RimWorld

RimWorld

Daniel_USA Apr 10, 2024 @ 6:15pm
Why is my Singularity Killbox not firing into the middle cells?
https://cdn.discordapp.com/attachments/936260218185187408/1227788460350378125/image.png?ex=6629ae1c&is=6617391c&hm=642d9c39fca6d85400e95453a3d264288045c0e5d7dac81ca6eabe5f8b2803f1&

Using 1.5 Unstable.

Killbox videos all show pawns firing deep to the middle of the killbox, but mine only shoots at the front 3 doors.
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Showing 16-30 of 78 comments
Veylox Apr 11, 2024 @ 3:27am 
It's funny that they tweaked burnbox only for it to still annihilate anything made out of flesh
ACS36 Apr 11, 2024 @ 5:34am 
Originally posted by Daniel_USA:
I have never made a killbox and I have owned this game since Alpha. LOL.

The first time I DO MAKE a killbox, it doesn't work.

No, I doubt that. You haven't used a 'highly' efficient kill box, but you still probably have used them. People don't seem to understand that even a poorly designed kill box is still a kill box.
Modazem Apr 11, 2024 @ 8:27am 
Originally posted by Veylox:
It's funny that they tweaked burnbox only for it to still annihilate anything made out of flesh
The tweak only makes it so you don't 'down' a lot of prisoners, instead they just outright die like others hit by the death-on-down
Bryan=0101 Apr 11, 2024 @ 8:33am 
Originally posted by Daniel_USA:
anyone got an alternative that isnt a minotaur maze?
The maze for me is only to buy time to man the kill box, and some traps to soften up the first couple of enemies.



A typical killbox is colonists behind cover on one end, they are the lure for the enemies who are pouring out a 1 by 1 opening(with some barricades to force enemies to not take cover)to keep a manageable flow. The other sides of the kill box is full of turrets that should not get targeted by you are dangling colonists.

There's only much more compact killboxes, like melee kill boxes. Where it's just a 1 by 1 opening again into melee pawns, backed by gun pawns.
Veylox Apr 11, 2024 @ 8:35am 
Nah melee boxes were an exploit that allowed you to punch through walls, but they're dead with 1.5 too. The one with the 1 by 1 opening leading to melee pawns is probably the best out of those who survived
Daniel_USA Apr 16, 2024 @ 2:27am 
Originally posted by ACS36:
Originally posted by Daniel_USA:
I have never made a killbox and I have owned this game since Alpha. LOL.

The first time I DO MAKE a killbox, it doesn't work.

No, I doubt that. You haven't used a 'highly' efficient kill box, but you still probably have used them. People don't seem to understand that even a poorly designed kill box is still a kill box.
Ive never used a killbox. wtf.
Astasia Apr 16, 2024 @ 3:01am 
Originally posted by Daniel_USA:
Originally posted by ACS36:

No, I doubt that. You haven't used a 'highly' efficient kill box, but you still probably have used them. People don't seem to understand that even a poorly designed kill box is still a kill box.
Ive never used a killbox. wtf.

if you've built a single turret before you've probably used a killbox. If you've had a favorite door or tree to use as cover when enemies attacked from a certain direction you've used a killbox. Any designated location where you kill enemies at is a killbox, it's not realistic to play the game without such a location unless you only play on peaceful.
Daniel_USA Apr 16, 2024 @ 3:34am 
sorry bro, you are just assuming like some internet troll.

only thing I use are sandbags. lol. but whatever go ahead and seeth.
Overeagerdragon Apr 16, 2024 @ 4:06am 
Originally posted by Daniel_USA:
sorry bro, you are just assuming like some internet troll.

only thing I use are sandbags. lol. but whatever go ahead and seeth.

I think you misunderstand what people are saying here... They are saying that ANY location that provides bad cover to the enemies and good cover to you is a killbox. To reference this with real life... the beaches of normandy were a killbox for the german side... Trench warfare is a killbox for those approaching the trenches...

