Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But yeah, having a "clean before work" toggle option on any workbench and the hospital bed (affecting non-urgent healing like surgeries and non-bleeding wound patching) would be a great addition. The option should be ignored if the pawn can't do cleaning or not assigned to the cleaning task, but any other pawn will clean up the room before they proceed to do the job they reserved at the workbench.
An alternative or additional method could be to use the existing zoning mechanic by introducing a dedicated cleaning zone, any area designated with this zone will be prioritized by the cleaners first and these zones could have a priority toggle as well for the most important areas. Any home area not covered by a cleaning zone would then be cleaned after all the priority cleaning zones have become spotless.
Would love to see that vanilla of course.
This is a common misconception and I think the better solution here might be to better explain the filth system in game and the effect on various tasks. People try to micro this or use mods to micro this which is creating unnecessary extra work for them or the AI.
Generally speaking, a few piles of filth have no effect on the tasks that "benefit from a clean room." The game does not require or want you to keep these rooms spotless, and making sure there's not a spec of dirt in the room before doing the job is not at all important. It is just a general cleaning check so you aren't ignoring the job entirely and letting all your rooms get completely disgusting, and to encourage using actual floors.
For example, cooking requires -2 cleanliness to begin increasing food poisoning chance, the cleanliness stat of a room is the average of all tiles. A typical pile of filth is -5 cleanliness, so in a 5x5 room that is 5/25 or -0.2 filth. You would need 10 stacks of dirt to hit -2, and then you need to stack more filth to start adding to food poison chance. That's with a tiny 5x5 room, make that a 9x9 and you need 33 piles of dirt to hit -2, make it sterile tile and you have and additional 10 piles of dirt buffer, that is a ridiculous amount of filth and you should never be there. For surgery it's less straight forward, the buffer is spread out over the doctor's skill, stats, medicine, room cleanliness and bed, but the end result is success chance is very easy to get way over 100% (capped at 98%) so that a few piles of filth in a room are inconsequential.
So TLDR, it's not something you actually have to pay any attention to, as long as you have people in your base set to cleaning and they are enough of a force to keep up with your colony overall, then you don't have to worry about your kitchen or hospital having a few tiles of filth when being used.
Some people will advise not putting the butcher table in the same room as the stove. I typically ignore this, and even when butchering a large pack of manhunters and spilling blood all over the place while my cook is standing right next to them making meals, it's not an issue. There is a huge buffer there. it's fine, the solution is just don't worry about it.