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Laporkan kesalahan penerjemahan
I had a small colony of 6 in a nearby mining operation colony that supplements the main base with resources via drop pods,
all of them went crazy over the cube and I had to send other people from the main base to destroy it.
The cube takes a long time to research to the point you can destroy it.
Another tip is to put all colonists that are obsessed either to sleep via work schedule or use anesthetics so they won't go berserk upon its destruction.
I had 8 entities at the time, so the research went pretty fast for me.
Entity research gives study points but does not count towards a specific entities research level.
I.E studying 5 revenants, a metal horror and 3 shamblers will give you research allocation to unlock research towarfsds anomaly research projects, but wont count towards research needed for a specific entity.
Every new entity will have its own study parameters before you ate able to contend with it or destroy it.
Just like every new revenant must have its gray flesh analzyed enough to help you locate and destroy it.
Or detecting metal horrors.
The cube is no different. It must be researched over the corse of months before it can be destroyed.
I did have an Occultist researching it, and they get 2x the research points, so maybe that was it.
If you stay on top of Dark Study research every time it's available you'll generally have very little trouble with any specific entity.
The Cube takes a long time so it has much longer time to affect the colonists.
Occultist researches entity's 50% faster, I'm unsure of if that corresponds to the action speed during research, or if it reduces the amount of study needed in total before entity specific interactions become available sooner.
The event probably scales like raids do. The first cube I encountered was really early on, had like one person obsessed and got dealt with in a few days.
I got another one AFTER I cleared the anomaly endgame, with a 400k-ish wealth colony, and the damn thing obsessed everyone and research never stopped, ended up having 3 or 5 pawns go berserk.
Either some parts of it scale (like the research needed), or my second colony had some really bad researcher working on it for some obscure reason (which is weird because most of my researchers were around skill 20 at this point)
It's likely that I had a x2 dark research guy in the first colony too
I think its just luck, with scribbles being a single digit %, sculptures being 10%ish, and preaching being near 50% (of getting interested). As long as you keep everyone away from it and pretty much wall off any "cubed" pawns it tends to be easy.
However the research time does seem to be based on wealth, as Ive had it early game and it took days, while ive had it late game and it took weeks (and with a much better researcher + they were an occultist).
Upon getting the cube, I immediately moved it to a room that I set up so that only my dark study pawn could reach it. She wasn't the one that became obsessed with it when I first got it.
A few things I can say about the OP's alleged strategy:
First, restricting access did work using area assignments. My obsessed pawn was unable to reach it and started to break within like a day or two.
2nd, that did not stop cube obsession from spreading. By the time the one pawn that was initially obsessed with the cube started to 'break' from being restricted from accessing it, he had spread his curiosity to two other pawns.
3rd, the restriction actually was sufficient to keep the obsessed pawns away from it all the way up to the point they went into a coma from withdrawal. So area restrictions do function as a way to break the cube's hold on someone.
I felt it was worth posting my findings because some of us had speculated that the area restrictions would be ignored by the obsessed, but that is not the case. The OP's idea of restricting access to the cube as a way to control the spread of the obsession doesn't work, but it does work as a way to break the obsession (you just have to deal with the extended duration coma).
Is it better to just let everyone play with it as much as they want?
Mind you, his curiousity never rose above the initial level of "Cube Interest (curious): 10%", which is what it starts at, because I restricted access the moment the cube showed up and he was never allowed to interact with it at all. I guess it is possible that higher Cube interest levels could function differently.
He's in a coma now, and I'm paying attention to the other two who developed curiousity to see if they ever ignore the restrictions (so far they haven't). I'm hoping the interest does not spread further...I'm going to let all 3 of them go into a coma. :)
Also, I have NO idea if it is better to let everyone play with it as much as they want. This is my first time experiencing the cube and I have no plans to let anyone play with it. I'll do that the next time I get a cube!
Most of the challenges from anomaly, other than the final fight, tend to be on a difficulty level far below regular raids & major threats, if you pay attention to them and start working towards resolving them imediately.
Still, I like that they are far more unique than yet another raid with a different enemy type, like the content from the other DLCs.
So much so that I haven't actually touched any of the biotech stuff (except for babies and raising children), as of year 9 of my colony. This is my first playthrough with either of those DLC's and, despite all of the praise I have read for Biotech, I just haven't messed with it yet. Anomaly has kept me busy.
Edit: Oops, I lied...I have started messing with gene creation and implantation. Just realized that is a Biotech thing. It's the mech stuff I haven't investigated at all yet.
Sadly, the cube obsession spreads as fast as these withdrawal comas start, at least thus far. By the time that 3rd person entered a coma, a fourth pawn had developed curiousity.
I'm seeing if I can stop continued spread by putting her into crypto sleep. If it doesn't spread further I'll leave her there until I can deactivate the cube. One person in cryptosleep beats multiple pawns in a coma recovering for days.