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and its still something i played the most in the past considering the very large type of weapons you have, with the repositionning and the psycast to support your stand.
But the more i play the more i go toward almost full melee fight force. The items, traits (and gene in biotech) you get are way more interesting in melee, so is the go-juice.
In my opinion alot of mid-game/late-game fights force you to get in melee anyway. cause the insect pop, the pods falls in your large yard, caravan ambush being real close, or very large quantity of raiders you cant shoot in the kill zone.
Sure you can get like .. 8 shooters and 3 or 4 melee body guards in armor in a 14 pawns colony (lets say some of them cant fight, or you dont expose them) But at this point they wont hold a full wave of man hunter and..
there is friendly fire.
I usually train battle animals to tank the front line, and you shoot them ALOT cause you cant get them away from the firing window of your shooters, on the side of the target (and even if.. there is still a risk).
Even with good shooters and single shot weapons, i have terrible accidents.
Since its hard to play without armor to survive a bad mecanoid lancer shoot, i rather have armor on a robust melee colonist with a shield belt or a jetpack, supporting my war elephants. There is more synergy in there than just a happy-trigger/bandolier shooter.
If you can reach them : melee prevent ennemis from shotting, stun them, can get them without damaging the colony or the allies. Specially good against mecanoids, alot of them are very dangerous range killer so if you had time to EMP them, you probably have time to reach in melee and be assured they wont get a sneaky bullet passed the emp cycle. Scyther get more opportunies on the other hand, but its way faster to zeushammer them, than it is to outshoot a rocket-centipede before he gets a firing chance.
... if you can reach them...
And when you do its hard to adapt the front in. So it requires more focus and momentum. But skipping ennemies one by one in your smoke/shield bubble in the middle for 6 melee is really efficient.
I guess its better with psycast yeah...
The rest should always always always always always do shooting instead.
Personally I often use a combination anyway, some melee primaries to take the attention while good shooters hit from the side.
Melee is generally less valuable than shooting in a colony (you get diminishing returns out of having more and more melee fighters), but it's also arguably the most important role and the one you want to give all your first armors to. If the enemy comes up close and a good melee isn't holding the line, you'll be in a world of hurt. You should try to have the maximum amount of shooters available, while keeping two or three really good melees (preferably tough ones) to soak damage up front
Long story short, you need shooters in quantity, and melee in quality.
Having more melee than that becomes redundant in many situations. The game is setup so melee and ranged are both useful and nearly required to be used in some combination, but still heavily favors ranged. You use melee as support, so your ranged colonists fight better and more safely. Doing "all melee" is doable, I've done a few runs as that, but it's a challenge rather than an effective strategy.
Also keep in mind, a legendary gun in the hands of a bionic enhanced gene modded solider in quality armor, is a fairly effective melee weapon. In small conflicts like caravan missions, your later game soldiers can easily shoot the crap out of a few enemies and bash to death anyone that gets close without breaking a sweat. Melee blocking is more important for dealing with large swarms of melee enemies.
Not anymore, melee killbox dies tomorrow
You can still do the shotgun tunnel with melee blockers, but still, 2-3 melee pawns is ideal for any and all colonies. No more, no less.
You can still play it and do other setups where you can get full melee colonies to function, but it won't be easy.
Vanilla expanded riot armour, shield belt, warhammers and plasma swords.
Very strong