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a heavily armored melee fighter works for me as well
They also tend to do poorly against most animals assuming they are outnumbered. So it's not that out there to drag a group of 6 shamblers away from the horde and trick them into fighting your pen animals while you fight the rest only to check back and find out they lost to 20 ducks with 10 ducks left. You could also send a horde of rats at them to split them up and draw aggro to render even large hordes of shamblers mostly harmless, although I'm assuming most players don't keep about 50 rats on standby like I do.
They are an absolutely unrewarding raid type though. Even tribals at least drop stuff you can smelt and occasionally enough jade to make a sculpture. Shambler entities are even worse because they are just stronger versions of the same entities, with lower item drop rates and a 25 containment penalty stacked on. That said, this flips around if you use deadlife IEDs because one big shambler assault basically lets you break the game since corpses aren't used to calculate raid strength so there really won't be a way a raid can generate that can overcome a deadlife defense strategy.
Though I've also started setting my ranged pawns with a rough 2-to-1 ratio of assault rifle
and minigun. My current 20 pawn colony has 4 melee pawns (getting turned into super-augmented vampires), 6 miniguns, 10 assault rifles.
If find adding some miniguns because effective when Rimworld starts unleashing larger hordes at your base.
I think the rewards are kind of fine given the relatively easy task of killing them too. My only criticism with the rewards would be that they don't seem to scale with the horde size (you seem to get about 0.5-1 shards per horde whether it's 10 shamblers or 60 in my experience). This is fine except for the fact that it means there isn't much incentive to increase the quality of your summoning ritual and therefore increase the horde size. The only other utility of summoning a horde would be to fight raiders, but the length of the summoning ritual and the amount of time it takes for them to arrive make that an extremely impractical solution.
Militors have a value in the game of 45 points. Shambler's have two different types but are about the same; "Shambler soldiers" are also 45 points, "Shambler swarmers" are 40 points.