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Some of the DLCs offer ways to de-age pawns or make them effectively immune to the effects of old age.
This is Obsolete with the Introduction of Biosculpting.
1.
By Default. No.
The Older a Pawn gets. The more Health Issues he Gets.
But same as Real Humans. They never just Die of Old Age.
They Die because at some Point the Ailments are too much and they end up Dead.
2.
But given enough Technology and Ressources. You can Cure ALL Ailments and Conditions.
Heart Attacks can be Prevented by Bionic Heart.
Cancers can be Operated out. Bad Back can be Fixed with a Bionic Spine etc etc.
Now. The Older a Pawn gets. The less effective he Gains Immunity to Sicknesses.
This means that at some Point his Immunity will be so Bad that even with Good Medicine he wont be able to Fight off an Sickness anymore.
BUT.
You can Improve Immunesystems too. Using Immuno Enhancer Implant or adding a Gene to Improve the Immunity Gain are ways to make the Pawn gain Immunity Faster again.
Or alternatively. If You have a Biosculptor Pod You can also just Send the Old Pawn to do Healing Cycles to Cure Sicknesses. Which will stop the Sickness from Growing and Heal it.
Finally. The Worst Ailments are Stuff like Dementia etc.
Which cannot be Fixed using Normal Means.
These can only be Prevented by using an Archotech Gene to Prevent Age Related Ailments.
Or can be Fixed using Luciferium or a Mech Healer Serum.
You can however also Reduce the Age of a Pawn with the Biosculptur Pod.
So he doesnt ever get such Ailments as he Remains Young.
3.
Therefore. With a Biopod and Bionic Replacements Alone. You can Generally have a Pawn Survive Forever. Albeit he may get Annoying Conditions like Dementia etc which can only be Partially Remedied and not entirely Healed.
But he wont ever Die as You can Heal his Sicknesses with the Biopod and keep him in Fairly Decent Working Condition with Bionics.
If You Add Luciferium. You can have a Pawn Literally Life forever without any of this Mattering as stuff like Dementia etc will be Healed over Time. But he will be Addicted to Luciferium which You cannot Produce.
Alternatively You can make sure to always Throw him into the Biosculpture Pod to reduce his Age and not let him reach the Age where he can get stuff like Dementia.
4.
Likewise. If You get the Proper Genes. You can Remove either Aging. Or Age Related Ailments.
The Archite Gene "Ageless" will simply Stop the Pawn from Aging past 18.
It wont make him Younger tough. So if he is Old already. You need to still use the Biopod to make him Younger again.
Then he wont ever gain Age Ailments and just Stay at that Age.
The Perfect Immunity Gene will make the Pawn Immune to all Diseases. Hence he will also never Die due to Slower Immunity Gain in Old Age. As he simply is Immune to all Diseases.
But this does not Include Age Related Ailments.
Age Related Ailments can be prevented by the Non-senescent Gene. Which will prevent all Age Related Conditions.
Pls Note this does not Heal any Ailments tough. So this needs to be Implanted before the Person gets these Ailments.
And Finally. The Scarless Gene. Will work like Luciferium. And will Heal an Ailment every 15-30 Days. This can also Heal stuff like Dementia etc.
So these Genes as well. Can basicly make Pawns Life Forever.
Not quite, the immunity gain speed loss from old age caps at 50% which humans hit at age 120, after that their immunity gain speed will not get any lower from age. This is usually barely enough to survive diseases with 100% treatment and bed rest in a hospital bed with a vitals monitor (plague needs 47% immunity gain minimum). At least without bad luck rolls on the disease. Without DLCs you can also give them luciferium which will boost that significantly and help a lot. Penoxycyline blocks the most dangerous diseases. You can also keep spare healer mech serums on hand if you think they aren't going to make it through a disease.
Then as you mentioned the DLCs provide multiple ways to make it even easier; Immunoenhancers, Preach Health, Supper Immune gene, those boost immunity gain speed substantially which can counter the effects of age; Perfect immunity gene just blocks diseases; Biosculpting medic cycles can just cure a disease so you don't have to deal with immunity, ignoring the obvious de-aging option.
So ya, if you wanted a biologically 200 year old colonist in your colony, that is fully possible in a number of ways, and they will for the most part function just as well as a 20 year old colonist with the right replacements.
I think I can solve that with the medicinal drug and a bionic heart. For now I'll also try to get a mecserum to cure dementia. I wanna see how long can I make him live now.
Also is there a chance he can get married? Like my colony has 3 males and 9 females yet he is still single after so many years and tbh i would like to save space in bedrooms xD
Assuming you can keep them from getting injured or deal with illnesses (+immunity genes, immunoenhancers, etc), you can theoretically keep a pawn alive for thousands of years. My oldest pawn I can remember was something like 230-250 ("baseliner", not sanguophage or other ageless xenotype). He uhhh... ran afoul of my chronomancer (VFE: Psycasts) a few too many times.
As to marriage.... it's possible. Relationships are based on social opinions, age, and a hidden compatibility score (you can see it by checking the social tab with dev mode turned on, positive scores are good, negative scores bad). If you had another pawn in the same general age range with a positive compatibility score that wasn't ugly or mean spirited then yes, you can have old people woo-hoo in your colony.
For more context this Pawn came from a pod and I rescued him, he had Frail + a leg injury that made his mobility 50%, so bionic leg.
Later he developed a bad spine and dementia, and had a heart attack so currently he has 1 bionic leg, a bionic heart and a bionic spine with a bionic stomach on its way. Also Frail + Dementia is a cruel combo, this guy was my main medic but now he has 55% manupulation + many other permanent debuff to everything related to medical work. So now he is just my crazy cleaner.
One day after I got the mecserum to cure him he will be the head medic again xD.
Get a BioPod for him :P
If he ever Fails against a Sickness this can Safe him.
Also. Age doesnt matter to Pawns liking each other. This is mostly down to their Personalities and wether they Spend Time together.
If You want to Hook Pawns up with each other. You should make sure their Shedule makes them spend time together.
If you get the Love Psycast You can also give it a Push :P
Maybe a bit too late to comment this but I'm playing Vanilla/Core since I don't have any of the DLCs and I assume you are talking about the Biotechone here right?
Ah I see.
No.
Biosculptor Pods are from Ideology and the Love Psycast is from Royalty ;)
The Gene Manipulation Stuff is from Biotech :)
If You are Purely Vanilla then Bionics and either Luciferium or Healer Mech Serums are Your only Choices to make a Pawn Live Forever ^^