RimWorld

RimWorld

Jonderfac Mar 27, 2024 @ 3:58pm
Kill boxes in 1.5
With the changes to pawn pathing in 1.5, I was wondering what kinds of killboxes will still be viable. Or will the fleshy walls of anomaly's new threats encourage fighting out in the open?
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Showing 1-4 of 4 comments
Astasia Mar 27, 2024 @ 4:19pm 
There were no changes to pathing or raids that affect killboxes, most players are not going to see any differences in how they defend their colony from the usual raids. If you used an exploitbox some of the exploits involved have been fixed.
Vagineer1 Mar 27, 2024 @ 4:22pm 
My current base relies on the same old killbox design I've used for years, a long, snakey tunnel full of sandbags and the occasional trap that leads into a big open box full of guns and armed colonists. Worked out pretty well so far.
Last edited by Vagineer1; Mar 27, 2024 @ 4:22pm
Slynx Jewel Mar 27, 2024 @ 4:41pm 
well...they've killed singularity. but burnbox or normal shooting range still works. and during the early game - nrmal trap tunnel.
so nothing major. just few bugs fixed
Veylox Mar 27, 2024 @ 8:36pm 
The regular killbox design is untouched so far, I think

Singularity's dead, melee box's dead, burnbox is alive and well
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Showing 1-4 of 4 comments
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Date Posted: Mar 27, 2024 @ 3:58pm
Posts: 4