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If you think factions are causing slowdown, it might be related to mods like Hospitality which keeps a lot of extra world pawns, or Humanoid Alien Races factions which can bloat things in other ways.
"Deleting a faction" isn't really an option. That can fully corrupt your save. There are ways to surgically remove them, but I wouldn't recommend trying it, and I can't see how it would improve anything. Can dev mode destroy all their settlements to make it a "dead faction."
Yeah, that's a good point, I really should try to figure out how to actually use the monitoring mod recommended by the anti lag guide, since i already installed that.
Anyway, mainly I responded to say that I regularly add 2 to 3 extra factions on any new game start and have never noticed any issues compared to when I play with fewer factions. I do use RocketMan though, for performance. My game gets a bit choppy whenever I raise too many animals without it (and I always raise too many animals, eventually).