RimWorld

RimWorld

Pyl Jun 6, 2024 @ 11:28am
No raid bug
I have been playing a game for 1.5k days, and raid usually happens, but it somehow stopped.

I am not sure if it is related to the new mods (which only adds two new xeno types and factions and a small mod that adds psycasts). Every other events work, just no raid and also no other errors (VE-Mech's Igor still can forcibly call for raids and the dev tools also works).

I saw some people talk about how to edit save game and reset the storytellers, but the main content of the post is deleted so I am here to see if anyone knows what is happening with it.
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Showing 1-7 of 7 comments
VitaKaninen Jun 6, 2024 @ 11:32am 
How long has it been since your last raid? You can look in the history tab then filter by the last 100 days.
Last edited by VitaKaninen; Jun 6, 2024 @ 11:32am
Pyl Jun 6, 2024 @ 11:42am 
Around 20 days ago.
I think it was a pay or raid event and right before that was an obelisk event
VitaKaninen Jun 6, 2024 @ 11:44am 
Which storyteller are you using? In my last playthrough I had many times with 14-16 days in between raids, using Randy.
Last edited by VitaKaninen; Jun 6, 2024 @ 11:45am
Khamal Jun 6, 2024 @ 3:26pm 
In your dev tools I think under uhhhh one beside debug action
You can see stat factors for chance of raid and see the reason for 0%”s given

I’m going to assume temperature maybe?
chaosbringer42 Jun 6, 2024 @ 5:53pm 
So the only things I can think of that can lower the chance of raids.

- Extreme heat/cold. Turns out enemies dont want to spend a week in extreme weather to attack some shlubs off in a far away land (or they literally die on the way to you).

- Long distance between you and enemy factions (if you kill off all enemies within 30 or so squares most raids dont really happen anymore).

- Randy. He can make you go for months without a raid, or send you 6-8 raids in a single day (along with other negative events).
Last edited by chaosbringer42; Jun 6, 2024 @ 5:54pm
Pyl Jun 6, 2024 @ 7:39pm 
Originally posted by VitaKaninen:
Which storyteller are you using? In my last playthrough I had many times with 14-16 days in between raids, using Randy.

I am using hot seats, so it could be a hot seats problem where every storytellr I had is just off cycle (happened like once or twice I think), but I got like almost a full game year w/o any serious raid, which gives me time to make big fortification, but what's the point of any fortification if no one is raiding me. I had an infestation from Cassandra sometime after I posted, but I am not sure if infestation is the same as raid.


Originally posted by Khamal:
In your dev tools I think under uhhhh one beside debug action
You can see stat factors for chance of raid and see the reason for 0%”s given

I’m going to assume temperature maybe?

Interesting, I didn't know that is a thing, I would have to check it later. And no, temperature was actually good in my map, it's a temperate forest where it only gets to -10 or something with cold snap. A temperature even I can survive in reality.



Originally posted by chaosbringer42:
So the only things I can think of that can lower the chance of raids.

- Extreme heat/cold. Turns out enemies dont want to spend a week in extreme weather to attack some shlubs off in a far away land (or they literally die on the way to you).

- Long distance between you and enemy factions (if you kill off all enemies within 30 or so squares most raids dont really happen anymore).

- Randy. He can make you go for months without a raid, or send you 6-8 raids in a single day (along with other negative events).

I didn't know distance is a thing. Is it confirm that distance can be a reason for no raid? I thought raid is an event where they generate enemy based on random enemy faction.

I am using Dynamic Diplomacy and I played long enough that one of my allies had taken out my surrounding enemy town. If raid can only be generated from the enemy settlements lie within 30 tiles of home base, then I probably need to make some new enemy.
Pyl Jun 7, 2024 @ 8:28pm 
I just checked "Incident Chances" in the dev mode, for some reason there's no number under "recently occured factor" for RaidEnemy, is there a way to see why is that?
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Date Posted: Jun 6, 2024 @ 11:28am
Posts: 7