RimWorld

RimWorld

Vendigo228 Jun 22, 2024 @ 10:44am
Psychic Rituals don't work
I just can't select any pawns to be an invoker.
Originally posted by Gal Kraft:
I don't know what all that means, but off the top of my head
- bioferrite must be available and within the invokers reach
- no buildings placed within the psychic ritual spot radius (I assume this includes wall lamps)
- invokers and chanters must have psychic sensitivity above 0
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Showing 1-6 of 6 comments
Jaggid Edje Jun 22, 2024 @ 10:59am 
Hover your mouse over the pawns and read the tooltip. It gives the reason the pawn cannot be set as the invoker in the tooltip. The ritual area being too cold, for example.

If there's no reason in that tooltip, it is some kind of glitch, perhaps a mod issue.
Vendigo228 Jun 22, 2024 @ 1:05pm 
bruh, i think some mod breaking this. Cause the ritual room is warm, have light, there is a floor and a ceiling, but it still is not working, although the rituals from the Ideology DLC work fine
Vendigo228 Jun 22, 2024 @ 1:18pm 
Here is the error that appears when trying to move pawn: Root level exception in OnGUI(): System.ArrayTypeMismatchException: Attempted to access an element as a type incompatible with the array.
[Ref FF0A9626]
at (wrapper stelemref) System.Object.virt_stelemref_class_small_idepth(intptr,object)
at System.Collections.Generic.List`1[T].Insert (System.Int32 index, T item) [0x00056] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T].InsertRange (System.Int32 index, System.Collections.Generic.IEnumerable`1[T] collection) [0x000d6] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T].AddRange (System.Collections.Generic.IEnumerable`1[T] collection) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at RimWorld.PawnRoleSelectionWidgetBase`1[RoleType].TryAssign (Verse.Pawn pawn, System.Collections.Generic.IEnumerable`1[T] roleGroup, System.Boolean sendMessage, Verse.Pawn insertBefore, System.Boolean doSound, System.Boolean insertLast) [0x0005c] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
- TRANSPILER multiplayer: IEnumerable`1 Multiplayer.Client.Patc:Transpiler(IEnumerable`1 insts)
at RimWorld.PawnRoleSelectionWidgetBase`1+<>c__DisplayClass35_1[RoleType].<DrawPawnListInternal>b__5 (Verse.Pawn p, UnityEngine.Vector2 dropPos) [0x00071] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at RimWorld.PawnRoleSelectionWidgetBase`1+<>c__DisplayClass38_0[RoleType].<DrawRoleGroup_NewTemp>b__0 (System.Object pawn) [0x00016] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.DragAndDropWidget.DragAndDropWidgetOnGUI_AfterWindowStack () [0x001ea] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x0008a] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
- POSTFIX net.pardeike.rimworld.mod.camera+: Void CameraPlus.UIRoot_Play_UIRootOnGUI_Patch:Postfix()
- POSTFIX multiplayer: Void Multiplayer.Client.Factions.UIRootPrefix:Postfix()
at Verse.Root.OnGUI () [0x00046] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
- POSTFIX net.pardeike.rimworld.mod.camera+: Void CameraPlus.Root_OnGUI_Patch:Postfix()
- POSTFIX UnlimitedHugs.HugsLib: Void HugsLib.Patches.Root_OnGUI_Patch:OnGUIHookUnfiltered()
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch2 (Verse.Root)
Last edited by Vendigo228; Jun 22, 2024 @ 1:31pm
The author of this thread has indicated that this post answers the original topic.
Gal Kraft Jun 22, 2024 @ 1:46pm 
I don't know what all that means, but off the top of my head
- bioferrite must be available and within the invokers reach
- no buildings placed within the psychic ritual spot radius (I assume this includes wall lamps)
- invokers and chanters must have psychic sensitivity above 0
Last edited by Gal Kraft; Jun 22, 2024 @ 1:49pm
Vendigo228 Jun 22, 2024 @ 2:04pm 
problem solved, the reason was Camera+ mod.
Myst Jun 27, 2024 @ 3:38am 
What did camera plus do???
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Date Posted: Jun 22, 2024 @ 10:44am
Posts: 6