If you have a set of trees you hide behind and cleared the incoming side of trees; congrats, that's a killbox. The only way you've never used a killbox is if you've NEVER built an outer wall and didn't use the walls in the base itself.

So if you used sandbags... hate to tell you this; but yeah, you've used a killbox (just unaware that was what the community calls it)
Ninja-Intern Apr 16, 2024 @ 5:34am 
Originally posted by Hones:
Singularity was never a "normal" killbox, since it is based on a peeking-exploit, where peeking pawns could shoot further than they could see. This has been patched now, so it doesn't work that way anymore.
Out of curiosity, what's stopping someone from making a mod to do this?
Hones Apr 16, 2024 @ 6:00am 
Originally posted by Ninja-Intern:
Originally posted by Hones:
Singularity was never a "normal" killbox, since it is based on a peeking-exploit, where peeking pawns could shoot further than they could see. This has been patched now, so it doesn't work that way anymore.
Out of curiosity, what's stopping someone from making a mod to do this?

Nothing? If there isn't already a mod bringing the singularity back, there's probably already someone working on it. I wouldn't be surprised, if that's the case.
VoiD Apr 16, 2024 @ 6:23am 
Originally posted by Overeagerdragon:
Originally posted by Daniel_USA:
sorry bro, you are just assuming like some internet troll.

only thing I use are sandbags. lol. but whatever go ahead and seeth.

I think you misunderstand what people are saying here... They are saying that ANY location that provides bad cover to the enemies and good cover to you is a killbox. To reference this with real life... the beaches of normandy were a killbox for the german side... Trench warfare is a killbox for those approaching the trenches...

If you have a set of trees you hide behind and cleared the incoming side of trees; congrats, that's a killbox. The only way you've never used a killbox is if you've NEVER built an outer wall and didn't use the walls in the base itself.

So if you used sandbags... hate to tell you this; but yeah, you've used a killbox (just unaware that was what the community calls it)
I don't think "the community" uses freestyle semantics to call everything that's clearly not a killbox, a killbox, in an attempt to justify exploits as being the same as regular, functional defenses.

That's just something a couple of people who post a lot seem to like to push, but most people seem to disagree with it, hence why they spam this notion so much in every thread.

I mean, really, if you have to water down your definitions so much to the point where you'd call a tree a killbox, then your definitions no longer hold any meaning, as they don't describe any specific thing.

A tree is a tree, if you're calling it something else, adjust your own definitions.

I mean, it would be funny of me to walk into this thread, asking for an actual killbox design, to tell the OP to simply place one sandbag tile and claim I solved his issue, wouldn't it? Yeah, sounds ridiculous, but that's what some people are pushing. Anyone honest enough knows, for sure, that's -Not- what the OP was asking for.

Edit: Perhaps I should start doing it, spamming every single thread asking for help with killboxes with a picture of a tree to claim I'm helping them.
Last edited by VoiD; Apr 16, 2024 @ 6:28am
Veylox Apr 16, 2024 @ 6:33am 
You don't need to water down any definition to begin with, talk with people who dislike killboxes for more than a minute and the majority

1) doesn't have a definition for it, which means it can't be watered down to begin with

2) Reveals they actually use one. A lot of them even end up using embrasures, which is a modded killbox.
Last edited by Veylox; Apr 16, 2024 @ 6:35am
VoiD Apr 16, 2024 @ 6:35am 
Originally posted by Veylox:
You don't need to water down any definition to begin with, talk with people who dislike killboxes for more than a minute and the majority

1) doesn't have a definition for it, which means it can't be watered down to begin with

2) Reveals they actually use one. A lot of them end up using embrasures, which is a modded killbox.
1: Any pseudo defense that relies on exploits to be functional.
IE: If you close down every door, would the AI still be lured into suicide?
IE: If the enemy army was controled by a player, would your "defense" still work?

2: No
Last edited by VoiD; Apr 16, 2024 @ 6:35am
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Date Posted: Apr 10, 2024 @ 6:15pm
Posts: 78