RimWorld

RimWorld

fractalgem May 5, 2024 @ 3:15am
will "deleting" a faction mid game recover fps?

So AFTER i was pretty deep into a playthrough, i learned that creating multiples of a type of faction (something i did in the hopes of adjusting the balance of raid-types a bit away from mechanoids without removing mechanoid raids outright) was probably not good for your fps.
...

Well. i'm not sure i want to give up on this colony juuust yet despite the lowering FPS, but what i'm not sure about is:

is the additional slowdown caused by weird anti-optimization-logic quirks caused BY having duplicates of a faction type, or is the additional slowdown caused simply by sheer number of settlements?


And if the former...will deleting all their settlements be ENOUGH or would i need to manually edit my save to remove every last trace of them? (at which point i'd probably just give up and start a brand new save)
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Jaggid Edje May 5, 2024 @ 3:18am 
Sheer number of factions is what matters, I believe. Not even the number of settlements, but how many individual factions there are. I'm not sure though, just what I surmised from the in-game warnings you get when you add more factions.
Astasia May 5, 2024 @ 3:42am 
Duplicate factions shouldn't cause any slowdown, I often double up on civil outlanders and that was the default setting for a number of years (used to be 2 civil outlanders, 2 tribals, and 2 pirates, before the civil/rough mechanic was added to split them). Number of factions shouldn't be a major issue either. The factions themselves are basically nothing, there's no real load or simulation going on for them. World pawns can have some impact, but the game only keeps a limited number of them and that number isn't based on factions. If you see a pawn it's kept track of after leaving the map for a while, then deleted if it doesn't have any status/relationship that is protecting it.

If you think factions are causing slowdown, it might be related to mods like Hospitality which keeps a lot of extra world pawns, or Humanoid Alien Races factions which can bloat things in other ways.

"Deleting a faction" isn't really an option. That can fully corrupt your save. There are ways to surgically remove them, but I wouldn't recommend trying it, and I can't see how it would improve anything. Can dev mode destroy all their settlements to make it a "dead faction."
Last edited by Astasia; May 5, 2024 @ 3:44am
Veylox May 5, 2024 @ 3:48am 
Removing anything mid-save has a high-risk of completely killing your save, if you're gonna target mods for performance try to find the list going around that traces some of the higher impact mods on perf. It's not always updated but it gives you a rough idea, sometimes for mods you didn't expect, I know jec's tool used to tank performance for no reason for example
fractalgem May 5, 2024 @ 12:35pm 
Originally posted by Jaggid Edje:
Sheer number of factions is what matters, I believe. Not even the number of settlements, but how many individual factions there are. I'm not sure though, just what I surmised from the in-game warnings you get when you add more factions.
Ah ok, thanks. I only added like one extra pirate faction and one extra fierce tribe, so I probably wouldn't regain much fps from nuking them.

Originally posted by Veylox:
Removing anything mid-save has a high-risk of completely killing your save, if you're gonna target mods for performance try to find the list going around that traces some of the higher impact mods on perf. It's not always updated but it gives you a rough idea, sometimes for mods you didn't expect, I know jec's tool used to tank performance for no reason for example


Yeah, that's a good point, I really should try to figure out how to actually use the monitoring mod recommended by the anti lag guide, since i already installed that.
Jaggid Edje May 5, 2024 @ 12:40pm 
Fun fact, I have decent game performance most of the time, but when I enable the Performance Analyzer, my game has more noticeable lag/choppiness. I only enable it when I actually want to check out something specific, otherwise it sits in the list of mods that are not running.

Anyway, mainly I responded to say that I regularly add 2 to 3 extra factions on any new game start and have never noticed any issues compared to when I play with fewer factions. I do use RocketMan though, for performance. My game gets a bit choppy whenever I raise too many animals without it (and I always raise too many animals, eventually).
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Date Posted: May 5, 2024 @ 3:15am
Posts: 5