RimWorld
tainted clothing
how do i stop colonists from automatically putting on tainted clothes?
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Visualizzazione di 1-15 commenti su 16
Go into the assignment tab and select manage outfits, select the anything outfit or the outfit you have your colonists on, and deselect tainted clothes allowed
not wearing tainted probably should be the default but I can see justification for either way
Install the mod that only makes clothes tainted when the body rots might be worth a look
They try to avoid tainted clothes by default if you have anything else to wear in those slots. You can force the avoidance in the outfit tab, but that can potentially result in a larger mood penalty from nudity. Typically the solution to tainted apparel issues is to just look at what is being worn and make your own fresh version for colonists to switch into. If it's a flak vest and you have no plans to start producing your own soon, it's often worthwhile to let them wear it for safety.
I dont understand why you just can't wash and fix the cloths... thats so stupid.
Messaggio originale di *~MAJA~* Mandragoron:
I dont understand why you just can't wash and fix the cloths... thats so stupid.

The intention is to encourage crafting your own clothes instead of just getting endless free ones from drops and never really dealing with that entire aspect of the game. That is the main explicit reason the tainted mechanic was added as explained by the developers at the time it was added. Being able to clean them would defeat the purpose of the system. There are multiple mods that allow you to remove the tainted mechanic or ignore it though if that is your preference.
Messaggio originale di *~MAJA~* Mandragoron:
I dont understand why you just can't wash and fix the cloths... thats so stupid.

In the mood description it says it a psychological hang up. It's also so that youre incentivized to craft your own stuff or get them from Quests.
Messaggio originale di *~MAJA~* Mandragoron:
I dont understand why you just can't wash and fix the cloths... thats so stupid.

sidenote, if you strip an attacker before they bleed out or otherwise meet with an untimely demise, the clothing doesnt get the tainted tag.
Messaggio originale di *~MAJA~* Mandragoron:
I dont understand why you just can't wash and fix the cloths... thats so stupid.
Cause even when people die from natural cause it can get fairly messy fairly quick. Gas and other stuff tend to leave the body first, then the insects are comming. Add to that the blood, guts, burn,... from a death in rimworld and you get the idea. There is a reason in country that allow to present the body to familly and such they put new clothe on, same reason as to why other country straight up ban the presentation of the dead body for sanitary reason.

Taht said, it's a game and there is load of mod. I use one named simple loom to recycle tainted clothe but there is other that allow you to wash it as well, have a look.
I think that body armour from a pirate that has recently had their head blown off shouldn't be tainted. And that time shouldnt damage it. In my game, only being attacked damages armour.

Dont get why you have to replace marine armour even if it never sees action.
Messaggio originale di *~MAJA~* Mandragoron:
I dont understand why you just can't wash and fix the cloths... thats so stupid.

Because it's not an issue of the clothes being dirty. It's an issue of the pawns feeling uncomfortable wearing the clothes someone died in...
Messaggio originale di Laurie:
I think that body armour from a pirate that has recently had their head blown off shouldn't be tainted. And that time shouldnt damage it. In my game, only being attacked damages armour.

Dont get why you have to replace marine armour even if it never sees action.

Time doesn't damage it if you're keeping it stored indoors. If you're keeping it stored outdoors, exposure to the elements damages it. If you're wearing it, then normal wear and tear damages it.

And why would the pawns be less uncomfortable wearing armor someone died in than clothing?
Messaggio originale di Night Foxx (She/her):

And why would the pawns be less uncomfortable wearing armor someone died in than clothing?
Because wearing the power armor of a super soldier you defeated sounds badass, plus i'm sure it's easier to clean the blood and s**t stains.
Ultima modifica da Seal Enthusiast; 28 mar 2024, ore 6:28
Messaggio originale di Seal Enthusiast:
Messaggio originale di Night Foxx (She/her):

And why would the pawns be less uncomfortable wearing armor someone died in than clothing?
Because wearing the power armor of a super soldier you defeated sounds badass, plus i'm sure it's easier to clean the blood and s**t stains.

Again, "tainted" isn't about it being dirty. Pawns find it psychologically unsettling to wear something that someone died in. Which tends to be a common mindset IRL too.... Hell, there are people who get squiggy about living in a house someone died in...
Messaggio originale di Night Foxx (She/her):
Again, "tainted" isn't about it being dirty. Pawns find it psychologically unsettling to wear something that someone died in. Which tends to be a common mindset IRL too.... Hell, there are people who get squiggy about living in a house someone died in...
Well i'm sorry they find it psychologically unsettling to be bad asses.
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Data di pubblicazione: 27 mar 2024, ore 13:34
Messaggi: 16