RimWorld

RimWorld

For the Jerusalem Apr 11, 2024 @ 12:55pm
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So Anomaly.
So let's say we don't engage with the optional thing in each dlc.
Royalty has: some quests, mech clusters, a bunch of high tech stuff.
Ideology has: some clothing, slavery, some quests, a few buildings (or is it only the biosculpter?) (weak if you ignore ideology, but honestly i can't imagine playing without it)
Biotech has: pregnancy, xenotypes. It also has two(three if you count vampires) different optional things (mechanitors and genetic engineering), which adds more variety.
And anomaly has? Well according to a review from a bug tester it still has some horror events, a new double door and a throwable turret. So if you don't touch the monolith, you might as well just disable anomaly.
Perhaps it's not a bad thing for most, but personally i feel like anomaly became the worst DLC, it's kinda like zombieland, yea it's a cool mod, but you don't use it constantly.
And before anyone says anything, no one forced me to buy it, in fact i never even considered buying it, so it's just my opinion on the fact that unless you touch the monolith, you are just burning money.
Last edited by For the Jerusalem; Apr 14, 2024 @ 12:50am
Originally posted by BingusDingus:
You're right. $30 for an on rails experience is too much, while this DLC can be fun, it offers no replay value outside of 1 or 2 runs because once you've played through it you've seen it all.
This DLC is like taking a train down a railroad, it's a specific and straight path. This DLC forces you to play a specific playstyle, it's too rigid for a game like rimworld which is all about creating your own types of colonies, with Anomaly you have to build the one it expects you to or you can't get any of the content.

To answer your question, you can get pretty much all of the content from the other DLC's without being locked into a specific playstyle.

Royalty: you get access to all the new building pieces, armors, weapons, ETC without being forced into any specific path. You can get psy-powers with or without the empire.

Ideology: Literally allows you to play however you want and create bizarre colonies. Sure it kind of forces you down a railway, but at least there's dozens of railways to choose from and many of the things added in the DLC are available even if you don't engage with the ideology systems.

Biotech: literally all of the content is available without fundamentally changing the game. Want kids? Have them or don't. Want to create genetic super humans? Do or don't, it doesn't change anything. Want to be a mechanitor? You can activate the exostrider, defeat the enemies that come and never bother with it again. Wan't to be a vampire? You can be or not bother and nothing changes.

Anomaly: Have to activate the monolith to get access to DLC content, once monolith is activated the game changes and you have to bum rush specific technologies or buildings or your colony will die. Has a plethora of events that take over the entire game experience and force you into a specific playstyle. Outside of the monolith it adds the turret backpack, it might add something else as well but that's all i remember
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Showing 1-15 of 151 comments
ACS36 Apr 11, 2024 @ 12:58pm 
Yeah, that's what I was expecting.

A dlc without any content. Basically if you don't want to follow the rail road anomaly puts you on, then it doesn't really introduce anything all that interesting to the game.

Last edited by ACS36; Apr 11, 2024 @ 1:00pm
Tone Apr 11, 2024 @ 1:02pm 
So, your problem is that DLC doesn't give you its content if you ignore it?
For the Jerusalem Apr 11, 2024 @ 1:04pm 
Originally posted by Tone:
So, your problem is that DLC doesn't give you its content if you ignore it?
My problem is that you either do a "Anomaly with a side of rimworld" or "Rimworld with no anomaly". I still got a lot of content from royalty after getting my fill of empire, the same can't be said for anomaly.
Harbinger31 Apr 11, 2024 @ 1:05pm 
honestly though the same could be said for any of the other dlc's. if i dont want to be a royal or use psycasts what does royalty really do? if i dont want to be forced to follow a reliqion and do rituals etc what did ideology really add? if i dont want to take care of kids, or genetically modify people or deal with all the pig/impid/wasters etc then what did biotech add for me?

thats why they are dlc's, if you dont want them, dont buy them.
GetUrAssToMars Apr 11, 2024 @ 1:07pm 
So let people play the content and determine before we write down our big feels.
Dr. Luau Apr 11, 2024 @ 1:11pm 
Originally posted by ACS36:
Yeah, that's what I was expecting.

