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https://youtu.be/GJtI2wyn4kk?si=4fkTmjJ2cLCxPK4Y
No, I doubt that. You haven't used a 'highly' efficient kill box, but you still probably have used them. People don't seem to understand that even a poorly designed kill box is still a kill box.
A typical killbox is colonists behind cover on one end, they are the lure for the enemies who are pouring out a 1 by 1 opening(with some barricades to force enemies to not take cover)to keep a manageable flow. The other sides of the kill box is full of turrets that should not get targeted by you are dangling colonists.
There's only much more compact killboxes, like melee kill boxes. Where it's just a 1 by 1 opening again into melee pawns, backed by gun pawns.
if you've built a single turret before you've probably used a killbox. If you've had a favorite door or tree to use as cover when enemies attacked from a certain direction you've used a killbox. Any designated location where you kill enemies at is a killbox, it's not realistic to play the game without such a location unless you only play on peaceful.
only thing I use are sandbags. lol. but whatever go ahead and seeth.
I think you misunderstand what people are saying here... They are saying that ANY location that provides bad cover to the enemies and good cover to you is a killbox. To reference this with real life... the beaches of normandy were a killbox for the german side... Trench warfare is a killbox for those approaching the trenches...
If you have a set of trees you hide behind and cleared the incoming side of trees; congrats, that's a killbox. The only way you've never used a killbox is if you've NEVER built an outer wall and didn't use the walls in the base itself.
So if you used sandbags... hate to tell you this; but yeah, you've used a killbox (just unaware that was what the community calls it)
Nothing? If there isn't already a mod bringing the singularity back, there's probably already someone working on it. I wouldn't be surprised, if that's the case.
That's just something a couple of people who post a lot seem to like to push, but most people seem to disagree with it, hence why they spam this notion so much in every thread.
I mean, really, if you have to water down your definitions so much to the point where you'd call a tree a killbox, then your definitions no longer hold any meaning, as they don't describe any specific thing.
A tree is a tree, if you're calling it something else, adjust your own definitions.
I mean, it would be funny of me to walk into this thread, asking for an actual killbox design, to tell the OP to simply place one sandbag tile and claim I solved his issue, wouldn't it? Yeah, sounds ridiculous, but that's what some people are pushing. Anyone honest enough knows, for sure, that's -Not- what the OP was asking for.
Edit: Perhaps I should start doing it, spamming every single thread asking for help with killboxes with a picture of a tree to claim I'm helping them.
1) doesn't have a definition for it, which means it can't be watered down to begin with
2) Reveals they actually use one. A lot of them even end up using embrasures, which is a modded killbox.
IE: If you close down every door, would the AI still be lured into suicide?
IE: If the enemy army was controled by a player, would your "defense" still work?
2: No