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Early on, colonists will display a "!" symbol when close, and reveal the revenant when closer. The more "flesh study", the more marks the revenant will leave. Sometimes there can be a good distance between one mark and another.
They are revealed and stunned with emp, fire, and firefoam. If you place a proximity detector, you might be able to sense before it attacks and wall it within your base (depending on how you designed it).
I fully agree, though, the Revenant is one of my least favorite anomalies. It's super tanky, and painful to take out. It's got a great reward though!
Then you study it. Following the mark will basically lead you nowhere until you've studied it like twice, the third time is where you get a guaranteed way to find him.
I guess you could just follow the traces the first time you get them and then spam something with a big radius to reveal it, but it doesn't work that well because traces end far from the revenant unless you studied it enough
The detector in my main entrance to my base is still red/alerted, but I can't find anything within the radius, does it have false positives?
You can also use EMP or fire to uncloak enemies if you don't have flares.
Psycasts like burden, beckon and stun are good to give you more time to attack it if you have them.
https://imgur.com/a/50Ae3w8
A stray shot hit him as we were fending off a mechanoid attack.