify infected individuals during interrogations. Prisoners don't have any social interactions with each other, so only wardens can infect prisoners.

Highest rate of infection seems to come from medical tests, being fed a meal by an infected individual, and sleeping with an infected individual. I believe every social interaction has a small chance to spread it though, but I'm not sure I've ever heard of or seen someone being infected during a conversation with another colonist, or when playing poker together, or similar activities.
Helios Apr 21, 2024 @ 12:40am 
Ive read medical robots from biotecht are a good way to get results, did you guys all atune the monolith ?because so far i think i did not get a metalhorror.
Gal Kraft Apr 21, 2024 @ 12:49am 
Don't worry. The RimWorld Health Organization will have the vaccine in 5 years or so. Just hang in there a little... arrrrrgh....
HunterSilver Apr 21, 2024 @ 12:49am 
Originally posted by Helios:
Ive read medical robots from biotecht are a good way to get results, did you guys all atune the monolith ?because so far i think i did not get a metalhorror.
They can appear even at Level 0, they're just really rare. I think only random joiners can bring metalhorrors at lv0. Starting at lv1 you can get them from revenant hypnosis, melee attacks from entities such as fleshbeasts, and random joiners. Surprisingly, I don't think lv2 or lv3 makes them more common. Almost none of the lv2 attuned entities can infect colonists with metalhorrors.
Last edited by HunterSilver; Apr 21, 2024 @ 12:57am
Zerakren Apr 27, 2024 @ 7:38pm 
I just had my first event. i found the host and took care of the MH but is the host pawn still a threat? shes got some cool traits and id like to keep her if possible but will put her down if shes going to keep causing trouble with these horrors
Mringasa Apr 27, 2024 @ 8:16pm 
I keep getting them in my prisoners who I've been converting and recruiting for a while. Really irritating with the Inhuman meme and how long it takes to get them set to join.

I think you can disable the event in the Scenario Editor before you start a game. Other than that, if you really want to remove them, simply enable Development Mode, go to your colonist's Health tab, and click on the Dev Tools there. The option to show hidden Hediffs will show you the Metalhorror infestation. You can then choose to Kill (think this causes it to emerge), Destroy (think this just removes it without the emergence), or Euthanize (causes it to emerge but you get Medical exp).

One thing to note, there is an incubation timer, so one of your colonists might be infected but you don't get the grey flesh event until later. This might be the cause of your chain infestations.

They are really good harvesting entities though. Reasonable containment requirement, and they give good research + bioferrite. Might be worthwhile to keep them around for a while.
HunterSilver Apr 27, 2024 @ 8:50pm 
Originally posted by Zerakren:
I just had my first event. i found the host and took care of the MH but is the host pawn still a threat? shes got some cool traits and id like to keep her if possible but will put her down if shes going to keep causing trouble with these horrors
No threat, she's a perfectly good colonist now.
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Date Posted: Apr 20, 2024 @ 10:13pm
Posts: 14