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Enter/exit the pit has been there since the start. It just is very easy to overlook, especially since the pit also gives us the option to right click to enter it.
All mechanoids hold the same amount of stuff when hauling unfortunately. They do not actually load up with 100kg worth of stuff like they do when travelling on the world map.
A shame but that means I can send my legion of Cleansweeper bots to clean house down there right? That'd be great. I don't really bother with mechanoids much anymore, but I usually like to make my Production Specialist one, and then have them make six Cleansweepers with their initial bandwidth. The idea of using them as little hauling bots down in the pit is great.
Is it a bug, you reckon? It sounds like it might be. How could a little roomba with only a sweeping brush for arms haul a stack of uranium anyway?
Thank you kind sir.
Decent people shouldn't think too much about that. -some great man in future
I would not say flesh beasts are huge pushovers. They're not hard foes per se, but you always fight ten metric tons of them (beyond early game) AND they have a mechanic that ♥♥♥♥♥ up with your usual melee block strategy AND they constantly mess up your battle plans by reaching your back line.
They're incredibly annoying (almost as much as say, Impid or Waster raiders), I would rather fight any other anomaly foe (even devourers and chimerae) rather than fleshbeasts.
When you get 4 or 5 bulbfreaks in a wave and prefer not to have many pawns, they get threatening, alright. I gotta use more fire against them.
But yeah chronophage is insane. Along with death refusal. Some of the Anomaly rituals are pretty OP right now, I expect some nerfing down the line.