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The first steps in a new game usually involve making a big room with beds, tables and chairs, putting a torch in, making a stockpile zone inside, and starting cutting trees and growing food.
Use the ingame tutorial for the barebone basics, take the first hours to fail forward from there and then you can start looking for stuff you still don't understand or struggling with. Rimworld is meant to be detailed and sometimes hard or unregretting for failures.
Still I think it's part of the experience to do mistakes and learn from them.
Besides that, I would reccomend to learn the basics of the game without any dlcs. they offer tons of fancy stuff, but also add new threats and other things you should take care of. If there will be a sale, you can still buy the DLCs but disable them ingame.
with a basic shelter, storage and food sorted you can start expanding the base and start farming. at that stage you also start thinking about how to defend the base. do you have access to chokepoints, do you wanna make your of a killbox, do you have ressources available to make traps.
how you approach the game is up to you. everyone has their own preferred playstyle.
the game tells you most of the things you have to do via tha pawns need tab. you want to keep them fed and happy. anything besides that goes either into improving or into defense
The codex will also detect events and recommend relevant entries.
I recommend just experiencing and learning the game for yourself.
So always be working towards addressing your greatests threats. Secure food production, then defenses. Then secure happiness so your people don't snap. Then food storage so you can handle winter and bad events. Then more defenses. Realize wood buildings are bad and start a new colony (Probably your 3rd of 4th by this point).
What against wood buildings? I always love a good BBQ! :D
3 guys crashland on a planet, try their best, don't get along with each other and then starve to death in winter
is just as valid of an ending as any other.
Also, do not play on Cassandra Classic.
Also, you might want to get onto modding early and small, as unmodded Rimworld is more of an Demo of the Real Experince you paid for. Do it once, and then try a run with a small modlist. Since you are new, each run should be rather short. Don't grow attated to your colonist this early on, as soon as you dislike a run you can just start over. Don't like your guy? New world. Don't like your biome? new world. Died on a rat bite? New world.
Once you got the basics in and have a small modlist you want to keep, then you can try to make it over your first winter.
On the lawless Rim, everything goes, and the same applys to modding. We got combat mods, we got waifu mods, we got factory mods, we got bloody everything. No matter if you want to live in a golden palast full of cute maids and take care of a garden, or play a grimdark last stand as you mow down hordes of alien spiders with a plasma-minigun, Rimworld got it all, all at once if you are into that. Small group of cowboys hunting down caveman? We got it. Medival castles getting blown up by spaceships still in space? We got it. We got it all.
And your first and for some time only mod should be Pick Up and Haul.
I am 5300 hours in, still loving it, and that mod is the only one I can't play without. You may take my word for it