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If there's no reason in that tooltip, it is some kind of glitch, perhaps a mod issue.
[Ref FF0A9626]
at (wrapper stelemref) System.Object.virt_stelemref_class_small_idepth(intptr,object)
at System.Collections.Generic.List`1[T].Insert (System.Int32 index, T item) [0x00056] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T].InsertRange (System.Int32 index, System.Collections.Generic.IEnumerable`1[T] collection) [0x000d6] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T].AddRange (System.Collections.Generic.IEnumerable`1[T] collection) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at RimWorld.PawnRoleSelectionWidgetBase`1[RoleType].TryAssign (Verse.Pawn pawn, System.Collections.Generic.IEnumerable`1[T] roleGroup, System.Boolean sendMessage, Verse.Pawn insertBefore, System.Boolean doSound, System.Boolean insertLast) [0x0005c] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
- TRANSPILER multiplayer: IEnumerable`1 Multiplayer.Client.Patc:Transpiler(IEnumerable`1 insts)
at RimWorld.PawnRoleSelectionWidgetBase`1+<>c__DisplayClass35_1[RoleType].<DrawPawnListInternal>b__5 (Verse.Pawn p, UnityEngine.Vector2 dropPos) [0x00071] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at RimWorld.PawnRoleSelectionWidgetBase`1+<>c__DisplayClass38_0[RoleType].<DrawRoleGroup_NewTemp>b__0 (System.Object pawn) [0x00016] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.DragAndDropWidget.DragAndDropWidgetOnGUI_AfterWindowStack () [0x001ea] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x0008a] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
- POSTFIX net.pardeike.rimworld.mod.camera+: Void CameraPlus.UIRoot_Play_UIRootOnGUI_Patch:Postfix()
- POSTFIX multiplayer: Void Multiplayer.Client.Factions.UIRootPrefix:Postfix()
at Verse.Root.OnGUI () [0x00046] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
- POSTFIX net.pardeike.rimworld.mod.camera+: Void CameraPlus.Root_OnGUI_Patch:Postfix()
- POSTFIX UnlimitedHugs.HugsLib: Void HugsLib.Patches.Root_OnGUI_Patch:OnGUIHookUnfiltered()
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch2 (Verse.Root)
- bioferrite must be available and within the invokers reach
- no buildings placed within the psychic ritual spot radius (I assume this includes wall lamps)
- invokers and chanters must have psychic sensitivity above 0