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True enough, that.
The game will offer a random event where you can get a mechanitor chip from a dead mechanitor.
It happens usually not too far into the game as a scripted event (I always got this event during all my playthrough, and I mostly played the mechanitor route cuz mech-tech is my fav).
I would just suggest to wait till this event pops up and send an expedition to retrieve that chip.
Then you can install it to a colonist who can do research, and you have 2 mechanitors as a bonus!
--- Side note. I had a similar but more stupid issue once. I made a custom xenotype with the gene "Psychically deaf" for my mechanitor colony.
Colonists cannot use mechanitor chip if they are Psychically deaf.