A dlc without any content. Basically if you don't want to follow the rail road anomaly puts you on, then it doesn't really introduce anything all that interesting to the game.
This is true of basically all DLC
jinx20001 Apr 11, 2024 @ 1:13pm 
ive not purchased it yet, i got it for my son and im on the fence about getting it for myself only because im not sure im down for that gameplay style and i do think its a shame there is not more base game depth added. Thats kind of the hope when it comes to DLC is that they make the core game deeper and even better overall and i guess 1.5 takes some steps towards that but nothing major.

I guess they also see the core game as mostly complete, especially with mods being a thing there really isnt much more they feel like they need to add although im sure we could all think of 100 things we would like to see right. So with that said im kind of glad they are continuing to explore themes for the game, its not quite over for the devs and thats good for us all who enjoy the game, i cant throw them under the bus for this, its either something you are really down for or its not and ill probably be purchasing it for myself to support them and expand the game overall even if im not sure im down for it.
Zyrean Apr 11, 2024 @ 1:19pm 
I'm not trying to start a riot here, but let's be real: Anomaly could've been the main event, the star of the show. Instead, it's the sideshow act that nobody asked for.
Runic Tunic Apr 11, 2024 @ 1:20pm 
I don't own it yet but from what you listed it doesn't sound like any of the DLC really add much if you ignore the core content, barring Biotech. Even then the core selling point of Biotech is xenotypes, gene editing, and mechs, so I feel like those inherently count as "engaging" with the content and shouldn't count on this list.

So the only thing Biotech really adds if you don't engage with it is pregnancy and children, for the most part.

Anomaly is a lot more niche than previous DLC, no doubt, but it also just came out so all it has to offer may not be fully realized. Not to mention a lot of what the previous DLC has to offer were expanded on in followup patches and free crossover expansions. So I say give it some time before coming to any conclusions yet. That's why I waited to buy. Well that and mods.
Last edited by Runic Tunic; Apr 11, 2024 @ 1:21pm
For the Jerusalem Apr 11, 2024 @ 1:22pm 
Originally posted by Zyrean:
I'm not trying to start a riot here, but let's be real: Anomaly could've been the main event, the star of the show. Instead, it's the sideshow act that nobody asked for.
I mean anomaly is the main event, but it's the only event. You either do the monolith or you might as well disable the DLC.
took a look at the DLC content and wouldn`t give it a chance.. sorry, this is nothing what you think would be cool while settle your city. my opinion.
Cryptotic Apr 11, 2024 @ 1:37pm 
You can do this with every DLC they have dropped if you chose to ignore the content and paths that are provided especially with Ideology. Hitting one option before you even start your game can disable Ideology entirely while Anomaly adds a bunch of new enemy types. I am not understanding what you are getting at.
Last edited by Cryptotic; Apr 11, 2024 @ 1:38pm
For the Jerusalem Apr 11, 2024 @ 1:47pm 
Originally posted by Cryptotic:
You can do this with every DLC they have dropped if you chose to ignore the content and paths that are provided especially with Ideology. Hitting one option before you even start your game can disable Ideology entirely while Anomaly adds a bunch of new enemy types. I am not understanding what you are getting at.
Anomaly adds almost nothing if you ignore the monolith. Biotech is like two-three anomalies in that sense. Royalty adds a bunch of content outside of empire itself. Ideology is the only one which adds almost nothing, the same as anomaly. But ideology lets you change your colony in general (like being cannibals or focusing on transhumanism), while anomaly lets you change your entire game to play anomaly and after you done that? Well you can change your entire game to play anomaly again and again and again and again and again. Which is why i compared it to zombieland, you can turn on zombieland and play with zombies or you can turn on zombieland and play with zombies. Except one is a mod and another is a DLC.
LostInSpace Apr 11, 2024 @ 1:49pm 
not that I am against the current dlc. I just wish I could see Tynan's take on Save Our Ship. Would be great
zooey Apr 13, 2024 @ 12:23pm 
I bought the DLC, not because it looks great, but because im hoping mods will turn it into something great later.
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Date Posted: Apr 11, 2024 @ 12:55pm
Posts: 151