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The monsters aren't the biggest threat, the temptation and greed are really what will kill you.
Isn't that always the case with Rimworld...
"This noble begs you for temporary protection, he is being followed by some maneating animals. You will get all this juicy loot if you accept"..
Me: Oh well, it's just a few maneating animals.. What could possibly go wr...... DEAR LORD IN HEAVEN HAVE MERCY ON MY POOR SOUL THAT'S NOT A FEW MANEATING ANIMALS THAT'S A ♥♥♥♥♥♥♥♥ FULL BLOWN ARMY OF THEM..
How many... 80 ♥♥♥♥♥♥♥♥ ANIMALS.. Well I'm dead. It was fun.
Yeah some rope containment, very primitive looking for archite fuelled super monsters. I can see a fun playthrough where a tribe's early encounter with monsters leads to a hard fought evolution into a super society designed to contain them.
But thanks for trying. And indirectly making my point- "don't play tribal..." waaah.
I'm just hoping Tynan is smarter than you and figured out how to settle this fun on to many various ways of playing.
What you're doing is equivalent to complaining about storing food without a freezer being only a "temporary" solution to rotting. Just play high-tech or accept that you're playing tribal.
Now you're hoping that Tynan did the obvious thinking on his DLC yet your entire thread is about assuming he didn't to begin with. You gotta make up your mind, did he prepare an half-baked DLC where all mechanics will just ruin everyone's fun, or are you actually just silly ?
Do you complain about all the other techs locked behind electricity pre-anomaly, out of curiosity ? Because that's the majority of them.
The only thing I see as incompatible is the bioferrite tech (unless it's counted as cthulu magic rather than science tech). And that's not including the mods that'll come out to further flesh things out (and it's all optional anyway). So I honestly would't worry about it.