RimWorld

RimWorld

Death Pall and Shamblers
Are just kinda annoying ...

Kill one and 10 seconds later they resurrect all over again.

I think shamblers would be way better if they resurrected but didn't actually regain any lost limbs or anything. Whatever is 'blown' or 'cut' off should remain lost. Have them crawl towards you or something but I don't want to see the same shambler pawn I killed 3 times in a row who had multiple limbs blown off, just magically resurrect with all of their limbs in tact every single time.

This stuff gets annoying especially if one gets in your animal pen or something. Or god forbid one of your animal handlers actually uses the auto slaughter system and slaughters one of your ducks and boom ... you got a duck shambler infestation going on. (auto slaughter needs a button to temporarily halt slaughtering entirely without needing to reset the auto slaughter settings to deal with this nonsense.)

The best solution I've found to deal with this shambler infestation is set handling to 0 (so no auto-slaughter) and set hauling to priority 1 and as soon as a shambler is killed have them hauled in doors and roofed for containment so they can't resurrect from the death pall.

I tried burning their corpses with the flamethrower but that too is kinda iffy as the death pall weather effect will block other weather from spawning and you'll just end up burning down the whole map and your base with it if you're not careful.

What you all think of the death pall and shamblers? Conceptually I think they're interesting but mechanically I feel they are mostly just annoying.
Last edited by The Blind One; May 8, 2024 @ 8:16am
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Veylox May 8, 2024 @ 8:27am 
I don't have a problem with it, I just wall my base and ignore them. If there was a corpse inside somehow and the event's already started, I kill it and haul it out before it resurrects, then ignore it
I haven't had both at one go with huge shambler numbers as yet, but if they're contained within your killbox area or outside your walls (assuming you have one) wouldn't fire burning down the map be a non-issue for the most part? Wouldn't one have fireproof stone walls to block the flames, firefoam to kill them, and/or non-flammable flooring or cleared open ground near the perimeter to limit spread? If one's base is a self sufficient mountain bunker I imagine it matters even less.

I imagine one way of dealing with undying shamblers might be a liberal use of grenades to destroy the bodies, but don't quote me on that.
Last edited by Vermillion Cardinal; May 8, 2024 @ 8:34am
Gal Kraft May 8, 2024 @ 8:38am 
Yeah just fire extra rounds to eliminate the corpse. Don't carry it outside, risking aggro.
MadArtillery May 8, 2024 @ 9:01am 
Just haul the corpse if it's inconvenient
luke85 May 8, 2024 @ 9:26am 
I made a big mistake when first encountering this. I knew dead corpses would resurrect but didn't know they would keep coming back. So I had my pawns going around intentionally killing wildlife for fun and killing them as shamblers until I realized you gotta keep killing them.
Daliena May 8, 2024 @ 10:21am 
I had ten man-eating grizzlies show up followed quickly by a Death Pall. Harbinger trees could not eat them fast enough and I didn't have a crematorium at the time, that was fun..
Greb May 8, 2024 @ 11:35am 
Huh, I thought Shamblers were now forced to lie down for 6 hours before they could be resurrected again? I tried a permanent Death Pall playthrough for my first Anomaly run and it was good until a patch came in making them less good. Suddenly there never seemed to be more than 50 shamblers alive (despite there being a full field of 300+ corpses) and they'd easily get killed by any engagement, sometimes even caravans would manage to fight through the horde.

Regardless, they're really susceptible to fire, if you have it. If not, haul them to a Harbinger tree, as digestion doesn't seem to get repaired by Death Pall resurrection, not sure - good way to turn shamblers into skeletons anyway, with missing eyes, jaws, fingers etc, making them terrible in combat and easy to beat down.

Failing that just haul them inside a building. Death Pall is a weather effect, it can only resurrect corpses in the open air, so if you bring them (or kill them) inside a roofed, enclosed room they can't get back up no matter what. Throw a butcher table or crematorium in there to quickly get rid of the corpses, or throw a molotov in when you're done hauling or something.

I wish Death Pall could get expanded a bit, like, with degrees of intensity, since it's a form of weather, right? A light dusting should be the kind that makes shamblers take 6 hours to resurrect with a maximum of 50 corpses, regular should be like 3 hours with a maximum of 100, and then a strong cloud should be like 1 hour resurrection timer and 250 max corpses. Also -3, -6 and -9 opinion from Death Pall (smells of death, stinks of death, reeks of death..etc).

I do think it's weird they regenerate limbs, heads and all that though, I guess it makes sense since it's corrupted healer mech serum nanites swarming through the air, but it's still odd. I guess it's just Rimworld's spin on zombies, and was done to ensure shamblers don't instantly become a non-threat once you pull their skulls or something, but still. It makes fighting them very fun though.

Not sure what happened in my game, maybe it was because it was a from a pre-patched map with permanent Death Pall but after the patch came in, shamblers became a total joke. They'd get hit with "Shambler Corpse" after being killed, making them take a long time before resurrecting again - and sometimes if other corpses kept regenerating before them, they'd have time to rot away significantly.

One thing I'd like to see is shamblers combine into big versions, further corrupted mechanites screwing up and fusing corpses together in an attempt to heal one corpse fully, like a patchwork quilt. Imagine 3x3 raiders merging into a 200% size raider pawn with insane health and damage etc. Like an uber-shambler. That'd be cool lol.
The Blind One May 8, 2024 @ 12:47pm 
Originally posted by Greb:
One thing I'd like to see is shamblers combine into big versions, further corrupted mechanites screwing up and fusing corpses together in an attempt to heal one corpse fully, like a patchwork quilt. Imagine 3x3 raiders merging into a 200% size raider pawn with insane health and damage etc. Like an uber-shambler. That'd be cool lol.

That's actually a really cool idea. I fully second that.
I Throw Spears. May 8, 2024 @ 12:52pm 
Corpses dont resurrect indoors.
Xeonzs May 8, 2024 @ 2:01pm 
I think they should be able to revive again, but once I've blown off their head they shouldn't or if they limbs are shot off only crawl etc, as such I really dislike they fact that they just revive fully restored 10 seconds later.
As such I just let my pawns always haul corpses to harbinger trees (they even eat corpses if they're frozen / not growing) or burning corpses, also helps prevent stink rot.
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Date Posted: May 8, 2024 @ 8:13am
Posts: 10