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You could even expand your base in there if you're a Tunneler and an actual madman (and can handle the fleshbeast raids well)
Getting surrounded by them isn't a real threat, you can melee them all to death, the only issue is taking so many hits so eventually something will land on the brain and cause a "permanent" scar.
Good thing chronophage rituals can fix that too.
The difficulty is, accidentally killing the dreadmeld before harvesting everything.
FrozenSnowFox has a couple mods tweaking the rewards for em'.
https://steamcommunity.com/sharedfiles/filedetails/?id=2559244124
https://steamcommunity.com/sharedfiles/filedetails/?id=3172074919
https://steamcommunity.com/sharedfiles/filedetails/?id=3229997523
Do you use the mod for better anomaly loot or do you get that vanilla ? I tend to get serums at best
Gonna need some kind of Farskip Transport Pod mod, or a Tunneler Drill from Underrail:
https://www.stygiansoftware.com/wiki/images/2/2b/SurpriseAttack.jpg
Functions like a shuttle...but moves up and down between the pit-gate pocket map? That'd be cool. Load it up with 1000kg of crap and aweigh!
A lot cooler than simply adding an Archotech powered anti-gravity lattice spring loaded self charging trascendant tech vaporised particles from the air with powered dust molecules from the nucleus of far away blackhole antimatter pinhole backpack that can hold 1000kg of stuff, anyway.
Click on the enter pit or exit pit button when selecting the entrance/exit. A caravan menu will open where you can designate what you want moved into/out of the pit. Then all of that stuff will be hauled in/out automatically. Also a fun discovery, all mechanoids will assist with hauling when in the pit, which makes the speedy ones like scythers or lancers MVP's for emptying the pit's goodies while being able to defend themselves.
Also the mechanoid thing sounds cute. How much crap can a Centipede or Diabolus move at once?