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번역 관련 문제 보고
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I am not worried when 3-4 escape at the same time since I have shock on my psycasts. If they go invisible, they are stuck in a small room with all my fighters.
Edit: Apparently the Revenant is not stopped by the security doors.
https://steamcommunity.com/sharedfiles/filedetails/?id=3235682354
https://steamcommunity.com/sharedfiles/filedetails/?id=3235695586
You could also cut the size of the rooms in half and double up the number of entities you're containing. Heck, you can reduce the room size to 6x7 at no loss of containment strength while more than doubling the number of platforms and other equipment you can fit into the same space.
The absolute earliest possible revenant is the equivalent of ~8.57 raiders
You only ever get one revenant, even when it's spawning in place of 250 tribals
It's probably the easiest threatbig in the game, essentially a raid that is permanently capped at 300 raid points maximum no matter your difficulty settings or wealth.
E:
Fun fact, rev behavior isn't tied to faction. So you can add them to raids and they cost 300 raid points and so long as it's not a faction with humanlike raid behavior they behave just fine. I'll get around to it after I finish on the current faction
I'm burning it for fuel and global warming
How come pirates get those, but we don't?
The point is that you solve it, but surprise its not really solved, because of the amount of hitpoints it has and the amount of speed it has. Tracking the thing down takes forever. People are saying 'oh I just shot it to death' well, I don't have 12 colonists with legendary machine guns, so its going to take me finding it and tracking it down at least 3-4 times, and its boring.
Imagine if you got the darkness event, and you put out your torches and spread out to each obelisk, but then when you got there you found out each obelisk had 10,000 hit points, so despite you already doing the 'hard' part you now have the tedium of breaking 30,000 hit points worth of obelisk. That's essentially what the revenent is. You solve it, but its not really 'solved' until it's captured at least 2 guys, you have the ability to sense where it is, and then you go hunt it down, but hunting it down takes a long time because even when you hunt it down it runs away and it has way to many hit points.
On top of that there isn't really a huge counterplay. The only way to stop it is if you have enough DPS in your base when it comes, and either you do or you don't, and the less DPS you have the more obnoxious it's going to be.
It doesn't get more dangerous the more people it captures, so there's no real incentive to go out and look for it- its MUCH easier to kill when it attacks you, since you'll have everyone together, and it won't run away while it's hunting so you can shoot it for 30 seconds straight.
The other ones all have way more play/counterplay and are much more interesting!
Deathpall: Make sure you dispose of or cover all the corpses to make sure that they don't turn into a mess of shamblers
Pit-Gate: you can ignore it for a while but eventually you will have to go into it and explore the underground, get your best fighters up and I hope you like it close quarters
Flesh Heart: You gotta get in there and study that thing, but once you've figured it out it just sort of goes POOF.
Nociosphere: Make sure you send it after a BIG raid or else it's coming for you next!
Cube: Study that thing before everyone gets affected, but maybe it would be nice to have less tantrum for a while...
Blood Rain: Better stay inside, but you got to worry about calming down all those obelisks right?
Metal Horror: Be careful, you found that flesh, interrigate everyone and then surgery everyone. Make sure your suspects aren't friends!
These are all neat and interesting!
Then we have the Revenent. Obviously the way that they WANT you to deal with the revenent, is that it kidnaps people weakening your overall party strength, and then eventually you get enough research to go out and find it when it's sleeping and kill it off, freeing everyone. You are on a bit of a time crunch because it comes back to hypnotise someone new every night!
But what actually happens is its such a ♥♥♥♥♥♥♥ pain to find, and to kill when you are hunting it down because it is so fast and has so much health, the best bet is to just wait until it comes at night, maybe put a slave or prisoner outside as bait, and then blast it down with 10 guys while it stands there like an idiot hypnotising someone for 15 seconds.
And if you don't have enough DPS to kill it in your base, you're going to have even LESS DPS to go out and find it, because when you go out looking for it it runs away at super speed, and cannot be injured. So might as well just keep trying in your base.
It's dumb and it isn't really doing what it was designed to do. It should be strong when it is attacking and weak when it is hiding. It is currently pretty much the opposite now. It's the most tedious of the anomaly events by far.
If you don't have a psycast, use a shock lance. Practically everyone sells them.
https://youtu.be/XeYbcuklVg8
Why are you spending time hunting it down? Keep everyone inside, and then kill it when it attacks.
https://youtu.be/hEiFenlQGdA
There's an incredibly narrow range of raid points where it's possible to see a revanent and not have it be faster to kill than a raid.
It takes like 3 pawns with starter weapons to kill it on a single visit. It's not hard. 12 pawns with legendary "machine guns" is comical hyperbole when it's one of if not the weakest threat in the game.