RimWorld

RimWorld

Dizzy Ioeuy Mar 28, 2024 @ 4:30pm
So Tribal runs are basically doomed now?
All the tech required to "contain" and study seems like my playthroughs as a Tribal are gonna be really painful now... I generally don't even get electricity before my endgames.
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Showing 1-15 of 32 comments
Wiggles Mar 28, 2024 @ 4:50pm 
You can just kill them rather than contain them.
Garatgh Deloi Mar 28, 2024 @ 4:52pm 
They mentioned that you need to piss off a ancient crazy archotech intelligence to begin all the crazy stuff, so even with the DLC it sounds like you can simply choose not to activate it on a tribal run, unless you want to.
Last edited by Garatgh Deloi; Mar 28, 2024 @ 4:53pm
Bryan=0101 Mar 28, 2024 @ 7:08pm 
They do mention there is low-tech containment stuff but it won't last for long. Ultimately we know far too little at this point in time.
Last edited by Bryan=0101; Mar 28, 2024 @ 7:08pm
HunterSilver Mar 28, 2024 @ 7:33pm 
Only take optional anomaly quests that you feel like you can handle then.

The monsters aren't the biggest threat, the temptation and greed are really what will kill you.
Originally posted by HunterSilver:
Only take optional anomaly quests that you feel like you can handle then.

The monsters aren't the biggest threat, the temptation and greed are really what will kill you.

Isn't that always the case with Rimworld...

"This noble begs you for temporary protection, he is being followed by some maneating animals. You will get all this juicy loot if you accept"..

Me: Oh well, it's just a few maneating animals.. What could possibly go wr...... DEAR LORD IN HEAVEN HAVE MERCY ON MY POOR SOUL THAT'S NOT A FEW MANEATING ANIMALS THAT'S A ♥♥♥♥♥♥♥♥ FULL BLOWN ARMY OF THEM..

How many... 80 ♥♥♥♥♥♥♥♥ ANIMALS.. Well I'm dead. It was fun.
Last edited by Professor H. Farnsworth; Mar 28, 2024 @ 7:39pm
Hykal Mar 28, 2024 @ 7:41pm 
I would simply have my tribal wizards destroy the horrors.
pauloandrade224 Mar 28, 2024 @ 8:17pm 
Originally posted by Professor H. Farnsworth:
Originally posted by HunterSilver:
Only take optional anomaly quests that you feel like you can handle then.

The monsters aren't the biggest threat, the temptation and greed are really what will kill you.

Isn't that always the case with Rimworld...

"This noble begs you for temporary protection, he is being followed by some maneating animals. You will get all this juicy loot if you accept"..

Me: Oh well, it's just a few maneating animals.. What could possibly go wr...... DEAR LORD IN HEAVEN HAVE MERCY ON MY POOR SOUL THAT'S NOT A FEW MANEATING ANIMALS THAT'S A ♥♥♥♥♥♥♥♥ FULL BLOWN ARMY OF THEM..

How many... 80 ♥♥♥♥♥♥♥♥ ANIMALS.. Well I'm dead. It was fun.
dont they say how many youll get tho?
Black_Rat Mar 28, 2024 @ 8:21pm 
Originally posted by pauloandrade224:
Originally posted by Professor H. Farnsworth:

Isn't that always the case with Rimworld...

"This noble begs you for temporary protection, he is being followed by some maneating animals. You will get all this juicy loot if you accept"..

Me: Oh well, it's just a few maneating animals.. What could possibly go wr...... DEAR LORD IN HEAVEN HAVE MERCY ON MY POOR SOUL THAT'S NOT A FEW MANEATING ANIMALS THAT'S A ♥♥♥♥♥♥♥♥ FULL BLOWN ARMY OF THEM..

How many... 80 ♥♥♥♥♥♥♥♥ ANIMALS.. Well I'm dead. It was fun.
dont they say how many youll get tho?
if get full details on the first wave and partial details on additional waves if there are any, which seems fine to me.
Zeebob Mar 28, 2024 @ 8:30pm 
Originally posted by Bryan=0101:
They do mention there is low-tech containment stuff but it won't last for long. Ultimately we know far too little at this point in time.

Yeah some rope containment, very primitive looking for archite fuelled super monsters. I can see a fun playthrough where a tribe's early encounter with monsters leads to a hard fought evolution into a super society designed to contain them.
Veylox Mar 28, 2024 @ 8:32pm 
Some of you really want to find any excuse to complain but you're so bad at it. A few paragraphs in the new teaser and I can already read that the first stage of containment research involves rope. What part of this doesn't scream tribal to you ? If you're gonna complain that all techs above tribal aren't available to you when playing tribal, well... that's the point, and that's not Anomaly-specific. Don't play tribal if you want high-tech, the only doom here is your doomposting.
Last edited by Veylox; Mar 28, 2024 @ 8:33pm
Dizzy Ioeuy Mar 28, 2024 @ 8:42pm 
Bro can't read more than a paragraph... next words state those are temporary and you better ramp up the tech.

But thanks for trying. And indirectly making my point- "don't play tribal..." waaah.

I'm just hoping Tynan is smarter than you and figured out how to settle this fun on to many various ways of playing.
Veylox Mar 28, 2024 @ 8:47pm 
If you complain about the difficulty of playing low tech, you definitely need to stop playing tribal

What you're doing is equivalent to complaining about storing food without a freezer being only a "temporary" solution to rotting. Just play high-tech or accept that you're playing tribal.

Now you're hoping that Tynan did the obvious thinking on his DLC yet your entire thread is about assuming he didn't to begin with. You gotta make up your mind, did he prepare an half-baked DLC where all mechanics will just ruin everyone's fun, or are you actually just silly ?

Do you complain about all the other techs locked behind electricity pre-anomaly, out of curiosity ? Because that's the majority of them.
Last edited by Veylox; Mar 28, 2024 @ 8:53pm
Mr McNificent Mar 28, 2024 @ 9:16pm 
Originally posted by HunterSilver:
The monsters aren't the biggest threat, the temptation and greed are really what will kill you.
Overconfidence is a slow and insidious killer
Veylox Mar 28, 2024 @ 9:23pm 
The cost of preparedness - measured now in gold, later in blood.
Runic Tunic Mar 28, 2024 @ 9:36pm 
Don't really see how. There's a way to contain the anomalies with just rope, it's just ♥♥♥♥ compared to advanced tech. Which...yeah that's kinda the whole point of tribal runs anyway. Everything can still be killed and it seems there are multiple ways to identify these threats without high tech, so tribal should be fine, just more challenging.

The only thing I see as incompatible is the bioferrite tech (unless it's counted as cthulu magic rather than science tech). And that's not including the mods that'll come out to further flesh things out (and it's all optional anyway). So I honestly would't worry about it.
Last edited by Runic Tunic; Mar 28, 2024 @ 10:30pm
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Date Posted: Mar 28, 2024 @ 4:30pm
Posts: 32