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At this point I should add a grenader to the team as well, tho the flamer is kinda filling that role.
But yah, ♥♥♥♥ city walls and kill boxes, My town has 3 wide roads and thats where I make my stand. I can funnel them while at the same time beable to open fire.
Edit: oh and if you have mortars, the deadlife shell doesnt take a shard unlike the backpack. so having someone lob one at your line once the fighting has started lets any freshly dead shamblers rise and help you.
The thing is - the horde is basically designed to counter killboxes and be a bane of colonies with small numbers of pawns.
So... try to get their attention before they get to the walls and shepherd the horde and slowly pick them off.
If they start banging on the walls, they tend to ignore most other things, so you should be able to pick them off.
Melee mechanoids - scythers and tunnelers - seem to be doing dencetly well against them and are easier to fix than your pawns.
Fire will also work decently well. Those new miniturret backpacks can also help in boosting your firepower in a pinch.
Since shamblers are fairly durable for what they are due to being painless, you generally want overwhelming firepower if you can afford it.
If they're attacking your walls then it's good to set up two groups and do a clean sweep down depending on which side theyre more clustered on.
I usually start at my South Wall, clear it then split the group into one going to the east and the other going to the west and then they pincer the north wall to clear it.
Late game once you reach plasteel walls They are really no longer an issue.
They just attack any structures that are owned by the player if in agro mode.
If you have Biotech, summon the mech bosses to buy you some time. Only 1 mech boss can atleast wipe out around 50 shamblers or more.
Tip 2
Have a graveyard in front of your wall to raise your own shamblers and let the shambler vs shambler rumble begin. While your own friendly shamblers are the front, you can have some shooters safely assist them.