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I'd research enough to ensure everyone's well-equipped. Start the trip late-game. Make as many allies as you can. Pack light - silver's much lighter than food and building material, so pack silver and gold plus some food. Plan the trip so you can stop at friendly settlements to restock on food and supplies, and then buy some building materials near the end of the trip so you can fortify the ship. Don't go overboard when you get there, just need possible fortifications and basic facilities.
You'll want to research as much as you can before making the trek, higher tech helps a lot.
Just getting to the ship isn't the end of the game, you still have to fight off enemy raids, so you want as many guns as you can bring to the fight.
Try to avoid traveling in the winter, through mountains, or over frozen tiles.
OMG it never occurred to me you can go from town to town and trade for food and stuff. I was thinking I would need tons of survival meals etc. Very interesting, that does open up possibilities.
Yeah. Planning this out actually led me to figure that out myself. It was a 100% coverage world (My Little Planet mod so I had the world down to 75% of normal size though), desert, long stretches of extreme desert. I was bringing fighting animals as well as pack animals to make up for a single digit colonist count. Just didn't have enough capacity for food and hay, it'd slow the caravan down so much that all that food still wouldn't be enough. But while preparing for the trip by trading off unneeded materials, I realized, hey, all these guys have some kind of food, whether it be pemmican, survival meals, even just a couple days of normal meals. And the trade caravan was traveling so much faster with silver on the return trip than fully loaded outgoing, so... Just loaded up on silver and did it that way. The light load'll mean you travel between friendly towns pretty quick, too. It does mean you'll have to plan out your trip a little bit more carefully than 'just take the shortest route' since you want to take the most populated route instead.
The thing that tripped me up is I thought I was gonna have a super hard defense mission but since the map tile the ship is on is actually low wealth (since you ain't got anything), it was actually easier combat wise.
You launch everything together, horses, food and people to cut down the distance and leftover travel speed.
my first try was exactly this method. it took 15 in game years. don't do it guys lol. fastest way is actually with pack animals with what others have said, currencies. bring some food sure, but also warm or cool clothing. your caravans can die from exposure. my actual successful attempt included 15 or so rockets but used about 6-7 of them. it was overkill, but still it made defense hella easy at the time. keep in mind the game has added a lot of 'rocket proof' things now but you also got options like low shield pack. also not sure if you can still hop into the ship's casket but you can save food but snap freezin you pawns. it's a good trick if your food supply you brought over had ran out.
also don't be tempted to loot or move bodies. it's a waste of sleep time and it'll drive most pawn insane. it's quite the spectacle
edit: also consider drugs, they light as heck and priced decently for trade
First base within pod launcher range.
Mini bases make moving people between main base and launch site a lot easier.
And it lets you really minimise what you have on the launch site map, making it even easier.
The biggest issue is usually the fastest travel path has you crossing dangerously cold or hot regions.